I think levels should suit the game well. But they should be HUGE! like Delta Halo/Regret sized and have multipul ways to approach the combat situation so that the gameplay isn't linear. Edit: I almost think that Reach will be set up like ODST, we will play as each spartan but not as a full squad thus negating the idea of a Sqad based FPS. Leaning toward more traditional Halo style campaign. ...



