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Thread: Trying to create custom actions...

Started 1 month, 2 weeks ago by Anthonybeard
I am currently working on a complete 32-level megawad with a doom 64ish style. I am about 10 levels in... Problem is, I want to get some custom monsters in there, as well as other things. Obviously if I want to get custom Projectiles, I have to have some new actions (IE, A_Newattack). I run Vista64 *gag* and I cannot for the life of me get DeHacked to work. Soooooo... what are my options? Is...
Site: New Doom Forums  New Doom Forums - site profile
Forum: Doomsday HQ  Doomsday HQ - forum profile
Total authors: 2 authors
Total thread posts: 4 posts
Thread activity: no new posts during last week
Domain info for: newdoom.com

Other posts in this thread:

MR_ROCKET replied 1 month, 1 week ago
Might this help? http://dengine.net/dew/index.php?tit...ference#Bas ics

Anthonybeard replied 1 month, 1 week ago
I've looked at that actually... quite extensively. Infine seems to be limited to creating finales... i don't see anything in it that could actually modify gameplay or create new code pointers.

MR_ROCKET replied 1 month, 1 week ago
Doomsday doesn't support ACS scipts if that's what your after. ~ unless specifically for Hexen then "it should." You might be better of posting about it here: http://dengine.net/forums/

 

Top contributing authors

Name
Posts
Anthonybeard
2
user's latest post:
Trying to create custom actions...
Published (2009-11-14 07:46:00)
I've looked at that actually... quite extensively. Infine seems to be limited to creating finales... i don't see anything in it that could actually modify gameplay or create new code pointers.
MR_ROCKET
2
user's latest post:
Trying to create custom actions...
Published (2009-11-15 12:19:00)
Doomsday doesn't support ACS scipts if that's what your after. ~ unless specifically for Hexen then "it should." You might be better of posting about it here: http://dengine.net/forums/

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