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Thread: Ways to improve Killzone2's Multiplayer - Killzone 2 (PS3) - PlayStation.com Forums

Started 1 month, 1 week ago by Mail-Man
I've been playing multiplayer for a while now, and it's a great game, and seeing that it reminds me alot of Team Fortress 2 on PC I'm surprised the developers got all these very important things backwards.     Engineer  There should be one turret for each engi, not that stupid 4 turret limit where you have to fight for your own turret or wait for someone's turret to get blown ...
Site: PlayStation.com Forums  PlayStation.com Forums - site profile
Forum: Killzone 2 (PS3)  Killzone 2 (PS3) - forum profile
Total authors: 9 authors
Total thread posts: 18 posts
Thread activity: no new posts during last week
Domain info for: playstation.com

Other posts in this thread:

xLOADEDxBULLETx replied 1 month, 1 week ago
stopped reading at this part..... one turret for each engi...   lol, you must be outta your mind man....   32 player warzone, 20 engineers..... we can all burn in hell then 

Mail-Man replied 1 month, 1 week ago
xLOADEDxBULLETx wrote: stopped reading at this part..... one turret for each engi...   lol, you must be outta your mind man....   32 player warzone, 20 engineers..... we can all burn in hell then    You think those turrets are tough? In TF2 sentries are way tougher than in KZ2, fire rockets straight at your face, every engi gets his own sentry, servers up to 32 players.   ...

xLOADEDxBULLETx replied 1 month, 1 week ago
Mail-Man wrote: xLOADEDxBULLETx wrote: stopped reading at this part..... one turret for each engi...   lol, you must be outta your mind man....   32 player warzone, 20 engineers..... we can all burn in hell then    You think those turrets are tough? In TF2 sentries are way tougher than in KZ2, fire rockets straight at your face, every engi gets his own sentry, servers up ...

Mail-Man replied 1 month, 1 week ago
xLOADEDxBULLETx wrote: Mail-Man wrote: xLOADEDxBULLETx wrote: stopped reading at this part..... one turret for each engi...   lol, you must be outta your mind man....   32 player warzone, 20 engineers..... we can all burn in hell then    You think those turrets are tough? In TF2 sentries are way tougher than in KZ2, fire rockets straight at your face, every engi gets his...

shystie1 replied 1 month, 1 week ago
Mail-Man wrote: xLOADEDxBULLETx wrote: Mail-Man wrote: xLOADEDxBULLETx wrote: stopped reading at this part..... one turret for each engi...   lol, you must be outta your mind man....   32 player warzone, 20 engineers..... we can all burn in hell then    You think those turrets are tough? In TF2 sentries are way tougher than in KZ2, fire rockets straight at your face, ...

BnPBitsnPieces replied 1 month, 1 week ago
You do realise that the turrets in Killzone 2 are very effective when used properly right? Unfortunately, not everyone knows how to. But if every player, all 16 were to play as engineers, 16 turrets placed around the map, you don't even need to bother learning where a good place to place it is, because as bad as your placement, the enemy will still be swamped by another turrent ...

Mail-Man replied 1 month, 1 week ago
shystie1 wrote: Mail-Man wrote: xLOADEDxBULLETx wrote: Mail-Man wrote: xLOADEDxBULLETx wrote: stopped reading at this part..... one turret for each engi...   lol, you must be outta your mind man....   32 player warzone, 20 engineers..... we can all burn in hell then    You think those turrets are tough? In TF2 sentries are way tougher than in KZ2, fire rockets ...

Mail-Man replied 1 month, 1 week ago
BnPBitsnPieces wrote: You do realise that the turrets in Killzone 2 are very effective when used properly right? Unfortunately, not everyone knows how to. But if every player, all 16 were to play as engineers, 16 turrets placed around the map, you don't even need to bother learning where a good place to place it is, because as bad as your placement, the enemy will still be swamped...

dewisri replied 1 month, 1 week ago
It's not polite to tell people *bleep** you after they've taken the time to read your post.   Anyway, one turret for each engi is a bad idea for the reason stated above. As for the destruct button, it's called the shotgun.   As for your sniper comment.... Wut? Are you saying that it's unfair for a Scout to be able to cloak? If this is what you mean then I disagree. You can see ...

shystie1 replied 1 month, 1 week ago
Mail-Man wrote: shystie1 wrote: Mail-Man wrote: xLOADEDxBULLETx wrote: Mail-Man wrote: xLOADEDxBULLETx wrote: stopped reading at this part..... one turret for each engi...   lol, you must be outta your mind man....   32 player warzone, 20 engineers..... we can all burn in hell then    You think those turrets are tough? In TF2 sentries are way tougher than in KZ2, ...

