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Shader | Topic profile

Topic profile page for Shader. This page has aggregated data from forum posts, threads, listings, online discussions, newsgroups, messageboards, and other online sources which contain user generated content for the term: Shader.
Topic "Shader" was discussed 0 times on 0 sites in last 3 months
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shader was discussed on the following sites:

ForumBase ForumBase - 4,488 ForumBase - site profile
CGSociety - Society of Digital Artists CGSociety - Society of Digital Artists - 2,592 CGSociety - Society of Digital Artists - site profile
TITANSCENTRAL.NET - 2,055 TITANSCENTRAL.NET - site profile
www.farfosh.com - 1,889 www.farfosh.com - site profile
Forum de Luxx Forum de Luxx - 1,803 Forum de Luxx - site profile

 

Related threads on shader:

Autodesk Maya Opacity problems with SSS shader  CGSociety - Society of Digital Artists - site profile Autodesk Maya - forum profile  Go to this thread  Opacity problems with SSS shader
Help Passing float3 array to shader?  Ogre Forums - site profile Help - forum profile  Go to this thread  Passing float3 array to shader?
Mods and Maps Custom Shader for GTKRadiant???  Tech Support Forum - site profile Mods and Maps - forum profile  Go to this thread  Custom Shader for GTKRadiant???
The Lounge Houdini - HDRI Shader Development for Mantra now available!  3D Buzz - site profile The Lounge - forum profile  Go to this thread  Houdini - HDRI Shader Development for Mantra now available!
Xtreme 3D Team GTX200 series of the highest Core & shader frequency?  XtremeSystems Forums - site profile Xtreme 3D Team - forum profile  Go to this thread  GTX200 series of the highest Core & shader frequency?

Latest threads on shader:

