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Thread: [Help required] ...about creating MU packet sniffer in AutoIt

Started 1 month, 1 week ago by Sandin
So, it's possible to get packets via AutoIt and stay undetected, but I have few issues with it. First of all I don't know packet codes, so if someone knows them, please share, second of all, sometimes packets I get are merged, so instead of getting first and then second packet, I get both of them together as one or more (this happens in case of lagging), third - have some issues with ...
Site: MPC Forums  MPC Forums - site profile
Forum: MU Online  MU Online - forum profile
Total authors: 12 authors
Total thread posts: 19 posts
Thread activity: no new posts during last week
Domain info for: multiplayercheats.de

Other posts in this thread:

Sandin replied 1 month, 1 week ago
instant source: PHP Code: #include <GUIConstants.au3> #Include <GuiCombo.au3> #Include <GuiListView.au3> #include <WindowsConstants.au3> #include <String.au3> Global $oPktX dim $dattaa_array [ 1 ] dim $dattaa_array_real [ 1 ] Global Const $WM_COMMAND = 0x0111 $Form1 = GUICreate ( "MU Sniffer" , 800 , 525 - 20 , - 1 , - 1 , $...

Sandin replied 1 month, 1 week ago
instant source: PHP Code: #include <GUIConstants.au3> #Include <GuiCombo.au3> #Include <GuiListView.au3> #include <WindowsConstants.au3> #include <String.au3> #include <Array.au3> Global Const $WM_COMMAND = 0x0111 ; WM_command - used to get messages from controls ;---------- Create GUI ----------- $Form1 = GUICreate ( "MU Sniffer" , ...

enchong replied 1 month, 1 week ago
toinkz... why don't you just bypass GAME GUARD and use WPE or any packet sniffer !

Misha replied 1 month, 1 week ago
Check for hitman's packet encode/decode code. Copy his methods and you'll be able to do the same. Probably.

Deathway replied 1 month, 1 week ago
First Problem: i posted a documentation of protocols in many places, you may search on google about them, its almost complete and made on c++ Second Problem: Packet structure are defined as this XX YY ZZ .... XX meand xcode, that means, C1,C2,C3 or C4, C1 and C3 and used with packets that can hold a maximun of 255 bytes, C2 and C4 can hold up to 65535 bytes YY is the size of packet...

LierningDelphi replied 1 month, 1 week ago
c1c3 len = byte c2c4 len = word

blesas replied 1 month, 1 week ago
I didn't want to create new thread so I will ask here: Is it possible to send packets to client w/o bypass? how to do that if possible?

amakrkr replied 1 month ago
to send to clien u need proxy and for that u need bypass at least on gmo.

PacketKim replied 1 month ago
Quote: Originally Posted by Deathway First Problem: i posted a documentation of protocols in many places, you may search on google about them, its almost complete and made on c++ Second Problem: Packet structure are defined as this XX YY ZZ .... XX meand xcode, that means, C1,C2,C3 or C4, C1 and C3 and used with packets that ...

testtest2121 replied 1 month ago
how i bypass guard i get dc all time ???????

 

Top contributing authors

Name
Posts
Sandin
4
user's latest post:
[Help required] ...about...
Published (2009-12-03 01:54:00)
Update 1.2: it's using winpcap only now. You can set the program to sniff only specific packets, for example: you check &quot;Recieve only this packets&quot; checkbox and input &quot;C1 11&quot; next to it, and you will receive only DMG packets, so u can see how much u hit, and how much dmg u get in CC instead of just &quot;hit&quot;, or you can input &quot;C2 20&quot; so you get only drop items packets (I...
LierningDelphi
3
user's latest post:
[Help required] ...about...
Published (2009-12-03 02:29:00)
right ^^ come to unicode world and then will talk about StringToByte and here is vice verse S!th Code: function HexTo(Source: String): TByteArray; var i,CharPtr:Integer; tmp:String; begin CharPtr := 1; for i := 0 To Length(Source) div 2 -1 do begin tmp := Copy(Source, CharPtr, 2); inc(CharPtr,2); Result[i] := StrToInt('$'+tmp); end; end;
amakrkr
2
user's latest post:
[Help required] ...about...
Published (2009-11-15 13:30:00)
Quote: Originally Posted by oiiiiiiiiii Does every mob have a different packet? If so, is it possible to know where a White Wizard appears for example? no its not.
Misha
2
user's latest post:
[Help required] ...about...
Published (2009-12-05 13:33:00)
Approved
Deathway
1
user's latest post:
[Help required] ...about...
Published (2009-11-07 18:04:00)
First Problem: i posted a documentation of protocols in many places, you may search on google about them, its almost complete and made on c++ Second Problem: Packet structure are defined as this XX YY ZZ .... XX meand xcode, that means, C1,C2,C3 or C4, C1 and C3 and used with packets that can hold a maximun of 255 bytes, C2 and C4 can hold up to 65535 bytes YY is the size of packet ZZ is the packet headcode C1 03 02 Size is 3 C2 00 05 01 04...
enchong
1
user's latest post:
[Help required] ...about...
Published (2009-11-07 11:04:00)
toinkz... why don't you just bypass GAME GUARD and use WPE or any packet sniffer !
blesas
1
user's latest post:
[Help required] ...about...
Published (2009-11-10 19:37:00)
I didn't want to create new thread so I will ask here: Is it possible to send packets to client w/o bypass? how to do that if possible?
testtest2121
1
user's latest post:
[Help required] ...about...
Published (2009-11-12 12:22:00)
how i bypass guard i get dc all time ???????
PacketKim
1
user's latest post:
[Help required] ...about...
Published (2009-11-11 12:55:00)
Quote: Originally Posted by Deathway First Problem: i posted a documentation of protocols in many places, you may search on google about them, its almost complete and made on c++ Second Problem: Packet structure are defined as this XX YY ZZ .... XX meand xcode, that means, C1,C2,C3 or C4, C1 and C3 and used with packets that can hold a maximun of 255 bytes, C2 and C4 can hold up to 65535 bytes YY is the size of packet ZZ is the packet...
oiiiiiiiiii
1
user's latest post:
[Help required] ...about...
Published (2009-11-15 00:12:00)
Does every mob have a different packet? If so, is it possible to know where a White Wizard appears for example?

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