Hello, I m using a 'Sound' instance (with the 'SampleDataEvent' event) to apply sound effects to a song in realtime. The problem is that I m forced to write at least
2048 samples every time. It means that the minimum delay/buffer is 50 ms, which is too much. As the 'data' property of the 'SampleDataEvent' is a 'ByteArray', I tried to write in it outside the 'SampleDataEvent' callback ...