Hi all,
I'm a long time 3D modeler and I'm trying to switch to Cinema 4D for most tasks. I'm a couple of weeks in and I love it. I just need some help with customizations.
I've made a custom modeling palette with all the tools I need for character/creature/organic modeling. Is it possible to make an icon for Knife/Loop and Knife Line so I don't have to switch them in the Knife options. And...
Here's a linky to Fluffy's tut on making custom tool scripts:
http://fluffy4d.com/?p=79
Also, check out the OLX plugin from Biomekk.com (like the old object library... but oh so much more) it's free and awesome. If you want icons of the objects, you can use the inbuilt content browser. Just make a new preset library and start dragging your objects in. That way you can drag em' ...
Hi Glenn,
Glad to see you over here and liking Cinema 4D.
Quote:
I've made a custom modeling palette with all the tools I need for character/creature/organic modeling. Is it possible to make an icon for Knife/Loop and Knife Line so I don't have to switch them in the Knife options. And then assign a short cut would help.
This is ...
you don't even need to write your own scripts any more just set the tool settings as you like, select all the knife settings right click and choose create script, add in the call command which is easy using the script log to copy and paste from, then use the load icon to replace the icon with your own.
You can access files via scripting easily enough, though have you tried the C4D browser yet? It can be customized quite well and docked in the interface for use as an instant access to presets, complete with "Single Click" opening to act just like an icon (and you can hide away everything but the file icons in it's interface too), I'd recommend this as a first stop for presets before heading to...
Quote:
Originally Posted by LucentDreams
you don't even need to write your own scripts any more just set the tool settings as you like, select all the knife settings right click and choose create script, add in the call command which is easy using the script log to copy and paste from, then use the load icon to replace the icon with your own....
Thank you, thank you thank you!. Massive help all round. I've got my head round how to make the scripts and icons now and it works like a dream. I have most of my tools setup in a format I'm used to and made all the tool option selection a lot faster. I still need to get some mouse customistation sorted and then get an idea how to get my own objects onto the top menu and I'm happy.
SO I have a range of files which are basic objects/meshes/scenes in various states eg.
1. A file with hypernurb tag>with symmetry>half cube and certain cuts ready for human head>with a skin material tag
2. A file with hypernurb tag>with symmetry>half cube and certain cuts ready for canine head
3. A file with hypernurb tag>with symmetry>half a basic quadruped
etc etc......
Thanks, Thomas for the original script, and chi for the revised one. I'm not very good at creating scripts, so I'm grateful whenever anyone comes up with useful ones.
The toggle for how the icon itself behaves is at the top of the script editor where you see "ENABLE=TRUE" you'd change this to add for instance a selected if the active tool has soft selections enabled: CHECK=doc->GetActiveTool()#MDATA_SOFT_ENABLE;
Quote: Originally Posted by MrBraun This is into move tools! if (tool()#MDATA_SOFT_ENABLE==TRUE) tool()#MDATA_SOFT_ENABLE=FALSE; else tool()#MDATA_SOFT_ENABLE=TRUE; You can make this shorter by using this. Code: tool()#MDATA_SOFT_ENABLE = !tool()#MDATA_SOFT_ENABLE; I posted a script further back in this thread that checks if you are using a tool that has soft selection before trying to toggle.
I made some scripts awhile back to make vray light and cam objects, so I actually have some insight on the tag thing download this and have a look (it's just a matter of searching for the tag, then using AllocTag and InsertTag functions... and knowing the tags ID number). kvb
Thanks, with a bit of tweaking I now have it in R9.6 Now to get it to name the new mesh something like "mymeshthingy_retopo... For the interested: I have it in tri mode because create polygon acts different in 9.6, so you need to untriangulate the mesh when done...dunno if thats good but... Code: CallCommand(12115); // Polygon Object CallCommand(450000006); // Create Polygon var tool=doc->GetActiveTool(); //Gets The Currently...
Anyone who has enjoyed this thread, you guys should check out www.cineversity.com/live and check out the show from 11-25. Kai and Rick covered A LOT of customizing in various areas, explained where things are stored etc, and showed some great examples. So much content, they went for about an hour and fourty minutes instead of their usual 1 hour slot.
If you want to add tags I would suggest taking a look at michael vance's scripts that he shared. he has several scripts that add tags...a good idea would be to open those up and start picking them apart...the only tough thing is digging through all the code that controls the ability to undo which is most defs handy to have...but makes it harder for a noob like me to sift through. lol...more or less a more complicated way to do what kvb...
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