Yep - that sounds nice. Like the Unity editor, the Unreal editor is an inspiration for the Ogitor project. I am looking forward to taking the UDK for a spin.
I'm guessing this is basically the Unreal Engine 3 version of what they've had for a few years with Unreal Engine 2. (Except the Unreal 2 runtime came with no content, just the engine, but this one comes with 4 maps from UT3)
well, it looks like a really good deal also for commercial development if you have not-small team... particularly the tool suite looks really productive and advanced, and that's a thing that i miss really much in Ogre. But after all i played with UE3 games for hundred of hours, so i'm convinced enough that it's good 348 mb of 562 downloaded I'm afraid that i will have to take seriously...
Wow. There seems to be an increasing trend of huge commercial tools/libraries going free for non-commercial use... It's a good move, because it gets a hell of a lot more people using your engine, increasing the number of people likely to go commercial, so more $$$. Also, they must have identified the fact that bedroom coding is coming back into fashion; with the iPhone, XBLA, PSN and whatnot. ...
ok, HOLD ON. Looks like I got over-excited for nothing There's no .lib file *at all* in the installation directory, and the wiki clearly states: Programmers Code development in the Unreal Development Kit uses the UnrealScript programming language, a powerful object oriented programming language with special features for game development. For more information on getting started ...
This looks very interesting to me. All this time I'd much rather have been programming game and game content than struggling to get a raw renderer up and running (especially when I know my efforts won't be as good as a pro job.) If the deal is as good as it looks I don't care if I have to program in C++ or Basic. However I'm wondering how it works with all the extras involved. Looking at ...
Why would you? Sounds like your buying a licence to use those with the Unreal SDK only, so I doubt you could say pick out the SpeedTree code and use that in your own independent contract, you'd need a licence with SpeedTree people. But to buy a seperate licence each to use with the Unreal SDK - I doubt it. Besides PhysX for commerical use is free, so that'll save you 10k.
betajaen wrote: Besides PhysX for commerical use is free On PC. The reason you see this happening for PC (Unity, Havok, PhysX, et al) is that it's a tiny market compared to console development. Trust me -- it may seem like a huge deal to this community because that's what it knows, but PC is utterly irrelevant to commercial middleware vendors. And yes -- all of those "dependencies" (...
Yes, but doesn't that require you to be a student? Some of us aren't students, not forever anyway.. But, it sounds cheap enough. Is it annual, or a one time fee?
@tommo: You're reading UE documentation as if it applies somehow to UDK. They are not the same thing. This is one of the unfortunate side-effects of them mixing their commercial/source licensee documentation on the same Wiki as their UDK documentation. @mkultra -- all of those tools are provided with UDK. I had no problem exporting an existing animated mesh using ActorX to the Unreal formats. It's no more heinous than exporting to...
mkultra333 wrote: I think I see the first stumbling block for myself. It seems animated models have to be in a format created by the ActorX plugin for either 3DStudio, Maya or SoftImage. None of which I have, and all of which cost thousands of dollars. In general getting assets into UDK looks agonizing. Static meshes have to be .ase, and you have to manually load the mesh's material seperately. Levels have to be made in their editor, no...
After a little experimentation, the glamour is wearing off for me. I don't like UnrealEd's brush construction method at all, it's very slow compared to what I'm used to. And I don't like their lighting model either. It's overcomplicated, there are way too many tweaks and settings for lights, and the end result doesn't seem to justify it. They still use lightmaps as well as proper dynamic lights, but the...
eugen wrote: _tommo_ wrote: I'm still unable to find a full UnrealScript API reference... from what i saw US is really dull and unexpressive for what the engine can do... i would gladly like to change my mind anyway Here is alot of information about the Unreal Script, enjoy: http://wiki.beyondunreal.com/Legacy:UnrealScript or http://udn.epicgames.com/Two/UnrealScriptReference.html From what ive seen until now there is alot of information...
mkultra333 wrote: I think I see the first stumbling block for myself. It seems animated models have to be in a format created by the ActorX plugin for either 3DStudio, Maya or SoftImage. None of which I have, and all of which cost thousands of dollars. In general getting assets into UDK looks agonizing. Static meshes have to be .ase, and you have to manually load the mesh's material seperately. Levels have to be made in their editor, no...
xavier wrote: I hate to distract you while you're having fun, but you're essentially re-inventing a wheel that's been polished over and over throughout computing history. For example: http://www.ddj.com/cpp/184401784 Yeah, but I'm trying to do it in a more 'in-class' way.
And Mr. John Ratcliffe just made it even easier with his (and Stan Melax') EZmesh library: John and Stan have a mesh library with support for animated ogre, fbx and unreal meshes? Ok, now this thread is exciting me.
My work required me to take two courses at the university in Sweden. As simple as that. Here in Sweden it's free to take single courses even for people from other countries. There are courses on distance to sign up for as as well. I am 43 and have a job as well, so i see no excuse except that it still cost a little money to get the pack. You don't need to ask anyone at the university for permission to buy it. Just contact a Autodesk...
Crea juegos con UNREAL Development Kit, OSs o web,... Crea juegos con UNREAL Development Kit, OSs o web, gratuitamente, paga la licencia solo si los vendes http://www.udk.com/ via @ arturogoga
9:46 AM Nov 7th
from Seesmic
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