PC hardware
Started 1 day, 6 hours ago (2009-12-23 07:21:00)  by realmqt
I currently have a Radeon 9250 installed but apparently that does not support Pixel Shader 2.0. Where can I find a PCI video card that supports Pixel Shader 2.0 and DirectX 9 ? Please provide name and shop (if known). Thanks
Source: CNET Forums directory - CNET reviews More from this site CNET Forums directory - CNET reviews - site profile 
Forum:  PC hardware  PC hardware - forum profile
Thread:  Show this thread (2 posts) More from need PCI card that supports Pixel Shader 2.0  Thread Thread info: need PCI card that supports Pixel Shader 2.0 Size: 312 bytes
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lordnaastik
Started 1 day, 23 hours ago (2009-12-22 14:19:26)  by lordnaastik
Source: lordnaastik - Identi.ca More from this site lordnaastik - Identi.ca - site profile 
Forum:  lordnaastik  lordnaastik - forum profile
Thread:  Show this thread (1 post) More from AMD Publishes Evergreen Shader Documents: Yesterday some R500+ PowerPlay code was started on (but not yet usabl.. http://bit.ly/73Ug5e  Thread Thread info: AMD Publishes Evergreen Shader Documents: Yesterday some R500+ PowerPlay code was started on (but not yet usabl.. http://bit.ly/73Ug5e Size: 256 bytes
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phoronix
Started 1 day, 23 hours ago (2009-12-22 14:01:55)  by phoronix
Source: phoronix - Identi.ca More from this site phoronix - Identi.ca - site profile 
Forum:  phoronix  phoronix - forum profile
Thread:  Show this thread (1 post) More from AMD Publishes Evergreen Shader Documents: Yesterday some R500+ PowerPlay code was started on (but not yet usabl.. http://bit.ly/8DJ8i6  Thread Thread info: AMD Publishes Evergreen Shader Documents: Yesterday some R500+ PowerPlay code was started on (but not yet usabl.. http://bit.ly/8DJ8i6 Size: 256 bytes
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Phoronix Articles / RSS Feeds
Started 2 days, 5 hours ago (2009-12-22 08:40:00)  by phoronix
Phoronix: AMD Publishes Evergreen Shader Documents Yesterday some R500+ PowerPlay code was started on (but not yet usable), and now at the same time we have more exciting AMD news to report. AMD has just released their shader instruction set documentation for the R800 "Evergreen" graphics processors!This PDF document is available from AMD's developer area and is entitled "Evergreen Family ...
Source: Phoronix Forums - Powered by vBulletin More from this site Phoronix Forums - Powered by vBulletin - site profile 
Forum:  Phoronix Articles / RSS Feeds  Phoronix Articles / RSS Feeds - forum profile
Thread:  Show this thread (35 posts) More from AMD Publishes Evergreen Shader Documents  Thread Thread info: AMD Publishes Evergreen Shader Documents Size: 1,210 bytes
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Maxon Cinema 4D
Started 2 days, 5 hours ago (2009-12-22 08:00:00)  by MJV
Is there a shader for rounding edges that works in 11.5? Thanks for any help.
Source: CGSociety - Society of Digital Artists More from this site CGSociety - Society of Digital Artists - site profile 
Forum:  Maxon Cinema 4D  Maxon Cinema 4D - forum profile
Thread:  Show this thread (4 posts) More from edge rounding shader?  Thread Thread info: edge rounding shader? Size: 90 bytes
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Resident Evil 5
Started 5 days, 4 hours ago (2009-12-19 09:11:00)  by Sartelito
hi i downloaded RE5 and i'm missing the shader.arc file could anyone upload them for me and give me the link? thanks
Source: GameSpot Forums - Video Game Discussions - Game Co... More from this site GameSpot Forums - Video Game Discussions - Game Console Discussions - Game Message Boards - Gamespot Unions - site profile 
Forum:  Resident Evil 5  Resident Evil 5 - forum profile
Thread:  Show this thread (1 post) More from Need shader.arc files  Thread Thread info: Need shader.arc files Size: 151 bytes
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Autodesk Maya
Started 5 days, 17 hours ago (2009-12-18 20:50:00)  by AnimationFanBoy
Hi guys, im learning mental ray and noticed that maya's default blinn shader with a psd file/jpeg, doesnt register when rendering with mental ray. is this normal? if so, what mental ray shaders would you recommend for a metal or blinn shader? thank you in advance.
Source: CGSociety - Society of Digital Artists More from this site CGSociety - Society of Digital Artists - site profile 
Forum:  Autodesk Maya  Autodesk Maya - forum profile
Thread:  Show this thread (6 posts) More from PSD file+default shader+Mental Ray Render=no results  Thread Thread info: PSD file+default shader+Mental Ray Render=no results Size: 323 bytes
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Started 6 days, 4 hours ago (2009-12-18 09:17:00)  by sim0n
Is it possible using huddraw or similar to draw a shader on an individual players screen - or for my usage a specific teams screen. im looking to do something like Code: if player.team = axis draw zombie icon else draw hunter icon Could that work, or am i going to have to do something crazy...
Source: The Modding Theater Forums More from this site The Modding Theater Forums - site profile 
Forum:  Scripting  Scripting - forum profile
Thread:  Show this thread (6 posts) More from Drawing shader to different clients screens  Thread Thread info: Drawing shader to different clients screens Size: 607 bytes
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Civ4 - Creation & Customization
Started 1 week ago (2009-12-17 07:11:00)  by WarKirby
Making a unit which has alpha parts, that I want to be glossy and/or glowy 1. Is TCiv4SkinningGlossNoTeamColor a valid shader name? I'm getting infinite stalling when I try to view the unit ingame. And if not, what should I be using? 2. Is a gloss map actually required when using a gloss shader. On one part, I want glow only, not gloss. Do I need to throw in a flat black gloss map for ...
Source: Civilization Fanatics Forums More from this site Civilization Fanatics Forums - site profile 
Forum:  Civ4 - Creation & Customization  Civ4 - Creation & Customization - forum profile
Thread:  Show this thread (2 posts) More from Quick Shader Questions  Thread Thread info: Quick Shader Questions Size: 427 bytes
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PC Gaming Support
Started 1 week, 1 day ago (2009-12-15 22:42:00)  by ngox
I am currently running an integrated intel graphics card, an intel 945GM. I reformatted my laptop yesterday, and now for some reason the laptop no longer supports Shader Model 2.0. I was wondering if there is any available update for this integrated graphics card that would re-enable support for shader model 2.0. Thanks. OS: Windows XP Professional CPU: Intel Pentium Dual Core T2130 ...
Source: Tech Support Forum More from this site Tech Support Forum - site profile 
Forum:  PC Gaming Support  PC Gaming Support - forum profile
Thread:  Show this thread (2 posts) More from Shader Model error  Thread Thread info: Shader Model error Size: 528 bytes
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Hot threads on shader:

