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Flash Lite - Classes or timeline? | Thread profile

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Title: Flash Lite - Classes or timeline?
Site: Nokia Developer Discussion Boards  Nokia Developer Discussion Boards - site profile
Forum: Flash Lite  Flash Lite - forum profile
Total authors: 4 authors
Total thread posts: 7 posts
Thread activity: no new posts during last week
Domain info for: nokia.com

Thread posts in Flash Lite - Classes or timeline?:

1. 
Started 7 months, 1 week ago (2008-03-10 12:09:00)  by markadoherty
Quote: Originally Posted by jt_01 Yeah sorry. I don't think I am being clear. Essentially I can develop an application that is entirely class based with only 1 frame to call the initialization of the classes within the movie. So for example I could have 3 classes: Class 1:Initialise class- loads the some core variables then ...
Size: 2,305 bytes
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2. 
Started 3 months, 3 weeks ago (2008-06-20 00:23:00)  by bytesm
Hi all, from my personal experience I can say that if I'm working to simple project I generally try to avoid an extensive use of classes... Anyway for certain project it's impossible to work only on the timeline. Just remember that using, for example, complex design patterns will moslty result in affecting a lot performances. I think that the developer should (or try to!) chose ...
Size: 546 bytes
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3. 
Started 3 months, 3 weeks ago (2008-06-20 07:46:00)  by bigN
Quote: Originally Posted by markadoherty Hi, Flash Lite does not current have any components, the shurikencomponents sound good and they have been well constructed. Mark Sorry for silly question... you mean that components provided in Flash CS3 toolbar .... combobox, datagrid etc. are not supposed to be ...
Size: 1,158 bytes
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4. 
Started 3 months, 2 weeks ago (2008-07-02 07:33:00)  by bigN
Quote: Originally Posted by bigN Sorry for silly question... you mean that components provided in Flash CS3 toolbar .... combobox, datagrid etc. are not supposed to be used in Flash Lite apps?.... By the way, I removed all but one xml connections from my application and left only 1 combobox which shows the results... and performance ...
Size: 1,319 bytes
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5. 
Started 3 months, 2 weeks ago (2008-07-02 11:50:00)  by chall3ng3r
You can create your own libraries of components and use them in every project. It is really easy to make a library, and add components to it, and you can then even customize the component in every project. Check out http://wiki.forum.nokia.com/index.ph...Developers_ Kit This could be a starting liblary for you // chall3ng3r //
Size: 656 bytes
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6. 
Started 3 months, 1 week ago (2008-07-03 15:03:00)  by markadoherty
Hi BigN, Flash Lite can run the components, the problem is the memory consumption. These components were designed for the desktop. Mobile developers generally build their own due to the varying device types it is quite difficult to produce a single solution. I would not be surprised if this player is running badly, it is not Adobe software and the device has not be certified by Adobe...
Size: 599 bytes
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7. 
Started 3 months, 1 week ago (2008-07-04 08:20:00)  by bigN
Quote: Originally Posted by markadoherty Hi BigN, Flash Lite can run the components, the problem is the memory consumption. These components were designed for the desktop. Mobile developers generally build their own due to the varying device types it is quite difficult to produce a single solution. I would not be surprised...
Size: 1,724 bytes
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Top contributing authors for Flash Lite - Classes or timeline?

Name Posts
bigN 3
markadoherty 2
bytesm 1
chall3ng3r 1