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Thread: Trench Gun tips?

Started 1 month, 2 weeks ago by TwistedRyu
I'll admit I'm terrible at using the gun, but I find myself getting more hitmarkers with it than with the Double Barreled Shotgun. Even at close range, unless I have my gun dead-set to their face they survive. Two Trench Gun shells couldn't even take out one non-Juggernaut user at close-range...! These are my perk setups: 1: Grip, Juggernaut, Extreme Conditioning 2: Bomb Squad, Camouflage, Dead ...
Site: Video Game Message Boards - GameFAQs  Video Game Message Boards - GameFAQs - site profile
Forum: Call of Duty: World at War  Call of Duty: World at War - forum profile
Total authors: 9 authors
Total thread posts: 9 posts
Thread activity: no new posts during last week
Domain info for: gamefaqs.com

Other posts in this thread:

Ichigo619 replied 1 month, 2 weeks ago
Grip+Stopping Power+Steady Aim try to aim higher or flank around

KISSARMY09 replied 1 month, 2 weeks ago
^ What he said. I always use steady aim with shotguns because I never aim down the sights with them. That's pretty much just pointless. And stopping power's nice to help you get a one-hit kill.

Relapse2 replied 1 month, 2 weeks ago
Stopping Power is a must... But no need for a grip, Use bayonet when you get it, THEN you can use whatever perk 2 you want, Because after you get the bayonet, USE IT!! If you're right behind a frw guys don't bother shooting them, Just bask in the gloriness of having a bayonet on your shawty...

LuneyToonz replied 1 month, 2 weeks ago
Put on Dead silence and Camoflauge, and go play Hardcore. That's what I did. Then again, I only play HC. For core, I used to have Grip Stopping power/juggernaut Extreme conditioning/steady aim. I prefer conditioning over steady aim because it allows you to close in quicker and flank quicker. When I unlocked the Bayonet, I found it more useful on the shotty, plus it allowed me a perk one. (...

Kaladas4U2NV replied 1 month, 2 weeks ago
I always use Double Tap as it is still OHK in CCQ from upper torso. I only use Shottys on a few maps like Dome and Coutyard, and like said above I only use it in certain areas of the map. I also use Satchels or bazooka too..... but only cuz its fun.

McLovinMcNugget replied 1 month, 2 weeks ago
defiantly use stopping power over juggernaut. (mp40 with stopping power still kills juggernaut in 2 hits) grip extreme conditioning PSN: McLovin_McNugget

Gunmaster51 replied 1 month, 2 weeks ago
In MW, you can choose to use juggernarnaut over stopping power. But in W@W, stopping power is a must. Seeing as most people in W@W use powerful guns such as the MP40, you won't get many second chances if you don't kill them in the first shot.

Chokoon replied 1 month, 2 weeks ago
extreme condtition = suck. if you want to use camouflage and dead silence just like i do you'll have to attach bomb squad.

 

Top contributing authors

Name
Posts
TwistedRyu
1
user's latest post:
Trench Gun tips?
Published (2009-11-03 15:30:00)
I'll admit I'm terrible at using the gun, but I find myself getting more hitmarkers with it than with the Double Barreled Shotgun. Even at close range, unless I have my gun dead-set to their face they survive. Two Trench Gun shells couldn't even take out one non-Juggernaut user at close-range...! These are my perk setups: 1: Grip, Juggernaut, Extreme Conditioning 2: Bomb Squad, Camouflage, Dead Silence I'm currently using...
Ichigo619
1
user's latest post:
Trench Gun tips?
Published (2009-11-03 15:37:00)
Grip+Stopping Power+Steady Aim try to aim higher or flank around
LuneyToonz
1
user's latest post:
Trench Gun tips?
Published (2009-11-03 16:37:00)
Put on Dead silence and Camoflauge, and go play Hardcore. That's what I did. Then again, I only play HC. For core, I used to have Grip Stopping power/juggernaut Extreme conditioning/steady aim. I prefer conditioning over steady aim because it allows you to close in quicker and flank quicker. When I unlocked the Bayonet, I found it more useful on the shotty, plus it allowed me a perk one. (Usually frag x2 or special grenades x3.) stay in a...
Gunmaster51
1
user's latest post:
Trench Gun tips?
Published (2009-11-03 20:57:00)
In MW, you can choose to use juggernarnaut over stopping power. But in W@W, stopping power is a must. Seeing as most people in W@W use powerful guns such as the MP40, you won't get many second chances if you don't kill them in the first shot.
Kaladas4U2NV
1
user's latest post:
Trench Gun tips?
Published (2009-11-03 16:41:00)
I always use Double Tap as it is still OHK in CCQ from upper torso. I only use Shottys on a few maps like Dome and Coutyard, and like said above I only use it in certain areas of the map. I also use Satchels or bazooka too..... but only cuz its fun.
Relapse2
1
user's latest post:
Trench Gun tips?
Published (2009-11-03 16:36:00)
Stopping Power is a must... But no need for a grip, Use bayonet when you get it, THEN you can use whatever perk 2 you want, Because after you get the bayonet, USE IT!! If you're right behind a frw guys don't bother shooting them, Just bask in the gloriness of having a bayonet on your shawty...
McLovinMcNugget
1
user's latest post:
Trench Gun tips?
Published (2009-11-03 19:53:00)
defiantly use stopping power over juggernaut. (mp40 with stopping power still kills juggernaut in 2 hits) grip extreme conditioning PSN: McLovin_McNugget
KISSARMY09
1
user's latest post:
Trench Gun tips?
Published (2009-11-03 15:49:00)
^ What he said. I always use steady aim with shotguns because I never aim down the sights with them. That's pretty much just pointless. And stopping power's nice to help you get a one-hit kill.
Chokoon
1
user's latest post:
Trench Gun tips?
Published (2009-11-05 05:17:00)
extreme condtition = suck. if you want to use camouflage and dead silence just like i do you'll have to attach bomb squad.

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