Topic profile page for LUA.
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Topic "Lua" was discussed 18,949 times on 2,524 sites in last 3 months
Started 1 day, 12 hours ago (2009-12-06 07:16:00)
by infinityscape
hey again, does anyone know how i would go about embedding a dll into a lua script or into a plugin without having a external file at all or isnt this possible, im struggling to understand how it works, please can you guys assist me thanks in advance Nathaniel Blackburn
Started 4 days, 16 hours ago (2009-12-03 03:17:00)
by jules27
Hello all , in my ongoing search for some permanent work i have just got my LUA -CAS (new LUL permit) card does this qualify me to go on overground ? i don t think it does , but i remember my trainer saying something about it, but not exactly what . Can any one tell me the score ? thanks
Started 1 week, 1 day ago (2009-11-29 12:27:00)
by Eleyna
[Please note: I'm sure there is an addon that does what I'm trying to do, it's the doing not the results that I'm interested in] I'm doing a little inline Lua script to talk to the Enchanting shard trader to tell me which Formula AucAdvanced thinks will produce the most saleable scroll. The only step I'm missing is eliminating which of the formulas I already know. Is there a step I can use ...
Started 1 week, 2 days ago (2009-11-28 01:17:00)
by mtjoeng
hi testing [Auto.PMDG747-400] 1=Lua pmdg747setview in my ini It's not working Lua does a reset_view for my pmdg 747, that is pointing to low in panel view, and issues a 66147 VIEW_RESET or/and ctrl-space filename is pmdg747setview.LUA containing: -- reset view 66147 VIEW_RESET ipc.control(66147) ipc.keypress(90,13) when I (re)load the pmdg747, no View_reset is done tried 1=Lua ...
Started 1 week, 5 days ago (2009-11-25 13:18:00)
by Kevin's Dog
In one way, I think that is kinda sad. Lua is the easiest language for me to program in. Code: for i = 1,math.random() do print("Omg Hax Number: "..i) end See what I mean? Thats one main reason I use SciTE, it has an easy debugging interface. Athough, some people tell others to learn Lua last, is it because it's not used as much, or is it hard for most people.
Started 1 week, 5 days ago (2009-11-25 03:11:00)
by Haywood Slap
[LUA] Timer library script I've been meaning to post this code for awhile, but I've just figured out a few things that make it easier to use and thought now was as good a time as any. Particularily since it seems that more and more issues are turning up with OFP timers. This is a timer object (for lack of a better term, it's not ...
Started 1 week, 5 days ago (2009-11-24 19:37:00)
by {SOD} Morpheus
i was a bit borred with editting so i started to screw arround with lua but what am i going to do wait i'll make a clock ! bether yet i'll make a 6 diggest clock even bether a 24 hour clock so afther eating my dinner i whent upstairs and started to crew arround and afther some reading and some nosepick i came up with this Code: function onMissionStart() ...
Started 1 week, 6 days ago (2009-11-24 17:59:00)
by xSEEYAx
Sup guys, I was wondering if anyone knew of any guide other than the help file in the mission editor that is about dragon rising and Lua. I used the help file and it did help me a lot but I look on the forums and you guys ask questions about complex scripts. I was wondering how you found out about all those commands and if there is anywhere I can look to find how to use those. Thanks.
Started 6 days, 10 hours ago (2009-12-01 08:34:00)
by tp
I did a quick benchmark test for my project. I'm posting the results in case someone else is interested. In my case, I am dealing with collision meshes in a custom format, that are basically exported out of blender and then loaded into my engine. I wanted to use a standard-ish format, so I originally went with XML, but something that turned out to be a bug in my engine made me think that they ...
LuaCom dll Hey all, I really would like to use the luacom librarys but don't know how to load them in to ams, I know there is a plugin for this but this is for something that is not about to have another plugin added in with, I have seen some problems with luacom and vista but find on XP and win7 so I would like to start working on new project before my trail is up so I am able to give ...
Started 1 week, 1 day ago (2009-11-29 15:18:00)
by {SOD} Morpheus
dose anybody why this aint running it starts up it dose do loops but thats it everything with -------------- behind it is for debugging Code: function onTimer_loopcounter2() OFP:setTimer("loopcounter2",1000); if ms == 1 then spawncount = spawncount + 1 ; if spawncount == 1 then if used = 1 then secs = 0 OFP:displaySystemMessage(string.format("%d minutes to go...
Started 5 days, 6 hours ago (2009-12-02 12:47:00)
by sacanon
There was something about getting the Poly 4 that year, and Mike Williams, Matua and Lua, Brandon Hancock, Justin Wyatt, Dom Byrds well as a few others, that signified that USC was back in the game. I think we need that kind of year again this year, to make a statement. Getting whacked by Oregon and Stanford has sent a message to the rest of the country that we could be on a downslide. ...
Started 1 week, 1 day ago (2009-11-28 21:18:00)
by wraggster
News via http://www.nintendomax.com/index.php...12&format=n ews BALROG proposes a new version of FireGhouls. Game code in Lua, requires the interpreter Micro Lua DS to run. Quote: Version 1.15: Improvements to the user: -Adding sound. -Added a type of monster. -Increase the number of ammunition and game time -The display of victory is now harder to see. ^ ^ Download ...
Started 4 days, 10 hours ago (2009-12-03 08:32:00)
by Hyur
Are you interested in a Mabinogi Emulation project? If you are, then you've come to the right thread! We at project 'Wabinogi' are looking for some major help! -------------------------------------------------- ----------------------------- A little Information: The project itself is coded in C++ . NPC's are being coded in LUA . We are using MySQL for...
Started 1 week ago (2009-11-29 20:29:00)
by Achilios
Having problems with "Quest Helper". This is the error message I get: Date: 2009-11-29 22:57:34 ID: 1 Error occured in: Global Count: 1 Message: ...terface\AddOns\Qu estHelper\AstrolabeQH \Astrolabe.lua line 1780: attempt to call global 'GetVirtualMapZones' (a nil value) Debug: (tail call): ? [C]: GetVirtualMapZones() ...terface\AddOns\Qu estHelper\AstrolabeQH \...
Started 1 week, 1 day ago (2009-11-29 16:36:00)
by Aldevynn
/facepalm. not too sure witch addon. tried to disable the Lib's but they re enable ebcause they are needed for other addons. i can usually read these lua errors and find problem, but this ones got me stumped. Message: ...rface\AddOns\LibR ockConfig-1.0\LibRock Config-1.0.lua:7682: attempt to index global 'ScriptErrors' (a nil value) Time: Sun Nov 29 17:32:01 2009 Count: 1 Stack: [string "...
Started 1 day, 12 hours ago (2009-12-06 07:17:00)
by infinityscape
hey people, just wondering how you would embed a dialog into a lua script because im currently working on a action plugin but need a dialog to be show also is it possible to do this and is it possible to also embed images etc into a lua script? thanks for your time Nathaniel Blackburn
Started 6 days, 2 hours ago (2009-12-01 16:36:00)
by Operational
Quote: The contest is to code a gamemode for Garry's Mod (in Lua) using the Fretta base. Entries will be judged on Gameplay first and foremost - but will also be judged on originality, presentation, completeness and buginess. We are looking for gamemodes that people want to play. 1st Prize * $5,000 USD * Gamemode shipped with GMod * ...