I notice in Ogre 1.6 when setting custom shader params for material inheriting from a base material,
now it require the program name to work correctly
eg
Code:
vertex_program_ref standard_terrain_vs
{
param_named decalUVTile2 float4 0.083 0.142 0 0
}
previously this work
Code:...


![[Solved] Relief Mapping CG shader in Ogre material.](/images/thp_r1581.gif)
