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Thread: [TF2] Fun with dickery.

Started 1 month, 2 weeks ago by Jonas Albrecht
A cautionary tale about enemy teleporters. One of the things I like about playing on the Lotus 2Fort map is that some times, it feels like a weekend, where neither side really cares about capping, and side hilarity develops. Such as yesterday. I had observed that the enemy spies were making use of the our teleporters to sap and stab. Not one to just sit around while costly machines ...
Site: RPGnet Forums  RPGnet Forums - site profile
Forum: Video Games Open  Video Games Open - forum profile
Total authors: 9 authors
Total thread posts: 11 posts
Thread activity: no new posts during last week
Domain info for: rpg.net

Other posts in this thread:

moondog548 replied 1 month, 2 weeks ago
Now THAT is Engineering!

Mr. Sanity replied 1 month, 2 weeks ago
Victory through SCIENCE!!! (also Engineering) Now that was a nice little trap.

Agent Calavera replied 1 month, 2 weeks ago
That is both Evil and Glorious. Good sir, I salute you! Were the spies good sports about it, or did whining ensue?

Jonas Albrecht replied 1 month, 2 weeks ago
Quote: Originally Posted by Agent Calavera That is both Evil and Glorious. Good sir, I salute you! Were the spies good sports about it, or did whining ensue? Sadly, I got no response from them.

Noon replied 1 month, 2 weeks ago
It's seems dickery about as much as taking someones queen with a knight or pawn?

Jonas Albrecht replied 1 month, 2 weeks ago
Quote: Originally Posted by Noon It's seems dickery about as much as taking someones queen with a knight or pawn? More like making them think their queen is about to take the opposing king, only to be shot at and blown up.

Wakshaani replied 1 month, 2 weeks ago
Oh, now that is *majestic* my brother. I salute you with a wrench tapped to helm!

shewolf replied 1 month, 2 weeks ago
A-MEN! That was amazing.

Polychrome replied 1 month, 2 weeks ago
Well played, sir. Bravo.

TrapperQ replied 1 month, 2 weeks ago
I've been doing a very similar thing. Building a teleport entrance and exit in the room outside the intel room and a sentry looking into that room. Enemies can't quite hit them properly unless they walk fully into the room, and 'smart' spies can't resist having a go at sapping them to try and draw me out, whereupon I just shoot the area from behind the sentry gun. Also, building the ...

 

Top contributing authors

Name
Posts
Jonas Albrecht
3
user's latest post:
[TF2] Fun with dickery.
Published (2009-11-08 16:12:00)
Quote: Originally Posted by Noon It's seems dickery about as much as taking someones queen with a knight or pawn? More like making them think their queen is about to take the opposing king, only to be shot at and blown up.
Mr. Sanity
1
user's latest post:
[TF2] Fun with dickery.
Published (2009-11-08 14:01:00)
Victory through SCIENCE!!! (also Engineering) Now that was a nice little trap.
moondog548
1
user's latest post:
[TF2] Fun with dickery.
Published (2009-11-08 13:29:00)
Now THAT is Engineering!
Noon
1
user's latest post:
[TF2] Fun with dickery.
Published (2009-11-08 16:10:00)
It's seems dickery about as much as taking someones queen with a knight or pawn?
shewolf
1
user's latest post:
[TF2] Fun with dickery.
Published (2009-11-09 00:42:00)
A-MEN! That was amazing.
Agent Calavera
1
user's latest post:
[TF2] Fun with dickery.
Published (2009-11-08 15:10:00)
That is both Evil and Glorious. Good sir, I salute you! Were the spies good sports about it, or did whining ensue?
Wakshaani
1
user's latest post:
[TF2] Fun with dickery.
Published (2009-11-08 22:52:00)
Oh, now that is *majestic* my brother. I salute you with a wrench tapped to helm!
Polychrome
1
user's latest post:
[TF2] Fun with dickery.
Published (2009-11-09 01:21:00)
Well played, sir. Bravo.
TrapperQ
1
user's latest post:
[TF2] Fun with dickery. - Page 2...
Published (2009-11-09 14:31:00)
I've been doing a very similar thing. Building a teleport entrance and exit in the room outside the intel room and a sentry looking into that room. Enemies can't quite hit them properly unless they walk fully into the room, and 'smart' spies can't resist having a go at sapping them to try and draw me out, whereupon I just shoot the area from behind the sentry gun. Also, building the teleporter entrance underneath the...

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