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Mental Ray | Topic profile

Topic profile page for Mental Ray. This page has aggregated data from forum posts, threads, listings, online discussions, newsgroups, messageboards, and other online sources which contain user generated content for the term: Mental Ray.
Topic "Mental ray" was discussed 4,207 times on 204 sites in last 3 months
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mental ray was discussed on the following sites:

CGSociety - Society of Digital Artists CGSociety - Society of Digital Artists - 2,698 CGSociety - Society of Digital Artists - site profile
Threedy Forums Threedy Forums - 243 Threedy Forums - site profile
foros arquinauta.com - con vBulletin foros arquinauta.com - con vBulletin - 123 foros arquinauta.com - con vBulletin - site profile
3D Buzz 3D Buzz - 86 3D Buzz - site profile
AUGI Forums AUGI Forums - 63 AUGI Forums - site profile

 

Related threads on mental ray:

Maya Rendering Is there a mental ray equivalent of "use...  CGSociety - Society of Digital Artists - site profile Maya Rendering - forum profile  Go to this thread  Is there a mental ray equivalent of "use background"?
Modelling, Lighting & Rendering Help Mental Ray and Shave and a Haircut  Threedy Forums - site profile Modelling, Lighting & Rendering Help - forum profile  Go to this thread  Mental Ray and Shave and a Haircut
Autodesk Maya Mental Ray downscaling Textures  CGSociety - Society of Digital Artists - site profile Autodesk Maya - forum profile  Go to this thread  Mental Ray downscaling Textures
Maya Rendering Normal Maps in Mental Ray  CGSociety - Society of Digital Artists - site profile Maya Rendering - forum profile  Go to this thread  Normal Maps in Mental Ray
Modelling, Lighting & Rendering Help lightning/rendering spaceship in wild space with mental ray  Threedy Forums - site profile Modelling, Lighting & Rendering Help - forum profile  Go to this thread  lightning/rendering spaceship in wild space with mental ray

Latest threads on mental ray:

Maya Rendering
Started 1 day, 18 hours ago (2009-12-04 13:30:00)  by rajeshseeni
Hey i trying to render a realistic car and I used mentalray materials,Now I need to setup render passes for it and not able to do so. I am using maya 2008 and I used Final Gather by using Image Based Lighting and one directional light. I want the following passes: Diffuse,Reflection,Occlussion,Specular and more if possible. Please Help.
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Thread:  Show this thread (2 posts) More from How To setup render Passes in Mental Ray?  Thread Thread info: How To setup render Passes in Mental Ray? Size: 396 bytes
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Maya Rendering
Started 1 day, 20 hours ago (2009-12-04 11:46:00)  by cherrypig
sorry my poor english. when I finished this sclupture. I use the Zbrush 3.1 Multi displacement 3 to export 32bit displacment map...and export obj file to import maya ,render with Mental ray....everything I think it's ok ,but when final render .I found this error...but I don't know ,hiw to fix it..
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Forum:  Maya Rendering  Maya Rendering - forum profile
Thread:  Show this thread (1 post) More from about zb dis map rendering with mental ray problems.  Thread Thread info: about zb dis map rendering with mental ray problems. Size: 311 bytes
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Autodesk 3ds max
Started 2 days, 3 hours ago (2009-12-04 04:13:00)  by michaelaaut
Hello friends, I want to get a good reflection on a thin one sided surface (headlamp). I use the arch and design (Thin Geometry) shader.. but for some reason.. the glass just looks transparent... I don't' want to change the refraction cause the glass should be completly clear. But even if my reflection is totally white (full reflection) it's just transparent.. what do I miss ? thx ...
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Autodesk Maya
Started 2 days, 15 hours ago (2009-12-03 16:29:00)  by Nanush
does any one know if it is possible to export standard material from max to Maya and does Maya know how to work with it?
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Forum:  Autodesk Maya  Autodesk Maya - forum profile
Thread:  Show this thread (6 posts) More from mental ray - max to maya ?? HELP  Thread Thread info: mental ray - max to maya ?? HELP Size: 179 bytes
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Animation
Started 2 days, 21 hours ago (2009-12-03 10:09:00)  by PEN1
Hi, I was wondering if anyone knew of some good tutorials that explains the process of animating in maya using mental ray? Thanks
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Forum:  Animation  Animation - forum profile
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Autodesk Maya
Started 3 days, 9 hours ago (2009-12-02 22:49:00)  by namc
I'm looking for an explanation as to way Alpha layers don't render out for particles with instanced geometry to them in Mental Ray. Hardware Renders out the alpha, but not MR. Does anyone know exactly why this happens, and is there a way to obtain an alpha for particles in MR? If it weren't for the fact that I've got a random rotation expression that changes how the particles move every ...
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Thread:  Show this thread (2 posts) More from Maya Mental Ray Particles Alpha?  Thread Thread info: Maya Mental Ray Particles Alpha? Size: 567 bytes
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Lighting and Shaders
Started 3 days, 12 hours ago (2009-12-02 19:05:00)  by fael097
hi, im creating a character, and im having a huge trouble setting up a shader for the eyes. the eye geometry is the basic: an external layer, shaped like a ball with a cornea, and the inner eye, a ball that is the sclera with is front flattened for the iris and a hole for the pupil. turns out that the shader never turns out good, or it reflects too much or it wont reflect neither the lights very...
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Texturing & Skinning Help
Started 3 days, 15 hours ago (2009-12-02 16:44:00)  by fael097
hi, im creating a character, and im having a huge trouble setting up a shader for the eyes. the eye geometry is the basic: an external layer, shaped like a ball with a cornea, and the inner eye, a ball that is the sclera with is front flattened for the iris and a hole for the pupil. turns out that the shader never turns out good, or it reflects too much or it wont reflect neither the lights very ...
Source: Threedy Forums More from this site Threedy Forums - site profile 
Forum:  Texturing & Skinning Help  Texturing & Skinning Help - forum profile
Thread:  Show this thread (1 post) More from eye shader with mental ray  Thread Thread info: eye shader with mental ray Size: 865 bytes
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Maya Rendering
Started 3 days, 16 hours ago (2009-12-02 15:51:00)  by rajeshseeni
Hey I have this strange problem with render Passes in Mental Ray. I have a car which is running around in kitchen(Kitchen is still image). I want to render specular,reflection,diffuse passes,Strangely I am not getting those.Could somebody help me. I have used mental ray materials for my car.
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Maya Rendering
Started 4 days, 3 hours ago (2009-12-02 04:50:00)  by rajeshseeni
I am trying to put one animated car into one image,I matched the perspective and did matched everything to make it look like the car belong in the image. So,now I used the same Image as HDRI and and got pretty satisfying results but now I want to match the shadows,I am really confused!... I tried using directional light but I am getting very light shadows. Is there anything that we can do...
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Thread:  Show this thread (4 posts) More from Not Getting Dark Shadows With Mental Ray?  Thread Thread info: Not Getting Dark Shadows With Mental Ray? Size: 780 bytes
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Hot threads on mental ray:

Started 1 week, 1 day ago (2009-11-27 14:29:00)  by ZOIC
Currently looking for Maya Mental Ray Lighters with December availability for current freelance jobs. Generalist abilities and experience in other disciplines a big plus. Please email resume, reel and breakdown of contribution and software used to jobs@zoicstudios.com with Maya Mental Ray Lighter in the subject line. Please include your schedule of availability for December through early ...
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Started 1 week, 1 day ago (2009-11-27 14:29:00)  by ZOIC
Currently looking for Maya Mental Ray Lighters with December availability for current freelance jobs. Generalist abilities and experience in other disciplines a big plus. Please email resume, reel and breakdown of contribution and software used to jobs@zoicstudios.com with Maya Mental Ray Lighter in the subject line. Please include your schedule of availability for December through early ...
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uniknotions
Started 6 days, 11 hours ago (2009-11-29 20:18:05)  by uniknotions
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Thread:  Show this thread (1 post) More from [uniknotions.com] Welcome to Mr Materials!: MrMaterials is a mental ray resource site with free mental ray mate.. http://bit.ly/4H7xn5  Thread Thread info: [uniknotions.com] Welcome to Mr Materials!: MrMaterials is a mental ray resource site with free mental ray mate.. http://bit.ly/4H7xn5 Size: 302 bytes
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Lighting and Shaders
Started 5 days, 2 hours ago (2009-12-01 05:48:00)  by Werner
Hi guys and girls. We are working on a liquid commercial and need to simulate lots of air bubbles floating around...no problem. Mental Ray assumes the camera is in a vacuum, where in our case, we need it to think it's in IOR of 1.34, so that the air bubbles (with IOR of 1.003) renders correct. We don't have any time on the job to do R&D, so I was wondering if someone knows how to get ...
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Autodesk 3ds max
mental ray Warnings?  - 1 new post Read thread in new window
Started 6 days, 13 hours ago (2009-11-29 18:49:00)  by DustinBrown
I'm getting the following warnings in my mental ray Messages Window: My understanding is that "RCFG" is Render Core Final Gather. A page on LAMRUG says it's harmless, and most of what I've seen online suggests that it has something to do with bump mapping causing bad calculations on the Final Gather rays. When I see these warnings, should that be an indication that I need to dial ...
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Autodesk 3ds max
Started 5 days, 14 hours ago (2009-11-30 17:00:00)  by DustinBrown
Thanks for the reply, I appreciate your time.
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Autodesk Maya
Started 4 days, 8 hours ago (2009-12-01 23:39:00)  by albynism
hello, just wondering if there is a way to make the normal map more pronounced when rendered in mental ray, other than increasing the contrast. I tried different lighting combinations and setting the filter to lancroz but it doesnt do much improvements. thanks in advance
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Thread:  Show this thread (2 posts) More from normal map too soft in mental ray  Thread Thread info: normal map too soft in mental ray Size: 333 bytes
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Lighting and Shaders
Started 1 day, 14 hours ago (2009-12-04 17:38:00)  by Trauco
I might be mistaken (i'm almost sure that I am), but if you use logarithmic exposure control you could match those values with Photoshop adjustment layers
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Thread:  Show this thread (8 posts) More from 3Ds Max Mental Ray color banding  Thread Thread info: 3Ds Max Mental Ray color banding Size: 167 bytes
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Autodesk Maya
Started 1 day, 16 hours ago (2009-12-04 15:33:00)  by LOTK
I was looking at the same thing the other day. I wanted to export some geometry in Max with MR architectural shader, to the mia_material in Maya. I thought that because the shader parameters are identical (not entirely sure but I believe so) there must be a way. http://forums.cgsociety.org/showthread.php?f=6&t=8 30684 I didn't have time to look at the tools proposed, or least I ...
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Thread:  Show this thread (6 posts) More from mental ray - max to maya ?? HELP  Thread Thread info: mental ray - max to maya ?? HELP Size: 1,193 bytes
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Autodesk Maya
Started 4 days, 19 hours ago (2009-12-01 12:25:00)  by KevvyB
There must be some change because of the new render layers and possibly the new smooth render option. WHile we're talking stereo 3D; do you have any idea why some projects render all the left frames and then all the right frames and some others render alternate frames?
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Maya Rendering
Started 3 days, 6 hours ago (2009-12-03 01:48:00)  by InfernalDarkness
Are you using Final Gather at all? Perhaps post an example render, and it'll help us help you a little better?
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