Why does it seem that UK/Commonwealth gaming magazines (print or otherwise) are always so much better than the shit we get over here?
Maybe it's just me, but UK gaming writers have always struck me as being much more professional, educated (in their field at least), and mature than their American counterparts.
I swear, at times it seems like PC Gamer is written and edited...
I don't know. It is like anything, there are options for everyone and you roll with what agrees with you. I, personally, like EuroGamer for reviews, and GameSpy or GameSpot for second opinions.
I'm not a big magazine follower.
Reviews can be hit or miss even with professional writers, and I tend to read them just to get a general feel for the game. Sadly it is not uncommon that I feel that a reviewer has completely and utterly missed the point, so single reviews are not that much to go on.
As for non-reviews, the general articles, magazines are not the place to go. ...
If the review actually describes the issues that matter..
For instance a lot of survival horror suffers from clunky interfaces and/or camera angles. People can complain all they want about those issues, but what matters most is if the game gets the tension right. If the tension is right, even because of the clunky interface, the game in essence is right. Story and balance is of more...
The 3 foot fence thing is a gaming classic, and of course what it represents is the developer (or map designer, whatever) saying 'no, we don't want you to do that' or 'we don't want you to go that way.' That's fine, to an extent.
I think it can cause problems in two ways. On the Realism level, it REALLY stands out if we've just watched a cut-scene where our hero leaps dramatically ...
I was in London this week and picked up a magazine called Games(tm) at Heathrow on the way back. It was far from perfect, but it was remarkably grown up and had some good articles. Even the reviews were far from the usual hype-and-nob-jokes that I remembered from other UK publications. (I still liked the writing in the UK PC Gamer back in the days of Baldur's Gate 2 , but I ...
I used to like Eurogamer's reviews a lot more when they had a tendency to put out concept reviews. Their Fahrenheit and Boiling Point reviews were entertaining and informative reads. Guess they had to drop the weird stuff once they got some serious financial backing.
I don't think there's such a huge disparity in quality, though: sites and blogs like Gamasutra, Game Set Watch, Grand...
Quote:
Originally Posted by Koki
What makes a review hit or miss ?
A review that hits touches on all facets of the subject.
A review that misses only touches on some of the facets of the subject and may focus overtly on a single facet.
IMO it has nothing to do with the final score or whether you actually agree with the ...
I think they're all a bunch of puffed-up egos who frequently miss the point of what they're doing. The method in which they miss the point just tends to vary depending on which side of the Atlantic they're on.
Oh Christ. Really, must something as straight forward as this be explained? It was just an off-the-cuff remark, but if you really need to get into this:- If Ubisoft tried to bribe this magazine, it raises the question, if many other publications were given the same proposition and if any obliged them? Can one validly assume if any pre-release Assassin's Creed 2 reviews are legitimate?
Quote: Originally Posted by OnionBob uh oh paz i think you're getting owned by a low rent zylon bane Low rent zylon? Yes. Owned? No. Key of posting in any thread is being clear on what you're posting. Implied conclusions of a general nature while being specific on an example that doesn't support the conclusion, isn't 'being clear'. On topic: With this info out in the open. It will be nice to see what marks AC2...
Quote: Originally Posted by D'Juhn Keep Yeah, he's moved on to comics . Following JMS's work on Thor will be hard because it really is excellent. Proving that there indeed is a god, he just hates all of us.
Quote: Originally Posted by EvaUnit02 If Ubisoft tried to bribe this magazine, it raises the question, if many other publications were given the same proposition and if any obliged them? tell me more about being named after an anime
He is a amusing but I can imagine why people would mostly disagree with him - he's very particular. His reviews of some games are spot on though. I haven't played most of them though.
Quote: Originally Posted by mothra I think he was more popular among his reporter friends and magazine readers than ACTUAL GAMERS. Let's face it, though: many gamers are self-involved, self-important gits who think that the moment has an opinion differing from theirs those people are assholes who should shut the fuck up. Personally, while I disagree with some of KG's writings, I've usually got a lot out of them. His article on...
Quote: Originally Posted by Thirith Let's face it, though: many gamers are self-involved, self-important gits who think that the moment has an opinion differing from theirs those people are assholes who should shut the fuck up. This. Only time I strongly disagreed with KG was over his defence of Bioshock (and to a lesser extent there his Mask of the Betrayer review, though that was primarily about something said in the comments rather...
Quote: Originally Posted by addink Just like a good film or book doesn't have to be fun. That was probably more of a reaction to your generalisation of the issue. A blanket statement like 'a good game does not equal fun' makes the fallacy of excluding 'fun' games from being 'good' simply by virtue of them not possessing any emotionally moving or intellectually deep qualities. I'm sure lotsa people here...
Quote: Originally Posted by addink Just like a good film or book doesn't have to be fun. I don't think that analogy works. Some books and films are created to be fun, but it's not central to those media. Whereas game designers - at least the ones I know - really do sit down and try to figure out exactly how to make their games fun as a fundamental premise to making their games good.
I actually like games better if they do NOT reveal its secrets and mechanics right away, if there is room for experimentation and total failure, but never without any return as in: 1 step backwards, 2 steps FORWARD. those are the most rewarding. If the game is just "fun" (who comes up with this stupid shit, no media has to be FUN to give a good experience) and still tries to hold your hand and teach you everything I feel like the...
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