These are only some of the issues Max has with
directx 10 and why directx 10 isn't fully implemented in Max. They are basically the same as the problems in Max 2009. The problems are more likely issues in directx than in Max. I doubt if it will be fixed in the 2010 version of Max, maybe version 13 or 14, but who knows. Also, versions 13/14 will probably support directx 11 as that is due for ...