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Papervision 2.0 reaally slow?? | Thread profile

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Title: Papervision 2.0 reaally slow??
Site: Kirupa Forum  Kirupa Forum - site profile
Forum: ActionScript 3.0  ActionScript 3.0 - forum profile
Total authors: 7 authors
Total thread posts: 9 posts
Thread activity: no new posts during last week
Domain info for: kirupa.com

Thread posts in Papervision 2.0 reaally slow??:

1. 
Started 3 months, 1 week ago (2008-07-02 17:56:00)  by Ayman
anybody?
Size: 47 bytes
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2. 
Started 3 months, 1 week ago (2008-07-02 18:05:00)  by Pier25
how many fps are you getting? I'm uing away3d instead of papervision but I don't think moving the camera instead of the object will give you less calculations... Maybe you're putting too many polygons on those cubes?
Size: 285 bytes
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3. 
Started 3 months, 1 week ago (2008-07-02 18:59:00)  by Anogar
There's so many things that contribute to performance, you really need to post your code.
Size: 128 bytes
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4. 
Started 3 months ago (2008-07-03 07:40:00)  by Ayman
Thanks Guys for willing to help. Here is my code. Note that I have skipped all the imports, just to save some room. Code: var viewport:Viewport3D = new Viewport3D(0, 0, true, true); container.addChild(viewport); var renderer:BasicRenderEngine = new BasicRenderEngine(); var scene:Scene3D = new Scene3D(); var camera:Camera3D = new Camera3D(); camera.zoom = 11;...
Size: 3,126 bytes
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5. 
Started 3 months ago (2008-07-03 20:59:00)  by nikefido
a) you are putting an ENTER_FRAME event on on object you never use (rotator) - you can just as easily add it to stage b) You aren't data typing your variables which causes slower performance (var cube:Cube = new Cube(...)) c) you are rotating book, and not the individual cubes - you want that, correct? d) you are assigning book.rotationY and book.rotationX twice on each enter_frame - why not ...
Size: 947 bytes
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6. 
Started 3 months ago (2008-07-03 21:26:00)  by TheCanadian
Quote: Originally Posted by nikefido f) You create 'faces' as an object but then use it like an array (this might not necessarily decrease performance) If anything that would increase performance.
Size: 780 bytes
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7. 
Started 1 month, 3 weeks ago (2008-08-14 15:24:00)  by Hooligan123
hey did you ever figure out how to speed up the frame rate for the 3d display object with alpha'd materials?
Size: 147 bytes
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8. 
Started 1 month, 3 weeks ago (2008-08-17 07:16:00)  by Ayman
Don't let them be "animated" .. make them static. It increased performance dramatically
Size: 136 bytes
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9. 
Started 1 month, 1 week ago (2008-08-26 00:46:00)  by LordMoyne
It looks like you are calling renderer.renderScene() twice. You only call this once per frame. Perform you rotations first and then call it once you are done moving everything.
Size: 215 bytes
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Top contributing authors for Papervision 2.0 reaally slow??

Name Posts
Ayman 3
Pier25 1
Anogar 1
nikefido 1
TheCanadian 1
Hooligan123 1
LordMoyne 1