Topic profile page for Hideki Kamiya.
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Xbox 360 | Q&A: Hideki Kamiya on Bayonetta: Platinum... Xbox 360 | Q&A: Hideki Kamiya on Bayonetta: Platinum Games producer on creating Bayonetta, Devil May Cry influen.. http://tinyurl.com/ddcbfp 3:17 AM Apr 9th from twitterfeed
Started 1 week, 4 days ago (2009-12-08 04:51:00)
by toad133
In the same interview, Kamiya also said that he was keen to make a sequel to his brilliant Wii adventure Okami until he heard that someone else would be handling it. "Once someone else touches a world that you yourself created it stops being yours," he said. "There is no point in making a sequel when the world doesn't belong to you." http://www.officialnintendomagazine.co.uk/article. php?id=...
Started 1 week, 4 days ago (2009-12-07 21:10:00)
by RSS_FEED
Platinum Games founder Hideki Kamiya has created some of the best-known IPs in gaming, including Devil May Cry , Okami , and Viewtiful Joe . He's moved on though, leaving the rights to all of them in Capcom's hands. Capcom has since gone on to make sequels to Devil May Cry and Okami. Kamiya said he would love to do the sequels himself, but he also said there's "no point." "Up until very ...
Started 1 month, 2 weeks ago (2009-11-05 10:13:00)
by WrenchNinja
http://www.1up.com/do/newsStory?cId=3176767 Platinum Games' Kamiya Reflects on Bayonetta, Okami Kamiya is known for his involvement with Okami -- a game that, from the sounds of it, took a while before it found its sense of direction. "When I first started talking about it with [producer Atsushi] Inaba, the only starting point we had for Okami was a game that depicted a lot of nature," he ...
Started 1 month, 2 weeks ago (2009-11-05 10:13:00)
by WrenchNinja
http://www.1up.com/do/newsStory?cId=3176767 Platinum Games' Kamiya Reflects on Bayonetta, Okami Kamiya is known for his involvement with Okami -- a game that, from the sounds of it, took a while before it found its sense of direction. "When I first started talking about it with [producer Atsushi] Inaba, the only starting point we had for Okami was a game that depicted a lot of nature," he ...
Started 1 month, 2 weeks ago (2009-11-01 23:01:00)
by BatenKaitos72
i just beat bayonetta and those last few bosses were insane! the whole game was great. the only part i didn't like was that appearing/reappearing glyph platforming part in chapter 14
Started 1 month, 4 weeks ago (2009-10-21 12:30:00)
by RSS_FEED
Hideki Kamiya on Wrapping Up Bayonetta Bayonetta is more-or-less complete -- and the Japanese press loves it (although they love the PS3 port just a little bit less). Hideki Kamiya, director of the title at Platinum Games, is characteristically cool about it: "I think I'm pretty good as far as 3D action games go for a few years," he said ...
Started 2 months ago (2009-10-20 16:20:00)
by RSS_FEED
Like the US release of Bayonetta , this interview from Tokyo Game Show is fashionably late . Who's responsible for creating a world where a witch must fight evil angels with her hair and shoe-guns? We talked with Platinum Games' Hideki Kamiya and Yusuke Hashimoto about the seriousness of Bayonetta 's plot, and the inspiration behind the game's one-handed mode . [ Note : While two people ...
Started 5 days, 5 hours ago (2009-12-14 14:02:00)
by Masato_Hyuga
From: MonkeyShaman | #006 Damn. He could have at least gotten involved to make sure they didn't completely screw up his vision. My thoughts exactly, though, for someone not him they are going in the right direction. To be honest, I don't care if they don't completely stick the to shinto style of the game, but I'd prefer they do so there is a lesser chance of screwing up the story, if they...