Ahh, remember when you came up with the idea for your game. A fresh, new game creator, eager to get your game underway. Maybe you know enough
GML to code it right. You come up with a rough idea, sketch out a storyline, and begin to do heavy coding every day. Then some time into the game, you barely work on it at all. You play other games more often, and the 'spark' is lost. How do you keep ...