Range rule. Personally I'm a fan of the 3 for class 3, 6 for class 2, 9 for class 1. The idea behind this is that each class has to cross one turn worth to fire at the next class up. Thus class 3s have to cross 2 turns of fire to get to a class 1. Range
Extentions. Broadsides or Spinal Mount or any weapon that has a specific direction it must be shot in gets +3 range. Gives a specific...