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Thread: High quality skybox problem

Started 2 weeks, 6 days ago by yingkk
Hi, I want to improve the quality of the Skybox. It seems the only way is to give the skybox textures a very high resolution. Even so, the result is just acceptable. The setting of Skybox has a distance parameter. I think the near distance looks more realistic. However,I can't see any advance when I set this parameter in 5000 and 100. any ideas? Code: Select all sceneMgr.SetSkyBox(true, ...
Site: Ogre Forums  Ogre Forums - site profile
Forum: General Discussion  General Discussion - forum profile
Total authors: 5 authors
Total thread posts: 10 posts
Thread activity: no new posts during last week
Domain info for: ogre3d.org

Other posts in this thread:

Klaim replied 2 weeks, 6 days ago
Never used the skybox but...maybe deactivate mimapping in the texture?

Jabberwocky replied 2 weeks, 6 days ago
The skybox distance isn't going to make any difference for resolution. Whether you put the distance to 1 or 10000, it's still going to look exactly the same (provided it's still within your camera's clip distance).

yingkk replied 2 weeks, 5 days ago
umm, so there is no resolution of the issue. Perhapse i can manually create skybox. I still believe there is somewhere which I can improve the displayed resolution.

nullsquared replied 2 weeks, 5 days ago
yingkk wrote: umm, so there is no resolution of the issue. Perhapse i can manually create skybox. I still believe there is somewhere which I can improve the displayed resolution. Klaim wrote: Never used the skybox but... maybe deactivate mimapping in the texture?

Kojack replied 2 weeks, 5 days ago
The field of view will affect the skybox texel size. By default Ogre creates cameras with a 45 degree vertical field of view (top to bottom, not from the middle). This means it is zooming in on just part of the skybox. If you set the vertical fov to 90 degrees, then one face of the skybox should perfectly fit vertically on the screen. Although that might look strange, usually setting the ...

Jabberwocky replied 2 weeks, 4 days ago
Klaim wrote: Never used the skybox but...maybe deactivate mimapping in the texture? Out of curiosity, how would you deactivate mipmaps on a skybox? The texture keyword in a material script has a numMipMaps parameter, but the cubic_texture keyword doesn't. Ogre Manual wrote: Format: texture <texturename> [<type>] [unlimited | numMipMaps] [alpha] [<PixelFormat>] [gamma] Ogre ...

Kojack replied 2 weeks, 3 days ago
In the texture unit, use: Code: Select all filtering none That turns off mipmapping.

Jabberwocky replied 2 weeks, 3 days ago
Yeah, I was looking at that. But that does more than turning off mipmapping, doesn't it? It would also affect how we interpolate the texture magnification for example.

Klaim replied 2 weeks, 2 days ago
In the code you can get the Texture object of the material (before loading) and set it up to only use 1 mipmap level. The other generated by default won't help anyway as the distance will never change.

 

Top contributing authors

Name
Posts
Jabberwocky
3
user's latest post:
High quality skybox problem
Published (2009-11-16 10:34:00)
Yeah, I was looking at that. But that does more than turning off mipmapping, doesn't it? It would also affect how we interpolate the texture magnification for example.
yingkk
2
user's latest post:
High quality skybox problem
Published (2009-11-14 13:41:00)
umm, so there is no resolution of the issue. Perhapse i can manually create skybox. I still believe there is somewhere which I can improve the displayed resolution.
Kojack
2
user's latest post:
High quality skybox problem
Published (2009-11-16 10:19:00)
In the texture unit, use: Code: Select all filtering none That turns off mipmapping.
Klaim
2
user's latest post:
High quality skybox problem
Published (2009-11-17 21:14:00)
In the code you can get the Texture object of the material (before loading) and set it up to only use 1 mipmap level. The other generated by default won't help anyway as the distance will never change.
nullsquared
1
user's latest post:
High quality skybox problem
Published (2009-11-14 16:56:00)
yingkk wrote: umm, so there is no resolution of the issue. Perhapse i can manually create skybox. I still believe there is somewhere which I can improve the displayed resolution. Klaim wrote: Never used the skybox but... maybe deactivate mimapping in the texture?

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