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Topic "Server side" was discussed 21,057 times on 1,489 sites in last 3 months
Started 1 day, 22 hours ago (2009-11-10 03:47:00)
by Van
We are writing the AI server for our MMO. The AI server works pretty much the same as our client - except that it will appear to have "multiple" clients coming from it. We started off re-writing our zone management because we didn't think we needed to use Ogre however, the deeper we get the more we find we are actually duplicating large sections of Ogre. More importantly - scene management and...
Started 1 week, 1 day ago (2009-11-03 04:47:00)
by Jade_Giant
[AS3] Server side game w client viewer Hello All. Got an issue with a game I'm developing where I'd like to have the game "simulated" on the server and then for players to see a "replay". For example, say you have a wizard and a warrior on one side of the screen and a dragon on the other side. The dragon begins moving toward the other chars...
Started 1 week, 1 day ago (2009-11-03 04:57:00)
by bluemagica
Flash is client-side, for server-side computational logic, use something like php. Basically for your scenario, you need the server to tell you whether the bullet should miss, or hit, then use client-side actionscript to simulate accordingly.(switch hit or miss, and jump the dragon based on distance from bullet.)...
Started 1 week, 1 day ago (2009-11-03 18:57:00)
by jefferis
Hi folks, This is a new one to me and I'm looking for some direction. I've a client who wants to get live precious metal prices on his site, and the company that may provide the feed charges per hit (so many allowed per month at a set price). So each time the page refreshes, 5 hits are initiated (for gold, silver, sterling, platinum and palladium). The feed company suggested, since he only ...
Started 6 days, 18 hours ago (2009-11-05 07:34:00)
by jefferis
Hi folks, I posted this previously in another forum. It might not have been the right place, so I'm reposting it here: This is a new one to me and I'm looking for some direction. I've a client who wants to get live precious metal prices on his site, and the company that may provide the feed charges per hit (so many allowed per month at a set price). So each time the page refreshes, 5 hits ...
Started 6 days, 17 hours ago (2009-11-05 08:58:00)
by MAHESA
I state that I am approaching now the only server side programming (PHP) flavored with a bit of ajax , and I have a question that google can not answer (probably I'm using the wrong words): I know the http 1.1 allows to maintain an open channel with the server, then the server can send "alerts" to the client without at that precise time is requested anything (as opposed to version 1...
Started 4 days, 13 hours ago (2009-11-07 12:22:00)
by felgall
Just remember that the PHP parser is a lot slower than the SSI one since the SSI parser only has to be able to process about three things the main one of which is includes while the PHP parser has to be able to handle hundreds of things in lots of different combinations a minor one of which is includes. Of course this will probably make no noticable difference unless you get huge numbers of...
Started 1 day, 16 hours ago (2009-11-10 09:32:00)
by Van
xavier wrote: The better solution would be to use some form of collision/physics engine on the server since it will have much much much better optimized routines for the queries you'll be doing than will Ogre. Praetor wrote: If you have a physics system why not base the server's object management around it instead of Ogre? Most physics systems have analogies to Ogre's scene management ...