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Thread: Texture mapping

Started 1 month, 1 week ago by Jtech
Hello peoples just need a little help with texturing. I am trying to build a 3D Gundam and along the edges and corners I'm trying to make it kinda scratchy and dirty, how do i get this effect. Yes I know you have to use texture mapping but at that rate it will take me a heap of time. so is there any software or plugin that will allow me to do this.
Site: CGSociety - Society of Digital Artists  CGSociety - Society of Digital Artists - site profile
Forum: NewTek Lightwave 3D  NewTek Lightwave 3D - forum profile
Total authors: 2 authors
Total thread posts: 2 posts
Thread activity: no new posts during last week
Domain info for: cgsociety.org

Other posts in this thread:

aeres replied 1 month, 1 week ago
You can use apply weight maps on the edges and use it to drive the opacity or size of a procedural texture or decal images. Takes a bit of trial and error. If your model is low poly, you might have to add polys around the edges to tighten the weight map. It's not as easy as it sounds, but at least you don't have to paint the scratches manually for every part of the ...

 

Top contributing authors

Name
Posts
Jtech
1
user's latest post:
Texture mapping
Published (2009-11-02 21:39:00)
Hello peoples just need a little help with texturing. I am trying to build a 3D Gundam and along the edges and corners I'm trying to make it kinda scratchy and dirty, how do i get this effect. Yes I know you have to use texture mapping but at that rate it will take me a heap of time. so is there any software or plugin that will allow me to do this.
aeres
1
user's latest post:
Texture mapping
Published (2009-11-03 05:54:00)
You can use apply weight maps on the edges and use it to drive the opacity or size of a procedural texture or decal images. Takes a bit of trial and error. If your model is low poly, you might have to add polys around the edges to tighten the weight map. It's not as easy as it sounds, but at least you don't have to paint the scratches manually for every part of the robot.

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