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Thread: changes when setting shader param for inherited material


Started 1 year, 4 months ago by gamedboy
I notice in Ogre 1.6 when setting custom shader params for material inheriting from a base material, now it require the program name to work correctly eg
Site: Ogre Forums  Ogre Forums - site profile
Forum: General Discussion  General Discussion - forum profile
Total authors: 2 authors
Total thread posts: 4 posts
Thread activity: no new posts during last week
Domain info for: ogre3d.org

Other posts in this thread:

gamedboy replied 1 year, 4 months ago
I notice in Ogre 1.6 when setting custom shader params for material inheriting from a base material, now it require the program name to work correctly eg Code: vertex_program_ref standard_terrain_vs { param_named decalUVTile2 float4 0.083 0.142 0 0 } previously this work Code:...

Praetor replied 1 year, 4 months ago
This is not necessarily intended. Can you post your entire material?

gamedboy replied 1 year, 4 months ago
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Top contributing authors

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Posts
gamedboy
4
user's latest post:
changes when setting shader...
Published (2008-11-10 16:58:00)
Code: material Examples/CelShading {    technique    {       pass       {          vertex_program_ref Ogre/CelShadingVP          {        ...
Praetor
1
user's latest post:
changes when setting shader...
Published (2008-11-10 15:07:00)
This is not necessarily intended. Can you post your entire material?

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