 

Top contributing authors

Name
Posts
Mail-Man
5
user's latest post:
Ways to improve Killzone2's...
Published (2009-11-14 10:37:00)
BnPBitsnPieces wrote: You do realise that the turrets in Killzone 2 are very effective when used properly right? Unfortunately, not everyone knows how to. But if every player, all 16 were to play as engineers, 16 turrets placed around the map, you don't even need to bother learning where a good place to place it is, because as bad as your placement, the enemy will still be swamped by another turrent someone put near by.   If you find a...
AraKouftaian
3
user's latest post:
Ways to improve Killzone2's...
Published (2009-11-17 05:25:00)
well i hope to see more turrents to defend the base so nobody camp outside or never again a team dominate the other in their own respawn its retarded   and the sentry inside the respawn base should be two time stronger faster this way nobody will dear to get in.   ------------- and so work in the tactician respawn granades they allway been used in the wrong way --------------------------------  i have few post on how make killzone better...
xLOADEDxBULLETx
3
user's latest post:
Ways to improve Killzone2's...
Published (2009-11-17 18:50:00)
arakouftaian wrote: i agree with you they could change soo many things in killzone2 and make it better dont lisent to bullet he disagree with everyone in here i think he is special shhhh dotn tell him he may killzone himself arakouftaian wrote: i agree with you they could change soo many things in killzone2 and make it better dont lisent to bullet he disagree with everyone in here i think he is special shhhh dotn tell him he may killzone...
shystie1
2
user's latest post:
Ways to improve Killzone2's...
Published (2009-11-16 15:11:00)
Mail-Man wrote: shystie1 wrote: Mail-Man wrote: xLOADEDxBULLETx wrote: Mail-Man wrote: xLOADEDxBULLETx wrote: stopped reading at this part..... one turret for each engi...   lol, you must be outta your mind man....   32 player warzone, 20 engineers..... we can all burn in hell then    You think those turrets are tough? In TF2 sentries are way tougher than in KZ2, fire rockets straight at your face, every engi gets his own sentry, servers...
BnPBitsnPieces
1
user's latest post:
Ways to improve Killzone2's...
Published (2009-11-14 03:33:00)
You do realise that the turrets in Killzone 2 are very effective when used properly right? Unfortunately, not everyone knows how to. But if every player, all 16 were to play as engineers, 16 turrets placed around the map, you don't even need to bother learning where a good place to place it is, because as bad as your placement, the enemy will still be swamped by another turrent someone put near by.   If you find a turrent placed in a...
dewisri
1
user's latest post:
Ways to improve Killzone2's...
Published (2009-11-14 14:47:00)
It's not polite to tell people *bleep** you after they've taken the time to read your post.   Anyway, one turret for each engi is a bad idea for the reason stated above. As for the destruct button, it's called the shotgun.   As for your sniper comment.... Wut? Are you saying that it's unfair for a Scout to be able to cloak? If this is what you mean then I disagree. You can see them anyway, and they uncloak after a kill....
kyuzzo
1
user's latest post:
Ways to improve Killzone2's...
Published (2009-11-16 21:57:00)
Well, the similarities are there, but only for those who look for them. Sure, most game may take ideas from others, but then again, it's not too surprising that Killzone's multiplayer aspets would seem similar to other multiplayer shooters. Almost EVERYTHING has been tried in Multiplayer shooter games, so there's going to be some similarities.   Also, with the engineer turrent, as others have said before me, it's...
pgsdi
1
user's latest post:
Ways to improve Killzone2's...
Published (2009-11-17 05:18:00)
The MP is fine, just need to refine some things for KZ3, Stop making excuses to turn it into something else. you want to play team fortress go play that....... but tdont start hacking away at somthing to suit your needs because you get 0wned by bots..lol Message Edited by pgsdi on 11-17-2009 05:20 AM  
Moe_Ikezera
1
user's latest post:
Ways to improve Killzone2's...
Published (2009-11-17 12:58:00)
kyuzzo wrote: Well, the similarities are there, but only for those who look for them. Sure, most game may take ideas from others, but then again, it's not too surprising that Killzone's multiplayer aspets would seem similar to other multiplayer shooters. Almost EVERYTHING has been tried in Multiplayer shooter games, so there's going to be some similarities.   In general, the team wasn't making a Team Fortress 2 rip-off....

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