Hi,
I've just come across this function and I noticed that it was disabled in my mule and also disabled by default.
In the online help I found this entry about it:
Quote HighresTimer=0|1
Option to make eMule use highres scheduling (better precision for sleeps and some timers). Currently the upload throttler takes advantage of it if enabled, which may give smoother upload performance ...
On some (older) OSes HighRes-Timers are a scare ressource iirc, and i do suppose they also take more system ressouces (too lazy too look it up excactly). Also they were not tested too much and there wasn'T real need to have them enabled, so thats why they are off by default.
According to some docs, old Windows like 3.x or 9x had 55ms timer resolution; but current versions have 10-15ms timer.
High resolution timer is mostly multimedia thing. It sets 1ms resolution, but probably you would not gain much in eMule with that precision.
Ah I see, thanks.
I wonder if theoretically also USS would be able to react (very slightly) faster when enabling the option.
I think that's basically what I hoped to gain from it, but maybe I'm mixing things up here?
This post has been edited by Wulp : Yesterday, 01:22 AM
changelog said: -----------------------
- Nov, 30. 2005 -
-----------------------
zz: Option to make eMule use highres scheduling (better precision for sleeps and some timers). Currently the upload throttler takes advantage of it if enabled, which may give smoother upload performance and smoother pings while using eMule. Try it at your own risk. Use this preferences.ini setting in ...
This was actually the first creation that I converted over to an extension. But, I didn't want to make two topics in the same day, so I chose to introduce GRegex first.
Anyway, for those of you who don't know, the current_time variable in GM, while it does measure milliseconds, only gets updated about 60 times per second. So you can only really measure times to the nearest 16 ms. This is ...
This was actually the first creation that I converted over to an extension. But, I didn't want to make two topics in the same day, so I chose to introduce GRegex first. Anyway, for those of you who don't know, the current_time variable in GM, while it does measure milliseconds, only gets updated about 60 times per second. So you can only really measure times to the nearest 16 ms. This is terrible resolution even if your game is only...
On some (older) OSes HighRes-Timers are a scare ressource iirc, and i do suppose they also take more system ressouces (too lazy too look it up excactly). Also they were not tested too much and there wasn'T real need to have them enabled, so thats why they are off by default.
According to some docs, old Windows like 3.x or 9x had 55ms timer resolution; but current versions have 10-15ms timer. High resolution timer is mostly multimedia thing. It sets 1ms resolution, but probably you would not gain much in eMule with that precision.
changelog said: ----------------------- - Nov, 30. 2005 - ----------------------- zz: Option to make eMule use highres scheduling (better precision for sleeps and some timers). Currently the upload throttler takes advantage of it if enabled, which may give smoother upload performance and smoother pings while using eMule. Try it at your own risk. Use this preferences.ini setting in [eMule] section to activate: HighresTimer=1 Except that, i...
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