One of my players that I'm DMing for has insisted on playing a Monk even though he's a powergamer and the class is horrible. The end result is that he has a character that's underpowered compared to the rest of the party even though he's the type of player that is motivated by being the most powerful.
So, does anyone here have a good homebrew variant of for a Monk that works well 3.5e? I'm ...
One option is to create a variant Fighter (so, full BAB,) with AC and unarmed combat per the normal Monk, no armour or shields allowed, still gets bonus feats per the normal Fighter, ignore the really weird stuff (i.e., most of it) from Monk levels. Oh, and maybe good Fort and Ref saves, just for good measure? d10 HD sounds reasonable.
Another is to use the Bruiser class , courtesy of 'Dr ...
You might want to search ENWorld (either by site based search or an advanced Google search) to look for other Monk threads here- there have been lots, many with excellent ideas.
I've managed to collect some of them in the Monk Database listed in my sig. Quote: One post of mine, from Revised Monk
2) You might want to give the class a wider variety of "monk weapons," ...
Animal Monks is an ENworld Download, has some interesting variants in there. I think it was $1. Well worth it I think.
And if he is a powergamer he should be able to use the standard monk and at least make him equally as powerful as other characters.
The entire concept of the monk is dumb IMO , in as much as the guy is asking to balanced with his bare hands against 40' long dragons and guys with magic swords in magic armor. It's just not going to happen, and its kind of unreasonable to imagine it happening both for 'realism' reasons and game balance reasons (a monk actually balanced naked against a fighter with the best equipment would be ...
Any dumber than a 4-foot dwarven fighter with a pointy stick killing 40-foot dragons and surviving what they dish out? Any dumber than a wizard gibbering nonsense he read in a book somewhere and thereby somehow nuking said dragons into radioactive dust (okay, so just ashes, but same difference)? Any dumber than a 3-foot halfling rogue stabbing said dragons in the feet with his 3-inch dagger ...
It isn't homebrew, doesn't have higher BAB, and is a little more complex, but have you tried looking at the pathfinder variant of the monk? The tweeks in that version of the class look pretty good to me, they get a few more feats and have a ki pool to spend on their various special abilities. Monk (Pathfinder_OGC)
In our games, we've added two class features to the monk that take care of the Flurry of Misses and M.A.D. They may have been yoinked from elsewhere, but if so it was so long ago I forget. Sorry if one or both are your idea.
Inner Strength (Ex):
When a monk of 3rd level or above attacks with an unarmed strike or a special monk weapon, he can substitute his Wisdom bonus for his Strength bonus...
I don't think the monk needs a fix to be a playable character myself. They make a great class on their own. The animal monks has the demon monk variant, you give up some of your other class features for wings, strength and con boosts, nat armor gain, fire and elec resistance, darkvision 120 ft, see invis, and you can drop points of wisdom to gain spellcasting levels as a sorcerer. If you do ...
Quote:
Originally Posted by Arkhandus Any dumber than a 4-foot dwarven fighter with a pointy stick killing 40-foot dragons and surviving what they dish out? Yes, considerably dumber.
If you'd bothered to read, you would have seen I'd already briefly answered this entirely predictable objection.
To begin with, your argument seems to be that if I accept ...
Quote: Originally Posted by Wulf Ratbane We didn't go quite that far but we did, in fact, greatly reduce the utility of skills in combat-- while at the same time giving almost everyone more skill points and making it easier to contribute in interesting ways out-of-combat. No class gets fewer than 4 skill points per level, there are no cross-class skills, and the skill list is consolidated so your skill points go farther. That would be...
Quote: Originally Posted by Wulf Ratbane Only insofar as the rules provide details on how to avoid the negative consequences arising from such actions. The rules provide little guidance with respect to "stunting" as the term is generally understood-- that is, doing something crazy in combat to gain an advantage. In other words, given the choice between fighting the spider while balancing on two immovable rods or while...
Quote: Originally Posted by Sylrae When it never said you couldn't use movement skills in your move action. If you want to fight a spider while balancing on two immovable rods, the rules let you. Only insofar as the rules provide details on how to avoid the negative consequences arising from such actions. The rules provide little guidance with respect to "stunting" as the term is generally understood-- that is, doing...
Quote: Originally Posted by Sylrae I'm getting the feeling nobody else does interesting things in combat without magic... Never fear. Leaping into the rafters and chopping the ropes suspending heavy barrels of water over your enemies was a common tactic in last Friday's session (a Trailblazer game, interestingly enough). Alternatively, jumping onto the barrels to direct their fall onto the enemies rather than onto empty ground. The...
In most one on one fights between a monk and a fighter the monk will lose. You lock them in a small room where the monk can't use his superior movement and skills he will lose. You throw them in an obstacle course or a place with some loose tiles where balance and tumbling might be useful the monk will stand a chance. I know it is odd that the fighter might be a superior fighter, just crazy. But the monk can do other things that help...
In a system wherein feats represent not only tweaks to the spreadsheet, but entirely new things your character can do - only with a given feat - or, even more commonly, things your character can now do without copping some awful knid of penalty or hampering factor. . . I think it's just as well that there are many, many feats. I realise that some feats could be made class abilities. I see C&C as one of several systems...
You've taken my analogy literally. Yes, magic weapons are awesome, but a monk should gain more benefits striking without them, either from enhanced damage or speed, because their own bodies are more conditioned. I see what you are saying, but there is no reason why a monk and a fighter could not co-exist around the same power level than a fighter and a mage should. Naturally there should be differences in class, with benefits and...
This turned into an extremely interesting topic. Celebrim, have you posted your skills somewhere here? I'm still not used to the interface, so couldn't find them, but would be interesting to read about. Especially things such as "running" and "porter" as it's quite a new take on skills.
Quote: Originally Posted by hunterofjello One of my players that I'm DMing for has insisted on playing a Monk even though he's a powergamer and the class is horrible. The end result is that he has a character that's underpowered compared to the rest of the party even though he's the type of player that is motivated by being the most powerful. So, does anyone here have a good homebrew variant of for a Monk that works well...
One of my players that I'm DMing for has insisted on playing a Monk even though he's a powergamer and the class is horrible. The end result is that he has a character that's underpowered compared to the rest of the party even though he's the type of player that is motivated by being the most powerful. So, does anyone here have a good homebrew variant of for a Monk that works well 3.5e? I'm thinking something along the...
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