Topic profile page for Modifiers.
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Topic "Modifiers" was discussed 0 times on 0 sites in last 3 months
Started 1 week ago (2010-01-01 16:21:00)
by Flyndaran
I noticed that the book rules in DF:Sages don't include the modifiers for scrolls... specifically I want a book with pages made of cloth. What's the consensus on CF for that or for made of engraved metal? They're more useful than temporary scrolls but also a lot more pages to modify.
i will be buying from b&h soon and i'm still deciding which modifiers i should get... my options: 2x 50inch apollo 1x 50inch apollo 1x 28inch apollo ... also i will be buying 2x 60 inch umbrellas the question is only which softbox combination would be best.
Started 1 week, 4 days ago (2009-12-28 13:45:00)
by Stoob
Hi quick question in 5th ed rules.... modifiers for size and profile, which could be up to -3 for a ultra low profile (sub)compact, are these cumulative with target modifiers such as -3 for tires? In other words, would targeting tires on a ultra low profile compact be actually -6 to hit? Forgive me if this is answered already somewhere else, I just wasn't able to find the answer myself.
Started 1 week, 4 days ago (2009-12-28 10:23:00)
by Annin
ok so im trying to make a macro which uses modifiers and im trying to get it to use tab because i cant stretch my fingers far enough for Shift/Alt/Ctrl but it wont allow me to use tab... =( ive made it so tab doesnt do anything else so now im stuck... heres my macro #showtooltip [modifier:Tab] Rupture; Slice and Dice /cast [modifier:Tab] Rupture; Slice and Dice im tying to use this macro...
Started 2 weeks, 2 days ago (2009-12-22 21:20:00)
by Presence
Illusion appearance modifiers Illusions, needing more adjudication than any other form of magic, have raised yet another question for me: To what level can illusion disguise replicate appearance modifiers? How do they interact with the fashion sense advantage, for that matter.
Started 2 weeks, 3 days ago (2009-12-21 20:58:00)
by Chingo
So I recently purchased a Razer and it has 2 addition mouse buttons on the side. My goal is to use these mouse buttons as modifiers in my macros, so i can click either of the two and while holding it down, my macros can be in some way different. For instance, I hold down mouse button 4, hit my R hotkey, and the macro there casts fear on my focus target. When I click R with no mouse button held ...
Started 3 days, 16 hours ago (2010-01-05 03:49:00)
by Kyuuri
Does anyone know how to calculate the damage done by HB? First off, does it have a *1,5 or a *3 modifier for casttime/duration? And is there a way to calculate the scaling with grudge?
Started 6 days, 12 hours ago (2010-01-02 07:39:00)
by guivho
I recently got a Logitech G11-keyboard for my Ubuntu 9.10 64-bit box. My question is xmodmap related and not restricted to this particular keyboard, nor to the distro I am using. The keyboard has a.o. 18 G-keys. These have been successfully defined in /usr/share/X11/XKeysymDB as per https://help.ubuntu.com/community/LogitechG15 and I have a ~/.Xmodmap file that matches keycodes to the names in ...
Started 1 week, 1 day ago (2009-12-31 11:40:00)
by Natty_Bug
ive got a 72 beetle which is on the road and does need minimal welding, however id like the car painted inside and out at a high standard, body off aswell as id like it converted from swing axle to irs (ill supply parts not a problem) dont mind travelling, i live in leicester but the car is on the road, there is quite abit more id like doing however id jst like any directions to the best ...
Started 1 week ago (2010-01-01 10:20:00)
by Jeroen De Dauw
Hey, I'm a little confused with this article: http://msdn.microsoft.com/en-us/library/ms173121%2 8VS.80%29.aspx " Classes and structs are declared as internal by default unless the keyword public is added to the class definition " " Unlike classes, interfaces default to internal access. " huh? unlike? Can anyone clarify that? Cheers Jeroen De Dauw
Started 6 days, 7 hours ago (2010-01-02 12:16:00)
by emerald0519snake
What is the best Property Modifier values to be used for beams and columns in sap2000? I'm currently using the one described in ACI318-05 10.11.1(b). How about the modifier value for torsion? what specific value should I use?
Started 4 days, 9 hours ago (2010-01-04 11:04:00)
by neokyubi
Hi guys, I have tons of Objects, with 4 modifiers each - is there a way to move the first modifier down for al objects? so i can collapse it via maxscript afterwards? thx in advance
Started 6 days, 4 hours ago (2010-01-02 15:53:00)
by ZeroTakenaka
Just wondering... BTW, when I say pure I mean; +1 Holy Burst longsword +1 Greatsword of Pure Good Essentially I mean a weapon with a good bonus with no useless modifiers Edit: I mean a weapon using only a SINGLE bonus like bad goggles like: Clever blank of Disabling, +6 int, +3 disable device >.> = useless because it only increases the minimum lvl
Started 4 days, 15 hours ago (2010-01-04 04:15:00)
by Erillia
Heya guys... Anyone know why when you make a macro with modifiers in it and put it on the number keys it doesn't work when you use the modifiers and the number on the keyboard? I made a macro and put it on the 1 button, but if I press ctrl and 1, it doesn't work... But if I bind it to Q for eg, it does?
Started 5 days, 6 hours ago (2010-01-03 13:41:00)
by Sturmey Archer
I may be after the impossible, but does anyone make brackets or 'things' so that I could use light modifiers on all of the following: 1. Canon Speedlite 550EX 2. Yongnuo 460 Type II (pair) 3. Elinchrom Ranger 1100W Lite heads x2 (Also currently got Lastolite Ezybox hotshoe for the speedlites, and a white Elinchrom umbrella softbox for both.) Would love a universal set...
Started 5 days, 10 hours ago (2010-01-03 10:03:00)
by Mgellis
Psionic Powers (a really good e-book, by the way, if you don't have it) makes a distinction between power s, which have a power modifier and require a skill to use accurately, and wild abilities , which simply use the basic advantage (with modifiers) from the Basic Set or Powers , without skills, talents, or power modifiers like Psionic, -10%. This is probably the default...