Topic profile page for Rocket Launcher.
This page has aggregated data from forum posts, threads, listings, online discussions, newsgroups, messageboards, and other online sources which contain user generated content for the term: Rocket Launcher.
Topic "Rocket launcher" was discussed 25,677 times on 1,365 sites in last 3 months
Started 3 days, 7 hours ago (2009-11-28 12:33:00)
by megaman_xz
Because I was playing through Game of Oblivion, I used my rocket to get money in Chapter 3, and suddenly, instead of getting refilled with ONE rocket at the start of Chapter 4, I get THREE. Has that happened to any of you, where your weapons somehow got extra ammo from out of nowhere?
Started 3 days, 8 hours ago (2009-11-28 11:15:00)
by Stoltzy
Which rocket launcher is the best for taking down helicopters and the like, because im trying to unlock cold blooded pro, so i was just wondering which ones you guys use.Im currently using the Javelin.
Started 3 days, 17 hours ago (2009-11-28 01:52:00)
by Vespera34
So here's what Halo 3 screwed up from Halo 2: (These are based on campaign, not necessarily MM, because in campaign these 'improvements' slightly make some situations drag on) Needler--cannot be dual wielded, smaller clip, and lousy accuracy. Magnum--it should shoot as fast as my trigger finger can shoot, not like it does now banshee--when i roll up, why does it roll foward before it rolls up...
Started 4 days, 4 hours ago (2009-11-27 14:50:00)
by toksta
and i am dissapointed. Remember how all the anti-tanknerf people were saying "well, when you get the other 2 rocket launchers ,everything will balance out" those guys were wrong. The last rpg, takes the same amount of hits to destroy a tank as the first rpg does. its also used like a KORN, the right stick controls the rocket. That can be handy in some situations, but if the enemy team has ...
Started 4 days, 4 hours ago (2009-11-27 14:50:00)
by toksta
and i am dissapointed. Remember how all the anti-tanknerf people were saying "well, when you get the other 2 rocket launchers ,everything will balance out" those guys were wrong. The last rpg, takes the same amount of hits to destroy a tank as the first rpg does. its also used like a KORN, the right stick controls the rocket. That can be handy in some situations, but if the enemy team has ground...
Started 1 week ago (2009-11-24 12:38:00)
by Ubiquitous
GURPS has rules for attaching tactical weaponry to a base-weapon, like attaching a grenade launcher or shotgun system to an assault rifle, or a rifle grenade to a rifle. But, the thing is, the circumstances for using these weapons in tandem aren't really discussed anywhere I can find. So I've compiled a big list of questions about it that maybe some of you could help with: 1. Count a weapon-...
Started 1 week ago (2009-11-24 08:15:00)
by Unknown_153
So, when I was playing a TDM yesterday, and was getting dominated by air support from the other team, I realized something. It didn't have to be this way. No one on my team was even trying to destroy the helicopters and such. So, after taking the loss (like a man ), I changed my Mini-Uzi class to have the Stinger rocket launcher in the secondary slot. In one day, I destroyed...
Started 2 days, 23 hours ago (2009-11-28 20:28:00)
by Methew
Posted by: Vespera34 Rocket Launcher--i can't believe we traded in it's homing capabilities for missile pods--weapons which noobs will attempt to waste on infantry, and when the vehicles come we have nothing to counter them. Equipment--It's fun to use in campaign and in MM, but deployable covers and radar jammers and flares aren't even in MM--and those are probably the best ones. Missile ...
Started 1 week ago (2009-11-24 19:29:00)
by Ubiquitous
Bah, removed. EDIT: Can't think of the point I'm specifically trying to make, and Hans is doing a better job than me of supplying evidence, so, I'ma drop this for now.
Started 3 days, 10 hours ago (2009-11-28 09:17:00)
by random_blah
From: OMG_WTF_HAX | Posted: 11/28/2009 12:13:02 PM SailorCallie wrote: How do you unlock the other Rocket Launchers? Don't you keep upgrading the engineer kit until you get it? Yes.
Started 3 days, 10 hours ago (2009-11-28 09:17:00)
by random_blah
From: OMG_WTF_HAX | Posted: 11/28/2009 12:13:02 PM SailorCallie wrote: How do you unlock the other Rocket Launchers? Don't you keep upgrading the engineer kit until you get it? Yes.
Started 6 days, 8 hours ago (2009-11-25 11:08:00)
by Bert_the_Turtle
That's true~ You really need volume of fire for Sniper Rifles to work well because their real value comes from rending. So if you're only taking a few line squads sniper rifles prolly aren't the best bet.