I've been tearing my hair out for hours now.
I've watched countless tutorials on youtube and searched for tutorials.
All i want is a preloader to a moive, is a small animation that spins round. I don't want a percentage bar or anything of that sort, due to my total incompetence with AS3 i can't modify anything i find to work.
Please Help!
Quote:
Originally Posted by Jaffasoft
Oh ok i don't have flash. So i will need something i can use externally.
You can use playerdiy.com , which is easier than using Adobe Flash, yet can make good-looking custom flash video player for website. Here is the tutorial .
Hello all !
I would like to know how to do this :
When the user clicks on a button this happens :
BtnFromMMtoMain.addEventListener(MouseEvent.CLIC K, clickHandlerBtnFromMMtoMain);
function clickHandlerBtnFromMMtoMain(event:MouseEvent):void {
gotoAndPlay("MainMenu","Home");
};
But before it runs gotoAndPlay("MainMenu","Home"); I would like to fade out the ...
Hello all !
On a button click I would like to accelerate at a specific moment the movie (from 24 frames per second to 60) and then slow it down again to 24 frames per second.
Is there any possibility to do this ?
Thanks a lot for any feedback !
Regards,
Fabianus
Hmm, I think I may have worked it out.
The brush works a lot better, thanks.
What I have is the the layer with the donut on it
and the mask layer, which goes to 50, with small additions to the mask
is that the best way to do it?
Hey thanks for replying, I really appreciate it. It seems like a lot of people just use movieclips I think i will in the future (I'm using AS3 but i see the logic). I "fixed" the problem with my button by changing the movieclip to a button, so I have a button inside a button, on the first frame and now it works perfect.
OK, had a look at the file and figured it out. If you go into the symbol "mc fwdButton Scene 1-2" and add this code for the onRelease,
PHP Code:
on ( release ) { if( _parent . _currentframe == 1 ) { _parent . gotoAndPlay ( "Step1A" ); } if( _parent . _currentframe == 12 ) { _parent . gotoAndPlay ( 22 ); } }...
Hey castor sorry to disturb you but i got the same problem as you this is my code but i dont seem to know how to get the var out of the function :S
//BUTTONS\\
import fl.transitions.*;
import fl.transitions.easing.*;
home.addEventListener(MouseEvent.CLICK, tweenMyObject);
function tweenMyObject(event:MouseEvent) {
var moveTween:Tween = new Tween(Image, "x", Regular.easeOut, ...
By publish, you mean to publish to a Web page right? Are you testing (control/enter) as you go along... that is, before you publish? Yes, you'll have to add all the frames before you publish. Are the new frames added to the end of the timeline? Are the 3 new frames part of a continuation of other frames or by themselves? Are you using frame labels to direct the timeline action? or how is activitity directed to those 3 new frames? EfV
Here is the file as a Flash 8 file. this is the lowest I can go as far as format. Flash does not let you save into anything but the previous version of it's software.
Can someone please explain to me why this button is behaving so strangely. (I made the over-state the same as the hit-state, just to show where the hit-field is). The green tick has an action applied to it. Edit: It seems to behave like this when the buttons are close to each other. I've never seen this before. I just moved them further apart.
The link has to be handled somewhere in the actionscript. It looks like a template? Did the original template files handle links? Did those work? A site like this has so much going on and it could be handled so many ways I really need to see the whole thing. Probably not that hard once I do. can you send me the files? I would need any .AS files as well as the FLA and XML, even the images etc. You could send a stripped down version where each...
seeing the images above, i used this code in a test file - PHP Code: btnArr = [ btn1 , btn2 , btn33 , btn56 ]; // note: button and clip instance clipArr = [ clip1 , clip2 , clip33 , clip56 ]; // names all end in numbers // hide all of the clips for(var a in clipArr ) clipArr [ a ]. _visible = false ; // find number of clicked button // so click button99, = return number 99 function extractNumber...
Hi there, I have solved the problem of a broken swf once loaded into a MovieClip for any on reading this thread. My problem was that buttons stopped working. This was resolved by going back into the code of the original swf and changing any code that started (_root.) to (_parent.) Hope this helps someone.
Absolute newbee I'm afraid - at the "knows a bit of AS but really know less than nothing" stage. Want a dynamic text box to count down from 4 to zero when a black circle is dragged on to a green static box. I want the dynamic text box to then say "Fail!" when when the four hits on the green box take place. You've probably guessed I'm after the principle of the coding not a final piece....
Okay so I've downloaded your file, and i see you have everything inserted on frame one, but on different layers, This is not how i go about doing it You need to have pages on different frames. So like (Home Page) Frame 1 And (About Us) Frame 2 Rightfully so you have the stop command on frame 1, because as soon as you insert a second frame you have created a movie. this is why when you link your buttons you give it, its own action. i.e...
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