Topic profile page for OGRE.
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Topic "Ogre" was discussed 37,436 times on 1,858 sites in last 3 months
Ogre Battle parties with Family & Friends on Wii... Ogre Battle parties with Family & Friends on Wii Shop: Party games may be a dime a dozen on the Wii, but the lat.. http://tinyurl.com/ccdocp 2:50 PM Mar 2nd from twitterfeed
Started 1 day, 12 hours ago (2009-11-29 08:14:00)
by dragonis111
For a 3rd level campaign I will be running, I will be playing a 1st level half-ogre paladin, he will take the feat Reckless Offense which when he makes an attack he can temporarily take a -4 penalty to ac to gain a +2 bonus on melee attack rolls until next round, his +4 natural armor balances the penalty so using this feat wont leave me too vulnerable. which since I will be first level my BAB is...
Started 1 day, 14 hours ago (2009-11-29 06:12:00)
by stuerdo
As a kid Ogre battles was one of my favorite games for my N64, but no one else I talked to ever knew about it. Does anyone else even know this game existed? Did anyone like it, or am I coming out of left field with this one?
Started 1 day, 23 hours ago (2009-11-28 21:07:00)
by slackwar
Hi there, I succeeded to build Ogre SDK from svn, and the included samples worked fine. My question is how to implement any simple application using C++ with Xcode. I couldn't find any tutorial related to this issue. Any comments will help me out! Cheers
Started 2 days ago (2009-11-28 20:31:00)
by Magikoopa981
I'm talking about the Fire Ogre in the Underground Palace. HOLY CRAP. It casts a fire spell every five seconds, and it continually interrupts my sprite casting magic. Is there something I'm missing here? This guy is hard as hell!
Started 2 days ago (2009-11-28 20:31:00)
by Magikoopa981
I'm talking about the Fire Ogre in the Underground Palace. HOLY CRAP. It casts a fire spell every five seconds, and it continually interrupts my sprite casting magic. Is there something I'm missing here? This guy is hard as hell!
Started 2 days, 22 hours ago (2009-11-27 22:26:00)
by AverageGai
I've seen in some video reviews where the warrior leaps at the Ogre and finishes it off with a few stabs to the chest, how come there wasn't anything special like that when I killed my first Ogre? Not a bit deal, just thought that would've been cool to witness.
I got a question about the functionality of the boundingboxes in Ogre: If i assume this right - this is how they work: 1. They get updated every renderstep of Ogre for every entity, so the AABB should always be up to date as seen on the renderview, this will, i guess, be then used for things like checking if entities' AABBs exceed the maximum rendering distance so they can be ignored - and to ...
Started 4 days, 5 hours ago (2009-11-26 15:22:00)
by tryanotherone
Ok folks, I have something new for you all. Nightsong from Warseer post this nice tidbit: Quote I was in my local shop today and heard a rumor that Ogre Kingdoms maybe coming out some time in the second half of next year. I asked the guy where he got his information and said that he has "a friend in the right place". My first thought was "sure you do", but as I play Ogre Kingdoms as a ...
Started 4 days, 9 hours ago (2009-11-26 11:13:00)
by Tetsuya-San
Did anyone button mash when the ogre grab your character for the first time? :P I did. I thought by doing that, I could break myself free but turns out I was mistaken :(
Started 5 days, 1 hour ago (2009-11-25 19:21:00)
by emekapa
Hi all, I'm new around here so i dont know very much about OGRE! I'm wondering use Ogre, IRRLICH or PANDA 3D I need to do a project and the main funcionalities that i need are: SPATIAL CULLING, PERFORMANCE, COMMUNITY, INTEGRATION WITH MULTIMEDIA FILES, POSSIBILITY OF CALLING WEBSERVICES, and OOP. Can someone give an advice ?
Started 1 week, 1 day ago (2009-11-22 03:39:00)
by ali1234
Hi, I have been testing out Ogre SVN on the Nokia N900. For those who don't know, this is a Linux device with GLES 1.1 and 2.0 and an Arm CPU. These are my results. In order to compile I had to make some changes, here is the full patch so far: Code: Select all diff -Nur ogre-orig/CMakeLists.txt ogre-maemo/CMakeLists.txt --- ogre-orig/CMakeLists.txt 2009-11-20 16:59:30.000000000 +0000 ...
Started 1 week ago (2009-11-23 02:05:00)
by l241002209l
I am doing is MFC and the Ogre integration, MFC is a single document class, inheritance is the CWnd, integration is a success. Now I would like to use the mouse and keyboard to see me to establish the 3D image, to achieve these four keys with W A S D control all around, the left mouse button to see, right to control the movement direction. This is similar to the way World of Warcraft control of ...
Started 1 week ago (2009-11-23 16:59:00)
by Brutal
Im looking at integrating ogre and qt together, and as I just started using QtCreator a couple of days ago I am wondering what would be the best approach for me. Basically I need to have a resizable window in my application that Ogre renders to, and im wondering if I would be better off designing the application in QtCreator first, then integrating Ogre into it, or vice versa? Are there any ...
Started 6 days, 2 hours ago (2009-11-24 18:20:00)
by josevilleta
Hi, The Wiki page is empty for iPhone Template project - Learn how to setup a bare bones project. Do we have instructions on how to setup the Ogre iPhone template project? I downloaded the installer package and install the Xcode template. It asks me where to find the Ogre SDK. If we are building the Ogre from source, what path should we point them to? Thanks for your help, Cheers, jose
Started 1 week, 1 day ago (2009-11-21 23:15:00)
by tnachick
The Sorceress and The Ogre Storm was sitting in her chair attending a meeting the high priestess had set forth. "I need someone to go out,and bring me back Brother Christopher who was captured by the ogres. Looking around she locked eyes on Storm "Storm Ice Wind please arise." Storm looked around,stood up,and cleared her throat "Are you sure...
Started 1 week, 1 day ago (2009-11-22 19:41:00)
by Baddcog
I'm currently working on a map for Zero Gear. I'm sure you guys have heard of it I think the devs use Maya, so I don't know if they'd know the answer, I figured it would be good to ask here also. *regarding spawn locations . Having some weirdness here, maybe this is an Max>Ogre thing, don't know. In 3dsmax7 the spawn coords I want are (-190 ,-19 ,5) but in the XML file I have to use (-160, ...
Started 4 days, 9 hours ago (2009-11-26 11:13:00)
by KylarJ
Is there a list around of what mobs are what? It's a bit tough to walk up to an ogre and say "Excuse me, my good man, but before I pummel you, I wish to be sure I'm using the correct type of bane weapon. Would you therefore be so kind as to tell me whether you subscribe to the monstrous humanoid subtype, or associate more with the minority group of Giants?". I've tried it. It doesn't work.
Started 1 week, 1 day ago (2009-11-21 22:21:00)
by Slicky
This is not an Ogre question. I have been struggling with a compile error problem. I am using mysql++ wrapper and VC9 (with the header fix introduced by SP1). Here is some of the output: Code: Select all 1>------ Build started: Project: Treads Server, Configuration: Debug Win32 ------ 1>Compiling... 1>Gamedata.cpp 1>.\Gamedata.cpp(33) : error C2059: syntax error : 'string' 1> .\...