Houdini
Started 1 week, 1 day ago (2009-12-15 14:50:00)  by Jim Crafton
I took the metal shader and wanted to add one thing to it- a single texture map that I would composite on top of the color of the metal shader. So I added the uvcoord, and texture nodes, got them wired together and then got to combing them with the final metal shader color. Multiplying them isn't the right approach, as can be seen below, as it's way too dark: The texture has an alpha ...
Source: 3D Buzz More from this site 3D Buzz - site profile 
Forum:  Houdini  Houdini - forum profile
Thread:  Show this thread (3 posts) More from Simple shader question  Thread Thread info: Simple shader question Size: 845 bytes
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CG General Discussion
Started 1 week, 1 day ago (2009-12-15 14:57:00)  by JohnDes
Hi, I am looking to practice writing some realtime shaders and wondered if anyone knew of some good shader sandboxes that allows you to write, develop and test for realtime applications in a single program. Thanks.
Source: CGSociety - Society of Digital Artists More from this site CGSociety - Society of Digital Artists - site profile 
Forum:  CG General Discussion  CG General Discussion - forum profile
Thread:  Show this thread (5 posts) More from Recommendation(s) for a real-time shader sandbox  Thread Thread info: Recommendation(s) for a real-time shader sandbox Size: 259 bytes
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Autodesk 3ds max
Started 1 week, 1 day ago (2009-12-15 14:42:00)  by ARTillery
Hello, I recently installed the p_hairtk shader from puppet, I thought i'd like to give it a try since it has more control. thing is, when i use mr prim as a rendering method in the hair and fur options , the hair comes out too bright almost white, that's a big problem since i use MR and mr prim is my primary rendering choice. needless to say that my other objects appear alright ...
Source: CGSociety - Society of Digital Artists More from this site CGSociety - Society of Digital Artists - site profile 
Forum:  Autodesk 3ds max  Autodesk 3ds max - forum profile
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Items Wanted
Started 3 days, 22 hours ago (2009-12-20 15:46:00)  by M R
Looking for a cheap mask.
Source: Caithness.Org Forums More from this site Caithness.Org Forums - site profile 
Forum:  Items Wanted  Items Wanted - forum profile
Thread:  Show this thread (5 posts) More from Welding Mask \ Shader \ Lense  Thread Thread info: Welding Mask \ Shader \ Lense Size: 25 bytes
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Help
Started 5 days, 8 hours ago (2009-12-19 05:18:00)  by cyrfer
Hi, In my resource config file, I have made a resource _group_ which contains a folder full of shaders and a .program script to declare them. In the Ogre.log, I see no evidence that the .program script was parsed. Also, in my resource config file, I have another resource _group_, which contains a folder with a .material script. The .material script uses the shader references declared in the ....
Source: Ogre Forums More from this site Ogre Forums - site profile 
Forum:  Help  Help - forum profile
Thread:  Show this thread (1 post) More from understanding resource groups/shader declarations  Thread Thread info: understanding resource groups/shader declarations Size: 820 bytes
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Started 1 week, 1 day ago (2009-12-16 11:42:00)  by nwright
We are looking for a few experienced Lighting, Shading & Materials Specialists. Please note – this is not an entry level position. Qualifications : 3-5 years experience working with Maya procedural shader networks and render conservative lighting setups Thorough understanding of Maya procedural shader networks and utility nodes Thorough understanding of painted...
Source: 2-Pop Forums More from this site 2-Pop Forums - site profile 
Forum:  Jobs  Jobs - forum profile
