Topic profile page for GamaSutra.
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Topic "Gamasutra" was discussed 3,986 times on 427 sites in last 3 months
Started 1 day, 12 hours ago (2009-12-03 12:40:00)
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[Gamasutra highlights a week's worth of alternative video gaming news, media, and other curiosities from sister blog GameSetWatch, as written by editor Eric Caoili.] This round-up offers a fascinating examination of Montezano's Quest, an SNES game that never existed outside of a Full House episode; a preview of Superbrothers: Swords & Sworcery EP, a collaboration between Toronto indies ...
Started 1 day, 14 hours ago (2009-12-03 10:50:00)
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As game developers grapple with making microtransactions more appealing to Western gamers, there are roadblocks to the full acceptance of the business model that stem from users' perceptions of value, fairness, and fun. In a new Gamasutra feature, Daniel Kromand, who earned a masters in online microtransactions from IT University of Copenhagen, found in interviews with hardcore gamers, there are...
Started 1 day, 17 hours ago (2009-12-03 08:30:00)
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In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both...
Started 1 day, 19 hours ago (2009-12-03 06:10:00)
by RSS_FEED
In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both...
Started 3 days, 6 hours ago (2009-12-01 19:30:00)
by RSS Bot
Every week, sister iPhone site FingerGaming rounds up the top-grossing iPhone and iPod Touch applications, as current that day in the iTunes App Store, and this chart is now available on Gamasutra. This week's U.S. iPhone revenue charts see see Electronic Arts' Monopoly challenging Activision's Call of Duty: World at War Zombies for the top spot, as Tetris leads over Bejeweled 2 further down the...
Started 3 days, 16 hours ago (2009-12-01 09:10:00)
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Showcasing highlights from Gamasutra's Member Blogs, our weblog writers this week examine industry nepotism, adventure games, persistent timelines in MMOs, and more. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. Our favorite blog post of the week will earn its ...
Started 3 days, 18 hours ago (2009-12-01 07:30:00)
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Gamasutra Member Blogs: From Nepotism To MMO Persistence Showcasing highlights from Gamasutra's Member Blogs, our weblog writers this week examine industry nepotism, adventure games, persistent timelines in MMOs, and more. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted...
Started 4 days, 1 hour ago (2009-12-01 00:25:00)
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Sony has followed in Nintendo's footsteps by revealing holiday U.S. sales for its PlayStation 3 console, with nearly half a million units sold in a single week. An official statement received by Gamasutra and sent by Sony's Sr. Corporate Communications director Patrick Seybold noted: "The 2009 holiday season got off to an amazing start for PlayStation, with all key retailers showing a ...
Started 1 week, 1 day ago (2009-11-26 14:00:00)
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[GamaSutra] Feature: 8Monkey's Darkest of Days Goes Under Microscope In today's Gamasutra feature, the team at Iowa based 8Monkey Labs explain what went right and wrong during the creation of Xbox 360/PC time-traveling shooter Darkest Of Days. The article takes time to explain, from an internal perspective, the creation of the ambitious ...
Started 1 week, 1 day ago (2009-11-26 14:00:00)
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[GamaSutra] Best Of Member Blogs: From Digital Archiving To Zelda Showcasing highlights from Gamasutra's Member Blogs, our weblog writers this week examine digital archiving of games, what the industry can learn from Zelda going forward, and argue for first-person immersion. Member Blogs can be maintained by any registered Gamasutra user, ...
Started 1 week, 1 day ago (2009-11-26 11:10:00)
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[GamaSutra] XPEC: Idea For Bounty Hounds Online Came From PSP Piracy In a discussion with Gamasutra at the Gstar 2009 video game trade show in Busan, Korea, Taiwan's XPEC Entertainment revealed that its upcoming sci-fi MMO, Bounty Hounds Online, was inspired by massive piracy of the original Bounty Hounds on PSP. "In 2006 the game went to ...
Started 4 days, 17 hours ago (2009-11-30 08:31:00)
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[GamaSutra] Gstar: Ragnarok Online Creator Making New RO-Like Game As part of a larger conversation with Gamasutra at the Gstar expo in Busan, South Korea, Ragnarok Online designer Hakkyu Kim has revealed that he is working on a new title in the same vein as the original -- though the Ragnarok name is still owned by Gravity, which ...
Started 4 days, 5 hours ago (2009-11-30 19:41:00)
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[GamaSutra] Best of FingerGaming: From Monopoly to Labyrinth 2 [Every week, Gamasutra sums up sister iPhone site FingerGaming's top news and reviews for Apple's nascent -- and increasingly exciting -- portable games platform, as written by editor in chief Danny Cowan and authors Louise Yang and Jonathan Glover.] This week, FingerGaming ...
Started 1 week ago (2009-11-27 10:12:00)
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Amid news of layoffs and Pandemic's closure at Electronic Arts came the announcement that Might and Magic creator Jon Van Caneghem had joined EALA to lead the Command & Conquer brand. It's hardly an easy time to come into Electronic Arts, admits Van Caneghem, but he tells Gamasutra he's excited to bring a franchise he's long loved into the online space. "Direct-to-consumer is where I think most ...
Started 1 week ago (2009-11-27 10:50:00)
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In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Rockstar North, BioWare Austin, and more. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free ...
Started 1 week ago (2009-11-27 15:50:00)
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Yudo (Aero Guitar) iPhone game exec Reo Yonaga has told Gamasutra that Nintendo games and titles like Demon's Souls have pinpointed the key to game design success in "a sound, valid sense of direction". Talking as part of a larger Gamasutra feature interview posted today, Yonaga commented on what he believed was key to making successful games in today's competitive, increasingly crowded market: ...