Posts Topics Forums Images
Search videos from message boards Videos Search messages from microblogs Microblogs Search messages from imdb.com Imdb Search messages from yuku.com Yuku Search messages from lefora.com (free forums) Lefora
My account: Login | Sign Up
Loading... 

Bump Mapping | Topic profile

Topic profile page for Bump Mapping. This page has aggregated data from forum posts, threads, listings, online discussions, newsgroups, messageboards, and other online sources which contain user generated content for the term: Bump Mapping.
Topic "Bump mapping" was discussed 0 times on 0 sites in last 3 months
Search discussions, forums, images, videos, about "Bump mapping" on BoardReader!
 

BoardReader Trendy!

Topic 1:

Topic 2:

Topic 3:

Domain Profile
Domain:

Posting activity graph on bump mapping:

Posts by:  day  week  month 

 

Related topics:


bump mapping was discussed on the following sites:

GameTrailers.com Forums GameTrailers.com Forums - 134 GameTrailers.com Forums - site profile
Video Game Message Boards - GameFAQs Video Game Message Boards - GameFAQs - 77 Video Game Message Boards - GameFAQs - site profile
GameSpot Forums - Video Game Discussions - Game Console Discussions - Game Message Boards - Gamespot Unions GameSpot Forums - Video Game Discussions - Game... - 67 GameSpot Forums - Video Game Discussions - Game Console Discussions - Game Message Boards - Gamespot Unions - site profile
Sega of America Sega of America - 56 Sega of America - site profile
CGSociety - Society of Digital Artists CGSociety - Society of Digital Artists - 42 CGSociety - Society of Digital Artists - site profile

 

Related threads on bump mapping:

Bump Mapping with GU  forums.ps2dev.org - site profile PSP Development - forum profile  Go to this thread  Bump Mapping with GU
hl2development Podcast #4 In planning and Bump mapping in progress....  Twitter / hl2development - site profile hl2development - forum profile  Go to this thread  Podcast #4 In planning and Bump mapping in progress. 7:23 AM Jun 14th from web
Artists & Content Creators Bump mapping and other more advaced texturing  Ogre Forums - site profile Artists & Content Creators - forum profile  Go to this thread  Bump mapping and other more advaced texturing
Help Bump mapping + spotlight problems  Ogre Forums - site profile Help - forum profile  Go to this thread  Bump mapping + spotlight problems
slbsoftware has made their first bump mapping pixel shader. fun!...  Twitter / slbsoftware - site profile slbsoftware - forum profile  Go to this thread  has made their first bump mapping pixel shader. fun! 11:58 AM Sep 18th from web

Latest threads on bump mapping:

