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Reduce lag in flash games. | Thread profile

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Title: Reduce lag in flash games.
Site: Kirupa Forum  Kirupa Forum - site profile
Forum: Flash 8  Flash 8 - forum profile
Total authors: 3 authors
Total thread posts: 4 posts
Thread activity: no new posts during last week
Domain info for: kirupa.com

Thread posts in Reduce lag in flash games.:

1. 
Started 2 years, 10 months ago (2006-02-04 19:04:00)  by mikiekwoods
I posted this here because it is more on the graphical side of game design. I recently created a game called PandaAttack. It was okay, everything worked well. However when I tried adding more features, it lagged. So I had to take them out. The question is, what are some techniques to reduce lag on a game? (or any flash movie in general)
Size: 340 bytes
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2. 
Started 2 years, 10 months ago (2006-02-05 02:02:00)  by bombsledder
well i suggest oop if you not already using it classes being able to create new objects and delete them is the best way i can think of it when ever you say thisfor example Code: test=new Array() when your done with you would say Code: delete test; flash doesnt really have any memory related functions so when you think of it the more memory you have the better, so its better to dynamically...
Size: 989 bytes
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3. 
Started 2 years, 9 months ago (2006-02-08 15:45:00)  by mikiekwoods
Hey, thanks for the reply, but I can't see your codes!
Size: 54 bytes
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4. 
Started 2 years, 9 months ago (2006-02-09 02:33:00)  by ElectricGrandpa
Make sure you have as little code running in "onEnterFrame" functions as possible. Make all offscreen movieclips invisible, and delete movieclips that aren't going to be used anymore... Don't use semitransparency(eg: "_alpha = 66"), or use as little as you can manage. Don't use a bunch of movieclips if the same task could be completed with fewer. Made-up-but-probaby-true fact of the day: 99% ...
Size: 452 bytes
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Top contributing authors for Reduce lag in flash games.

Name
Posts
mikiekwoods
2
user's latest post:
Reduce lag in flash games.
Published (2006-02-08 15:45:00)
Hey, thanks for the reply, but I can't see your codes!
bombsledder
1
user's latest post:
Reduce lag in flash games.
Published (2006-02-05 02:02:00)
well i suggest oop if you not already using it classes being able to create new objects and delete them is the best way i can think of it when ever you say thisfor example Code: test=new Array() when your done with you would say Code: delete test; flash doesnt really have any memory related functions so when you think of it the more memory you have the better, so its better to dynamically create objects on the run such as iterators etc... not...
ElectricGrandpa
1
user's latest post:
Reduce lag in flash games.
Published (2006-02-09 02:33:00)
Make sure you have as little code running in "onEnterFrame" functions as possible. Make all offscreen movieclips invisible, and delete movieclips that aren't going to be used anymore... Don't use semitransparency(eg: "_alpha = 66"), or use as little as you can manage. Don't use a bunch of movieclips if the same task could be completed with fewer. Made-up-but-probaby-true fact of the day: 99% of slowdowns in...