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Thread: Why was Thief 3...

Started 2 months, 2 weeks ago by rob1727
so different from 1&2? Was it due to different dev perspective/philosophy? Was it a case of having to create a game/engine that would have multi-platform compatibility? Was it an attempt to broaden appeal to a younger market? (financial planning for the series) A mix of the above or something different entirely? Am asking as there seems to be a lot of "make it ...
Site: TTLG Forums  TTLG Forums - site profile
Forum: Thief Series General Discussion  Thief Series General Discussion - forum profile
Total authors: 291 author
Total thread posts: 24 posts
Thread activity: 167 new posts during last week
Domain info for: ttlg.com

Other posts in this thread:

clearing replied 3 months, 1 week ago
Very good photos

New Horizon replied 3 months, 1 week ago
Quote: Originally Posted by durtbag123 ...you're in for a much better game. It's different, but not better. The 3rd person animations in 1st person are still quite awful. One of the biggest complaints about T3 was how badly the player view was jerked around by the animations and this makes it even more jerky. You call it more ...

Bikerdude replied 3 months, 1 week ago
Right, I installed a fresh copy of T3 and this is what I found... 1st person mode worse not better(which I didnt think was possible - Garrets movements arent as smooth as std Bow aiming is quite hard to use now, much worse than std. Gamma is much much darker than std... Uninstalling via NH's installer breaks the game, as it then just crashes upon loading.... To be brutally ...

clearing replied 3 months, 1 week ago
Good ambient Bass Communion : http://www.last.fm/music/Bass+Communion

Digital Nightfall replied 3 months, 1 week ago
It sure is coming, Hamadriyad. Check the FM forums.

sNeaksieGarrett replied 3 months, 1 week ago
It's great to know a third one is in development. I seriously thought Mission X was it (and I would have been happy with that knowing that mission x was a huge undertaking and was fantastic to boot.) This is great news

Volca replied 3 months, 1 week ago
Although the silence is kind of disappointing, I agree we should wait till the official word is said. Still, I would not be surprised at all if you were right about the "invisible hands" thing, New Horizon. I doubt half of the Eidos is searching . My hope is that at least someone still is, and that this someone has some power to persuade others to look for him/her.

jtr7 replied 3 months, 1 week ago
I would absolutely expect less than five people would ever be involved at one time, and not most of the time. The expectations around here are strange.

sNeaksieGarrett replied 3 months, 1 week ago
fascinating... what's the thief gold premier box? never seen that before. (is it a euro release?)

jtr7 replied 3 months, 1 week ago
Clearing! I was told, not too long ago, that water couldn't happen! Whomever made that test needs to be vocal in TTLG's T3 editing forum. Now I don't have to hope for it, cause it's already here! Thanks! EDIT: Hmmm. Is that "real" swimmable water, or is that done with invisible lifts ? Nice workaround, but still limited if that's what it is. With the state of things at this...

 

Top contributing authors

Name
Posts
jtr7
199
user's latest post:
Thief: The 'Pod Project...
Published (2009-12-10 21:53:00)
Everyone's locked into heavy projects.
massimilianogoi
118
user's latest post:
Were the Hammerites racist?
Published (2009-12-10 23:14:00)
Nope.
sNeaksieGarrett
57
user's latest post:
Thief: windowed - Page 2 - TTLG...
Published (2009-12-04 12:15:00)
Wait so you're not trying to do this at home, only at work? I really don't know what to tell you. If you've tried everything that's been mentioned already then I'm at a loss here. (So you tried alt tabbing then? that didn't make it a window?)
The Shroud
57
user's latest post:
Thief: the Dark Project -...
Published (2009-12-05 16:11:00)
Quote: Originally Posted by Echelon5 Also I think Dominus should totally paint some of the scenes from the script with his awesome style. Seconded!
Bikerdude
53
user's latest post:
Thief: The 'Pod Project...
Published (2009-12-09 17:33:00)
Quote: Originally Posted by Dominus I just finished working on N.O.V.A. so I know what I am talking about, just my 2 cents. Bloody hell dude, did you design that game or just work on it? Thats awesome, I had no idea the iPhone was powerfull enough to play that level of 3D.
Springheel
50
user's latest post:
The Dark Mod - Page 81 - TTLG...
Published (2009-11-02 10:31:00)
People have already reported a fix for it; disabling the Catalyst AI apparently fixes the problem (as well as speeding up loading times for some).
Namdrol
44
user's latest post:
Thief: the Dark Project -...
Published (2009-12-06 11:04:00)
Something similar to Sin City was what I was thinking. In fact that's actually the last but one film I saw at the cinema, with the last being Moon.
clearing
44
user's latest post:
Can anyone tell me what this...
Published (2009-12-11 07:15:00)
Quote: It was not yet named Thief at that time... http://darkfate.ru/?thumbs=files/ima...enshots/thief1 http://darkfate.ru/?thumbs=files/ima.../thief1/old_dp
Fidcal
42
user's latest post:
The Dark Mod - Page 81 - TTLG...
Published (2009-11-02 15:33:00)
A temporary quick and dirty fix (I think!) for the sky problems is to replace: "textures/smf/portal_sky" with say... "textures/darkmod/nature/skybox/skybox_darkland_NE" The building skyline is lost and the sky has no dynamic clouds but if the sky is seriously distracting I presume this is preferred. An extra advantage is improved performance. To do the above, eg, with the training mission: Open...
Albert
41
user's latest post:
Is there a Thief Fan Chat anywhere?
Published (2009-12-10 21:22:00)
Hmm, we need to set a date where most of us'll be on. Like a secret meeting, tho not so secret.

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