Topic profile page for Texture mapping.
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Topic "Texture mapping" was discussed 474 times on 141 sites in last 3 months
Started 1 week, 4 days ago (2009-11-02 21:39:00)
by Jtech
Hello peoples just need a little help with texturing. I am trying to build a 3D Gundam and along the edges and corners I'm trying to make it kinda scratchy and dirty, how do i get this effect. Yes I know you have to use texture mapping but at that rate it will take me a heap of time. so is there any software or plugin that will allow me to do this.
http://www.dx11.org.uk/codedump/ Anyone got any other examples ? I'd like to know how to use multiple textures next, any help would be appreciated dx10 or 11 code is ok .
Started 1 month, 1 week ago (2009-10-05 16:28:00)
by steve
In DirectX you can use a PositionColored vertex format to set the color of a given primitive. When rendered, the primitive displays the given colors at each vertex and interpolates the fill color based on the color values at each vertex. This is the simple approach. You can also use textured coordinates, supplying an image that contains, for example, a color gradient, to produce a similar ...
Started 1 month, 2 weeks ago (2009-09-29 05:14:00)
by Skybuck Flying[_2_]
Hello, There is a strange vertical line visible during a texture mapping test, a screenshot can be seen he http://members.home.nl/hbthoupperman...rticalLine. PNG What do you make of this ? Driver bug or programming bug ? Some details about the code: 500 by 400 verteces are draw to OpenGL. (0 to 499 and 0 to 399) The texture coordinates are set to X/(500-1) and Y/(500...
Started 1 month, 2 weeks ago (2009-09-27 21:36:06)
by THE_YAK
1600 stream processors, 80 texture mapping units. http://search.zipzoomfly.com/search.aspx?Key=5870 Lets do it boy, only Diamond is out with one right now, I want a Sapphire grr..but all same, all ATI legit. LETS GO! PS : I found the Sapphire lol http://www.tigerdirect.com/applications/SearchTool s/item-details.asp?EdpNo=5256799&CatId=3669
Started 1 month, 2 weeks ago (2009-09-27 18:27:00)
by BakaUnlimited30
I did a search for all three of the terms above, and came up with nothing in the board. So the next person who comes along looking can have an easy find. Does changing the Disc Speed and Texture Mapping for a PS2 affect anything? I usually put these to Fast and Smooth, respectively, but don't usually notice anything different. My current Playstation Driver is 2.00, Console type SCPH-79001, the ...
Started 1 month, 4 weeks ago (2009-09-16 05:13:00)
by Thermo
I want to map an image only to a part of a 3D (STL - File) surface. I have got the coordinates determined where I want to map the image with the "pick point" method. I have absolutly no idea how to proceed now. I have searcherd the forum data base, but didn't find anything ragarding my problem. Where can I find some good NI manual to understand mapping? cheers Volker
Started 2 months ago (2009-09-13 13:58:00)
by rsgunner
I am trying to finish off an Air America UH-1H. I am having a difficult time trying to locate some of the small bits and pieces. Does anyone know where the white pieces are located in the circle. I need to make them blue. I know it is on the UH1H_1_T file, but where? I FOUND THEM. Russ