Topic profile page for Inventory Management.
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Topic "Inventory management" was discussed 2,118 times on 515 sites in last 3 months
Started 1 day, 13 hours ago (2009-11-11 05:09:00)
by baghevli
( Is Enterprise supposed to have inventory management similar to "Velocity" embeded? The literature says it does Inventory management but I do not see a module upon installation. Can anyone help? , class="post_actions inline_edm"> ...
Started 2 days, 9 hours ago (2009-11-10 08:29:00)
by meredith%40ebay.com
Hi All, Previously on Half.com, if an item was added by a buyer to their shopping cart, the seller could no longer see and manage that inventory. The inability to manage this inventory often resulted in orders being processed on behalf of the seller with refunds initiated by the seller if he/she could no longer fulfill the orders. We have enhanced our inventory management functionality...
Started 1 week, 1 day ago (2009-11-03 18:50:00)
by DerekTah
The one problem I find with RPGs at times is inventory management. It used to be ok about 10-15 years ago, but I don't like the idea of a game where you have to constantly go into the inventory to make certain that everyone is carrying within their weight allowance, everyone is carring the right main and backup weapon, and you often have to play inventory shuffle with the characters so that ...
Started 1 week, 1 day ago (2009-11-03 19:04:00)
by pappichulo
i haven't noticed a big problem with the inventory management. Basically there is just ONE BIG INVENTORY. Its basically a community bag, all the characters in the party get assigned from the same bag. One thing I don't like so much is the many different tabs for items. You have weapons, armor, and then like 6 more tabs of basically miscellaneous items (ie. healing, crafting, "important items",...