Making things more difficult...
If you open the players handbook, you will see two pages that represent the elvish and dwarven scripts-the basis of their written language. Of course, what it really boils down to is just a simple substitution cipher. Twenty-six letters and 10 numbers. Why is that? Ten digits, sure, but 26 letters. Less than a half-dozen languages in the world are like...
There have been a slew of 4ed products released as well as on the horizon. I kept a keen eye on these releases and wondered how they could release them so fast and be safe from the inevitable erratas on their product. Then I realized how many pages they were and are...48, 60, 105.
30,000 words. 70,000 words.
Then I felt better why we were not going to make the October minimum ...
"Do you accept electrum?"
"We accept silver, copper, gold, and huge bags of sh#$, but no sir, not electrum."
Blatant clichés aside, I am here to talk money, specifically the point of currency. Now, we're not going to remove the gold piece or the copper or the famous platinum. A stamped piece of currency worth its weight in the mineral it is made from is actually a realistic approach. ...
History of a Game. Part 1:
I wanted to take a moment to talk about the history of Amethyst…in the real world, that is. Amethyst began in the shower after I had watched the film Dragonslayer. Yes, that long ago. Okay, the film was on CBC and it was probably 1994 or 95. I had this strange habit when I was young where I would take ideas I had seen on television that was not science ...
Quote:
Originally Posted by Voadam Is there a current anticipated release date? December or so or 2009? October but not on the 1st?
Anything like "not sure, depends on a lot of things, but definitely not before X"? December or so or 2009 maybe? Not October.
Not sure, really. It depends on a lot of things, but definitely not before X--I-I mean......
History of a Game. Part 2:
Throughout all of this, I never thought of Amethyst as a serious setting. I set it on Earth because the original treatment was set on earth. It was easy to mess with. There was not much of a story, just an obvious McGuffin to keep the players moving place to place.
Then I ran into David Fidler. My best friend from years past, we had drifted apart because...
By the end of the weekend we're be nearing the end of the primary draft.
I once said to my staff that if we didn't make the October release but we worked our asses off, then I can at least say we are putting out one hell of a product that will justify the time spent and validate the patience fans have invested with us.
By today, we hit 255,000 words, thats 50,000 words more than the...
I know you will all understand that many of these previews are early stage. With the first draft actually done, we are going back and seeing all the stupid sh@$ weve written. Sometimes its goofy grammar (I admitted I have bad spelling, maybe even a mild dyslexia...or just ham-fat-fingers and too tired all the time), sometimes its a minor alteration. Already we have made large changes to a ...
I know. Not much has been said in the past few days. As you might have read here already, the book is done but now needs testing. Artwork is currently flowing down from the mountain as the long train of testing begins. For those that have already received the play testing package, we have made so many changes to the rules, we are not able to release an update file and will actually have to print...
A question posed I realized I should answer concerns the setting differences between the 3.5 Amethyst and the 4.0 Amethyst. Would there be any? Should there be any? The answer is yes on both accounts. The follow-up question could be what but the important question that should be asked is why. The answer is that we had to make certain sacrifices with the old system to accommodate the rules....
Time to give credit where credits due. Although I have talked artwork before, I dont think I have personally done it justice...so here I go, without a net.
When Amethyst was in its infancy, I went searching around for inspiration. Online artwork was a good place to start. I toured through GFX, Deviant art, Epilogue. During my surfing, I came across dozens of artists that reflected what I ...
We have our first piece of official Neurospasta internal artwork, one of our favorite robots. Additionally, we have created a whole slew of universal opponents which can be modified with one of several templates to adept them for any purpose. You can have terrorists, special forces, civilian mobs, or even robots. After a dozen or so pages of opponents, our names for these got a little strange... Ill-Equipped Combatant Man with Pipe Wrench...
Thanks for the sale on RPGNow. Amethyst is very, very cool. I wish I would have bought it much earlier. I can see a lot of material that I'll be using wholecloth for my Mutants and Masterminds Guardians of Gaia game and a whole heck of a lot of stuff that will be modified for the Tale. I also ordered the hardback at Lulu. Absolutely cannot wait to wrap my fingers around it! I feel all giddy knowing its on its way.
I went to pick up the pdf of the d20 version of Amethyst on rpgnow and saw it was gone. With the revision of the GSL are you going to put it back up for sale?
Having bought the 3.5 hardback while it was avaiable at Lulu, and reading these updates, I have to admit I am really looking forward to the 4E release. I have to admit that the Tenebri and Tilen are my favorite races of the setting and I intend to convert them over to my Pathfinder homebrew, with the Tenebri replacing the elves of the setting.
Yeah, I wouldn't base on it realism argument, purely on gameplay (balance) arguments. I suppose you might face a problem that might be common in the audiance for modern settings - they are more fans of "realism"/"simulation", which D&D is never great at, and 4E cares even less about that then earlier editions.
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