Topic profile page for PTRS.
This page has aggregated data from forum posts, threads, listings, online discussions, newsgroups, messageboards, and other online sources which contain user generated content for the term: PTRS.
Topic "Ptrs" was discussed 0 times on 0 sites in last 3 months
Started 1 month, 2 weeks ago (2009-11-03 15:25:00)
by PeeB4uGoToBed
i can shoot someone 2-3 times with it and theyll live and i get shot once in the foot by a springfield and i die, i would think the PTRS should be a one shot kill, no matter where you hit Â
Started 1 month, 3 weeks ago (2009-10-31 22:24:00)
by Luner
I was fooling around with the PTRS without SP lately, and I've noticed that it seems Camo seems to work quite nicely with it, does anyone thing Juggy might work well with it? *watches for bricks* Sadly though, I also notice it seems to lose its OHK on the lesser body parts, (chest and above still reamins, like most high power rifles) Also, it seems that it tends to deviate to the left or right ...
Started 1 week, 1 day ago (2009-12-13 21:15:00)
by orhun
When build and run svn trunk with Visual Studio 2010 Beta 2 with x64, I get "Run-Time Check Failure #2 - Stack around the variable 'procMask' was corrupted." error in Timer::reset exit. The problem is in Get/SetThreadAffinityMask functions. Note that their parameters and return values are DWORD_PTRs not DWORDs. MS could not have chosen more confusing names. DWORD_PTR is an integer type (64 bit ...
Started 2 days, 4 hours ago (2009-12-20 09:58:00)
by Icedragon
Q u o t e: how do i know when there is a ptr availible? Blizzard announces it on the front page of their website and in forum announcements. Q u o t e: also, is the client the same for all ptrs, or do i have to download a different one everytime? It's a different one for each patch, I believe. Since the patch data for testing changes from patch to patch.
Started 3 days, 19 hours ago (2009-12-18 19:42:00)
by Alothus
So I am creating a mage and want to prepare for end game builds. I tried arcane on the PTRs and in all honesty, I found it extremely boring. So to my understanding, that leaves 3 builds, Frostfire, Firebolt, and frost. Let me say this first off, IF anything here is wrong, I am still learning endgame mage, so bear with me. So to my understanding, Firebolt is the highest damage out of them, but...
Started 2 days, 19 hours ago (2009-12-19 19:21:00)
by James1789
Looking for: 10 epic mummies or 10 epic teleports or mix and match I have 100 ampifies, PTRs or Blindnesses to trade for them (or mix and match). Add me on facebook: http://www.facebook.com/profile.php?...&id=1261000 895
Started 3 days, 6 hours ago (2009-12-19 08:25:00)
by sinthetic superior
offering Dracul's rages looking for Organ relocalizations Rot fleshs Summon sucubs Army of snows 1:2 for Dracul's (greater army 1:3 , superrior army 1:5) Epic Mummies Cloak minds PTRs PM me your offers
Started 3 days, 21 hours ago (2009-12-18 17:01:00)
by forty
Ohtsam wrote: forty wrote: Smasher wrote: Bikkstah wrote: 12/16/09 Ionar, in the Halls of Lightning, will now only disperse once during the course of the fight. Prophet Tharon’Ja of Drak'Tharon will now only steal your flesh one time during ...
Started 2 days, 17 hours ago (2009-12-19 21:38:00)
by H9R3NS0HN
Quote (ultragalga @ Dec 19 2009 10:21pm) actually im not at all , i have all the patchs . ptrs , and structs i just dont care. so when you decide to know what im thinking please know you know nothing about me. nice, u dont have structs LOL
Started 5 days, 20 hours ago (2009-12-16 18:19:00)
by Droogie
Quote: Originally Posted by Aastii I said leave it as it is. you do realise that you can use them too right, so it is ofcourse completely balanced, it isn't like they have the advantage of having the gun and you don't, and if you then can't kill people with them then it proves that it isn't the gun that are overpowered, it is you ...
Started 6 days, 9 hours ago (2009-12-16 05:22:00)
by Banfa
Quote: however, im convinced, that reallocation is mandated to double the capacity. or maybe not neccessarily "double", ie increase by a factor of two, but still increase it by some constant factor. this must be in order to achieve "Constant amortized time", specifically I see nothing in the specification that mandates a doubling in size although undoubtedly gcc implements it...