Started 6 days, 14 hours ago (2009-12-10 01:43:00)  by anmabagima
Hi there, is there a way of having bump mapping on an object rendered with a texture using GU ? I've seen that on Windows DX and OpenGL are capable of, but was unable to find a way on PSP. Have any one of you solved this issue ? Regards, anmabagima
Source: forums.ps2dev.org More from this site forums.ps2dev.org - site profile 
Forum:  PSP Development  PSP Development - forum profile
Thread:  Show this thread (6 posts) More from Bump Mapping with GU  Thread Thread info: Bump Mapping with GU Size: 382 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Bump Mapping with GU :: PSP Development :: forums.ps2dev.org"
Started 5 days, 13 hours ago (2009-12-11 02:47:00)  by a_noob
Cheers raph! I think I might just give that a go, could never hurt as another feature to my engine ;) Along with my fullscreen 4xAA and fullscreen and or selective glow/bloom. If both are ran together I get about 60fps if they are seperate I can get about 260fps, gfx are fun to play with kids!
Source: forums.ps2dev.org More from this site forums.ps2dev.org - site profile 
Forum:  PSP Development  PSP Development - forum profile
Thread:  Show this thread (6 posts) More from Bump Mapping with GU  Thread Thread info: Bump Mapping with GU Size: 335 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Bump Mapping with GU :: PSP Development :: forums.ps2dev.org"
Autodesk 3ds max
Started 3 weeks, 5 days ago (2009-11-19 22:19:00)  by jaymzjak
I added these materials trying to add dirt to the edges which worked great but now the bump mapping wont work any ideas would be appreciated.
Source: CGSociety - Society of Digital Artists More from this site CGSociety - Society of Digital Artists - site profile 
Forum:  Autodesk 3ds max  Autodesk 3ds max - forum profile
Thread:  Show this thread (6 posts) More from vray not able to add bump mapping  Thread Thread info: vray not able to add bump mapping Size: 337 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "vray not able to add bump mapping :: Autodesk 3ds max :: CGSociety - Society of Digital Artists"
Autodesk 3ds max
Started 3 weeks, 4 days ago (2009-11-20 19:29:00)  by Karnageddon
Quote: Originally Posted by jaymzjak Thanks for the reply you question actually provided me an answer I just added the brick map to the bump instead of the vray dirt which was a mix material (brown-and vray dirt).\ Thanks man Erm, yeah well...that was my intention, of course *shifty eyes*, no problem.
Source: CGSociety - Society of Digital Artists More from this site CGSociety - Society of Digital Artists - site profile 
Forum:  Autodesk 3ds max  Autodesk 3ds max - forum profile
Thread:  Show this thread (6 posts) More from vray not able to add bump mapping  Thread Thread info: vray not able to add bump mapping Size: 798 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: vray not able to add bump mapping :: Autodesk 3ds max :: CGSociety - Society of Digital Artists"
Artists & Content Creators
Started 1 month ago (2009-11-12 16:37:00)  by James Proctor
If I had a .mesh that I wanted to apply a bump map to would I need to have the 3ds or other type model to import into my 3d modeling software or could I apply it through the .material? I have a bunch of models already in .mesh but I don't have the normal models and I can't import .mesh models into 3ds max.
Source: Ogre Forums More from this site Ogre Forums - site profile 
Forum:  Artists & Content Creators  Artists & Content Creators - forum profile
Thread:  Show this thread (2 posts) More from Bump mapping and other more advaced texturing  Thread Thread info: Bump mapping and other more advaced texturing Size: 307 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Bump mapping and other more advaced texturing :: Artists & Content Creators :: Ogre Forums"
Artists & Content Creators
Started 1 month ago (2009-11-13 03:55:00)  by mkultra333
A bump map or normal map is just another texture, like diffuse or specular, so you apply it with a material. However the catch is that the bump or normal map is often created using a hi-poly model (something with hundreds of thousands of polygons) and a low poly model (several thousand polygons.) A program or plugin then creates the normal/bump textures by "projecting" the hi-poly model onto the...
Source: Ogre Forums More from this site Ogre Forums - site profile 
Forum:  Artists & Content Creators  Artists & Content Creators - forum profile
Thread:  Show this thread (2 posts) More from Bump mapping and other more advaced texturing  Thread Thread info: Bump mapping and other more advaced texturing Size: 949 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: Bump mapping and other more advaced texturing :: Artists & Content Creators :: Ogre Forums"
WINGS 3D
Started 1 month, 1 week ago (2009-11-09 12:28:38)  by 3DTiger
I would love to be able to import a normal map or bump map, and have it visible on the mesh in the viewport. Say I paint the texture using an external program, and have wings3D automatically detect if the image has changed, and auto-load the texture, and display the mesh with bump data. Do you think this is possible?
Source: Wings3D - Official Development Forum More from this site Wings3D - Official Development Forum - site profile 
Forum:  WINGS 3D  WINGS 3D - forum profile
Thread:  Show this thread (2 posts) More from Bump mapping / Normal map in viewport?  Thread Thread info: Bump mapping / Normal map in viewport? Size: 348 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Bump mapping / Normal map in viewport? :: WINGS 3D :: Wings3D - Official Development Forum"
Nintendo Gaming
Started 2 months ago (2009-10-15 09:33:00)  by east of eastside
screen comparison: http://www.destructoid.com/elephant/...ost_key=151 585 Quote: Dengeki, got their hands on some new images from the game as part of pushing the game's Oct. 28 launch in Japan and they look great. The real interesting thing though is a comparison of one of the boss battle screens that was pointed out. The screen on the left was taken at E3,...
Source: Sega of America More from this site Sega of America - site profile 
Forum:  Nintendo Gaming  Nintendo Gaming - forum profile
Thread:  Show this thread (9 posts) More from hey charlie, Sin & Punishment 2 gets bump mapping  Thread Thread info: hey charlie, Sin & Punishment 2 gets bump mapping Size: 1,440 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "hey charlie, Sin & Punishment 2 gets bump mapping :: Nintendo Gaming :: Sega of America"
Enhancements
Started 2 months, 4 weeks ago (2009-09-18 13:48:00)  by adameros
It would be nice to be able to load in a bump map for surfaces that would affect how shots bounce. Sometimes ricochet is a little too accurate... (Plus is would make it so lasers were not quite so over powering)
Source: Official forums for BZFlag.org :: Index More from this site Official forums for BZFlag.org :: Index - site profile 
Forum:  Enhancements  Enhancements - forum profile
Thread:  Show this thread (4 posts) More from Bump mapping for ricochet.  Thread Thread info: Bump mapping for ricochet. Size: 211 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Bump mapping for ricochet. :: Enhancements :: Official forums for BZFlag.org :: Index"
slbsoftware
Started 2 months, 4 weeks ago (2009-09-18 11:58:00)  by slbsoftware
Source: Twitter / slbsoftware More from this site Twitter / slbsoftware - site profile 
Forum:  slbsoftware  slbsoftware - forum profile
Thread:  Show this thread (1 post) More from has made their first bump mapping pixel shader. fun!  Thread Thread info: has made their first bump mapping pixel shader. fun! Size: 400 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "has made their first bump mapping pixel shader. fun!    11:58 AM Sep 18th    from web :: slbsoftware :: Twitter / slbsoftware"
Help
Started 1 week, 4 days ago (2009-12-04 17:53:00)  by lukeneorm
nullsquared wrote: nbeato wrote: @ OP: If you're going to just add normal mapping to that shader, just start with the original one, passing the tangent/binormal to the fragment shader, calculate the TBN (object space -> tangent space) from that, then transpose the TBN (now it's tangent space -> object space), and simply transform the normal map by the new TBN. Now you have your object-...
Source: Ogre Forums More from this site Ogre Forums - site profile 
Forum:  Help  Help - forum profile
Thread:  Show this thread (9 posts) More from Bump mapping + spotlight problems  Thread Thread info: Bump mapping + spotlight problems Size: 2,328 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: Bump mapping + spotlight problems :: Help :: Ogre Forums"
 

Hot threads on bump mapping:

No hot threads for last week.