Topic profile page for Tween.
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Topic "Tween" was discussed 0 times on 0 sites in last 3 months
Started 1 day, 16 hours ago (2009-12-30 22:42:00)
by Dr.House
Code: var eHam:Timer=new Timer(2300); eHam.start(); function dropHam(evt:TimerEvent):void { mHam.x=Math.random()*450; var tHam:Tween=new Tween(mHam,"y",None.easeNone,50,570,2.3,true); GameScreen.addChild(mHam); if (mHam.hitTestObject(mHIT)) { trace("hit"); } } eHam.addEventListener(TimerEvent.TIMER,dropHam); The problem is that hit...
Started 2 days, 22 hours ago (2009-12-29 16:53:00)
by Navarone
I trying to learn how to use the flash tween class. All I want to do is load and image and have it fade in. Anyway, what I tried here doesn't seem to work. How do I do this? ActionScript Code: import fl. transitions . Tween ; import fl. transitions . easing .*; stop ( ) ; //create a container to hold the large room images var roomContainer: MovieClip = new ...
Started 3 days ago (2009-12-29 14:37:00)
by _Rizard_
Guys, I'm working with the Tween function ... and since it was realy cool I thaught this might work 2 but I bumped on this issue. I created a few button's right under eachother and when I click the first; the 3 others move down (with tween) and content shows up (tweens out between the first and second button. (btn 1) - (btn 2) - (btn 3) - (btn 4) - after tween... this ...
Started 3 days, 18 hours ago (2009-12-28 20:55:00)
by bartek4c
I am new to AS3. I am trying to do a very simple tween tutorial. I draw a rectangle and I want to move it across the stage. I want to put the code in the external file however. The instance name of my object is "rectangle". This is my code: package { import fl.transitions.Tween; import fl.transitions.easing.*; import flash.display.Sprite; import flash.display.MovieClip; ...
Started 4 days, 14 hours ago (2009-12-28 00:15:00)
by ken drakeford
Sorry for the manic introduction but I'm driven MAAD. I'm doing a 3 min video with a classic tween of an object moving around and changing angle on a layer of its own. Its position is critical to what's on other layers. I fixed up a sequence in part and on playback I noticed in an earlier sequence the object had shifted all over the place. Fixed that up only to find in the other sequence ...
Started 5 days, 15 hours ago (2009-12-26 23:48:00)
by ivonnex313
My tween is almost 12 years old. His name is Joshua. I notice he does only have fun with friends and argues mostly with his cousins and does not pay attention to his baby brother. i notice that he wants the cool look with his hair, first he got the "foehawk" haircut, then he wants to grow his hair long and he wears clothes that i think clash but to him are totally cool. he gets so much ...
Started 1 week, 1 day ago (2009-12-24 00:06:00)
by ekirkdesign
_x tween to complicated - anyone? Can anyone give me the code for making a button control the x coordinates of a graphic? Basically I want to be able to hit a button to make a graphic tween to somewhere else on the stage. Much like the year buttons do in this link: http://www.wendys.com/about_us/story.jsp
Started 1 week, 1 day ago (2009-12-24 02:20:00)
by sarthemaker
I have created a tween that works fine, but I want to create a variable that is a string so I can change all of the easing for each tween easily. But how do I apply a string as the easing for the tween: Code: import fl.transitions.Tween; import fl.transitions.easing.*; var easing = "Regular.easeOut"; var tween:Tween = new Tween(obj,prop, easing ,start,end,duration,true);...
Started 1 week ago (2009-12-24 20:59:00)
by marceloreborn
Hi fellas! I have a dynamic sliding menu ( various buttons added into a sprite ). When I tween the menu, the buttons flick / dance a little. How can I solve that? I've heard to use cacheAsBitmap, but it didn't worked. Thanks in advance, and Merry Christmas! ^^
Started 1 week, 1 day ago (2009-12-23 22:53:00)
by kfosholt
Im new with flash, so I'm sure this is pretty simple, but im having a hard time finding just the right code on any thread. I am making a simple set of thumbnails move from left to right when the forward and backward buttons are pushed. I have the code just fine to move them, but it moves them in one frame, so I was wondering how I would turn this into a tween that would take say 10 or 15 frames...
Started 6 days, 20 hours ago (2009-12-25 18:15:00)
by nvidia123
Hi, i am tryin to impor the following classes in my FlashDevelop project, import fl.transitions.Tween; and fl.transitions.easing.*; however, in my flashdevelop project i can't seem to find this, i can only seem to find the flash.XXX classes. What do i need to do to gain access to the fl.XXX classes? do i need to download a new sdk or change my ide to something else? Thanks
Started 4 days, 13 hours ago (2009-12-28 02:08:00)
by ThickGraphics
I want to write a statement that tells a button to do nothing if a tween has already been executed, not sure how i would write that. Code: function enterPortTween(evt:MouseEvent):void { if (gallery1.x == 0 - gallery1.width) { var twTween:Tween = new Tween(gallery1, 'x', Elastic.easeOut, 0 - gallery1.width, 400, 4, true); } else if (gallery1.x
Started 3 days, 18 hours ago (2009-12-28 21:07:00)
by SCTL
Hi, I need some help. I used this in order to change the color of a movie clip (containing a shape tween): Quote: var newColorTransform:ColorTransform = MyMovieClip.transform.colorTransform; newColorTransform.color = 0×336699; MyMovieClip.transform.colorTransform = newColorTransform; It worked out nicely but now i want to remove/...
Started 3 days, 16 hours ago (2009-12-28 22:29:00)
by keirianb
Hello, I'm trying to create a class which will create a tween for several different instances of an object. I am creating the instances in the Document Class. The trick is, I would like to specify how long each tween will take. Here's what I have so far: DOCUMENT CLASS ActionScript Code: package { import flash. display . MovieClip ; import mcCloud; ...