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Thread: An idea on how to handle low population - FLS please take a look

Started 1 month, 3 weeks ago by macer123
That's a great idea too, there really is no excuse now with open and leagalized cross-teaming. I have to admit, it's not as bad as I thought it would be and has little to no impact on daily RVR. I'd love to be able to switch nations at will at the start of a map on a few of my toons. It'd be fun, probably would be a lot less butthurt people after a few maps. It'd almost be like pickup games ...
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Other posts in this thread:

co0lwh1p replied 1 month, 3 weeks ago
I think the OPs idea is actually a pretty creative way of tackling the problem, granted it still needs some polish, the devils in the details as they say..but I mean just the general concept is pretty exciting in my humble opinion. To play devil's advocate here, and hopefully spark up some lively discussion as to possible solutions, I thought i'd point out a few of the more obvious hurdles ...

sdliger23 replied 1 month, 3 weeks ago
Why dont we just make a treason office making players able to switch nations for like 1 mil??

Ulot replied 1 month, 3 weeks ago
Quote: Originally Posted by macer123 That's a great idea too, there really is no excuse now with open and leagalized cross-teaming. I have to admit, it's not as bad as I thought it would be and has little to no impact on daily RVR. I'd love to be able to switch nations at will at the start of a map on a few of my toons. It'd be fun,...

Patrick Kell replied 1 month, 3 weeks ago
I love it when people who are the biggest culprits in driving away players in their nation come forward with plans to address low populations

nijis replied 1 month, 3 weeks ago
It's a good idea. Another way might be to give nations useful but finite resources (ie, port governances, or a national cash subsidy from the home nation), for which there is less competition from less populated nations on less populated servers.

Lone Ghost replied 1 month, 3 weeks ago
Quote: Originally Posted by Patrick Kell I love it when people who are the biggest culprits in driving away players in their nation come forward with plans to address low populations Wait . . . When did you post anything about helping populations? I love it when people who are the biggest noobs and ...

Jean Gris replied 1 month, 3 weeks ago
Or FLS can just continue to ignore the low populations and do nothing because closing more servers is apparently worse than giving the remaining players some population density. They could go either way ... OH WAI

Gwydion Thrannas replied 1 month, 2 weeks ago
The idea could help a little but it still comes down to personal preference. For me I simply have no interest in playing French or Spanish characters. Nothing about those nations appeals to me. I play the Brits one Blackbeard and the Pirates on Defiant as those are the nations that I'm interested in and I think a lot of other people feel the same way. Something has to draw people to ...

AMZERO7 replied 1 month, 2 weeks ago
Merge Servers will work. example: lets say server A has 100 players server B has 50 players. OK which server needs help? I would say server B so what you do is close server B and move the players to server A. What this dose is puts more players on server A allowing for more PvP and carebearin. Its a simple fix.

 

Top contributing authors

Name
Posts
MrTheOx
2
user's latest post:
An idea on how to handle low...
Published (2009-11-09 12:52:00)
If server merges do happen again, it will be after Power and Prestige. In terms of marketing closing servers is bad for business. Once you announce a server close, the MMO bloggers and the websites start doing articles about your games inevitable demise. This makes people apprehensive to create accounts or continue to sub, what's the point in paying if the game isn't going to be around? Further, driving down your games population in...
MrSardonicus
2
user's latest post:
An idea on how to handle low...
Published (2009-11-09 11:37:00)
Quote: Originally Posted by Patrick Kell I love it when people who are the biggest culprits in driving away players in their nation come forward with plans to address low populations Noobikins...sweetheart, get a grip on yourself (oh wait...you already have one)...Ghost only has half the question, heres the other half...When have you posted anything to help anyone ever? Quote: Originally Posted by Lone Ghost Wait . . . When did you post...
sdliger23
1
user's latest post:
An idea on how to handle low...
Published (2009-10-30 16:09:00)
Why dont we just make a treason office making players able to switch nations for like 1 mil??
Jean Gris
1
user's latest post:
An idea on how to handle low...
Published (2009-10-31 18:15:00)
Or FLS can just continue to ignore the low populations and do nothing because closing more servers is apparently worse than giving the remaining players some population density. They could go either way ... OH WAI
nijis
1
user's latest post:
An idea on how to handle low...
Published (2009-10-31 11:38:00)
It's a good idea. Another way might be to give nations useful but finite resources (ie, port governances, or a national cash subsidy from the home nation), for which there is less competition from less populated nations on less populated servers.
co0lwh1p
1
user's latest post:
An idea on how to handle low...
Published (2009-10-30 09:45:00)
I think the OPs idea is actually a pretty creative way of tackling the problem, granted it still needs some polish, the devils in the details as they say..but I mean just the general concept is pretty exciting in my humble opinion. To play devil's advocate here, and hopefully spark up some lively discussion as to possible solutions, I thought i'd point out a few of the more obvious hurdles to this. Example 1. Someone buys the game,...
Patrick Kell
1
user's latest post:
An idea on how to handle low...
Published (2009-10-31 11:09:00)
I love it when people who are the biggest culprits in driving away players in their nation come forward with plans to address low populations
macer123
1
user's latest post:
An idea on how to handle low...
Published (2009-10-30 09:02:00)
That's a great idea too, there really is no excuse now with open and leagalized cross-teaming. I have to admit, it's not as bad as I thought it would be and has little to no impact on daily RVR. I'd love to be able to switch nations at will at the start of a map on a few of my toons. It'd be fun, probably would be a lot less butthurt people after a few maps. It'd almost be like pickup games of basketball. :P
Ulot
1
user's latest post:
An idea on how to handle low...
Published (2009-10-30 17:05:00)
Quote: Originally Posted by macer123 That's a great idea too, there really is no excuse now with open and leagalized cross-teaming. I have to admit, it's not as bad as I thought it would be and has little to no impact on daily RVR. I'd love to be able to switch nations at will at the start of a map on a few of my toons. It'd be fun, probably would be a lot less butthurt people after a few maps. It'd almost be like...
Lone Ghost
1
user's latest post:
An idea on how to handle low...
Published (2009-10-31 13:38:00)
Quote: Originally Posted by Patrick Kell I love it when people who are the biggest culprits in driving away players in their nation come forward with plans to address low populations Wait . . . When did you post anything about helping populations? I love it when people who are the biggest noobs and loud mouths that drive people away from there nation come forward with plans to fail troll on others who are trying to help the game.

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