Thread:  Show this thread (2 posts) More from Lighting/Shading Specialists needed - SF Bay Area  Thread Thread info: Lighting/Shading Specialists needed - SF Bay Area Size: 1,691 bytes
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Gaming News
Started 2 days, 9 hours ago (2009-12-22 04:21:00)  by MIG-31
Zombie Driver Update Released Updates to Zombie Driver have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Zombie Driver version 1.0.4 Added game pad support Added two new camera modes - "static" and "free look" Added Pixel Shader 2.0 support (fixed ...
Source: DriverHeaven.net More from this site DriverHeaven.net - site profile 
Forum:  Gaming News  Gaming News - forum profile
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Maya Rendering
Started 1 week, 1 day ago (2009-12-16 09:30:00)  by hcmstory
Now I using Mental ray Physical sky(sun). As a general rule, I used to extract a shadow pass from the "Use Background" shader with directional light in the past. But strangely, the Use Background shader does not recieve shadow from physical sun's. How do you make a shadow pass when you use a physical sky? My maya version is 2008 Extension2. And I Attached a picture which ...
Source: CGSociety - Society of Digital Artists More from this site CGSociety - Society of Digital Artists - site profile 
Forum:  Maya Rendering  Maya Rendering - forum profile
Thread:  Show this thread (4 posts) More from How do I extract a shadow pass from Physical sun?  Thread Thread info: How do I extract a shadow pass from Physical sun? Size: 533 bytes
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Started 1 week ago (2009-12-16 20:01:00)  by ZOIC
Currently looking for freelance Maya Mental Ray Lighting Artists with extensive shader experience with availability starting in January. Please email resume, reel and breakdown of work performed to jobs@zoicstudios.com with Mental Ray Lighting/Shading Artist in the subject line.
Source: 404 Not Found More from this site 404 Not Found - site profile 
Forum:  Jobs  Jobs - forum profile
Thread:  Show this thread (1 post) More from Senior Mental Ray Lighting/Shading Artists - Zoic Los Angeles  Thread Thread info: Senior Mental Ray Lighting/Shading Artists - Zoic Los Angeles Size: 338 bytes
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Started 1 week, 1 day ago (2009-12-16 11:42:00)  by nwright
We are looking for a few experienced Lighting, Shading & Materials Specialists. Please note – this is not an entry level position. Qualifications : 3-5 years experience working with Maya procedural shader networks and render conservative lighting setups Thorough understanding of Maya procedural shader networks and utility nodes Thorough understanding of painted...
Source: 404 Not Found More from this site 404 Not Found - site profile 
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Thread:  Show this thread (1 post) More from Lighting/Shading Specialists needed - SF Bay Area  Thread Thread info: Lighting/Shading Specialists needed - SF Bay Area Size: 1,691 bytes
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Videocards - ATi
Started 1 week ago (2009-12-17 00:05:00)  by Peezee
So ehm, as most of you should know from my ranting and depressing comments lately, my HD5850 cannot do any DX11. But I think I have found out why - of course, this isn't certain, but it looks like my card will not do Shader Model 5 for some reason. In the Call of Pripyat benchmark report after having run it, it looks like it's reverted from DX11 to DX9, and from the Ultra to the ...
Source: Guru3D.com Forums More from this site Guru3D.com Forums - site profile 
Forum:  Videocards - ATi  Videocards - ATi - forum profile
Thread:  Show this thread (10 posts) More from HD5850 issue revealed (perhaps?) - give me some input  Thread Thread info: HD5850 issue revealed (perhaps?) - give me some input Size: 1,159 bytes
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