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More site info...
www.shrapnelgames.com - www.shrapnelgames.com | Site profile
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Site profile page for http://www.shrapnelgames.com.
This report page has aggregated and summarized the online discussions from the Message Board located at http://www.shrapnelgames.com.
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1) Top 10 Active Forums during Last Week
2) Top 10 Site Forums
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4) Hot Threads for Last Week
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Posting activity table on www.shrapnelgames.com:
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3 Months
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Threads:
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332
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1,170
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3,520
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Post:
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1,374
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4,702
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15,539
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Rating - The position measured by activity among all forum sites tracked by BoardReader.
If rating is 10 there are 9 forum sites which have higher activity.
Posts - Number of posts on forum site during last 7 days.
Threads - Number of threads on forum site active during last 7 days.
Authors - Number of authors which contributed to the site within last 7 days.
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www.shrapnelgames.com posting activity graph:
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http://www.shrapnelgames.com Alexa graph:
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Top authors on www.shrapnelgames.com during last week:
user's latest post:
Brainstorm - Page 2 - .com.unity...
Published (2009-11-30 17:49:00)
Ok, i found the way for "random" affliction: 2 weapons, same name different afflictions. code done, just need sprite, this lead me to: a) there is in this game a dual wielding human bare chested? b) how the heck can i make them only recruitable on coastal province? i tried #copystats from the reef dweller, but then i have to use #clear to remove armor/darkvision/poison armor c)where i can found weapons sprite? i need the...
user's latest post:
Some questions regarding the game
Published (2009-11-30 16:38:00)
From the Game guide CD-Extended features tab OP-FIRE FILTERING section Quote: A unit has TWO op-fire hexes! 1) the normal circle based on unit's position 2) an OVERWATCH hex which is displaced elsewhere and can have separated filtering . If these overlap the regular (#1) opfire will have priority. The lower numbers apply to 1) Don
user's latest post:
Dramatica - A Very Dramatic...
Published (2009-11-29 12:53:00)
Holy s'it! I figured it out. The bug was because of the nation number, which made the server think that it was a different nation mod entirely. I tested it and was able to send out a pretender for Dwarfs fine. However, I had to make a new .dm file in order to change the nation number. It is downloadable in this post. Also it is possible that someone made a pretender based on the accidentally available Monolith and Alchemist made available...
user's latest post:
Mod Nosophoros - The Vampire...
Published (2009-11-28 15:45:00)
Thilock_Dominus: I was thinking today that, considering how professional looking your OP is, the only things this Mod seems to lack are "concept art" (as in, detailed drawings of what the sprites are intended to represent), and a soundtrack/mixtape (violin music?). Also, I was wondering why the Vamp Nobles get Fire on their greatswords? Cold would seem more appropriate (these guys seem to be somewhat cold-oriented), unless the Nobles...
user's latest post:
Sign of the Hammer - A Warhammer...
Published (2009-11-28 17:42:00)
Well, seeing as how this seems to be over, I'll post my thoughts on Skaven and Brettonia now. Skaven: First, I like the feel and theme a lot. This is a beautiful mod. Also, I managed to accomplish my main goal for the game: not be the first to die. That said though, the early game is just incredibly weak. Your troops are just not good enough to carry you, particularly on a NI map where you can't hire any arrow catcher indies. Anyone...
user's latest post:
Re: Modding shortlist
Published (2009-11-29 19:11:00)
Yes you can make changes in mid game. And as for disabling nations I would prefer they fix the commands they already have for that. Not that I think any major changes are going to occur in Dom3 now, but I would be more interested in your idea if you added a timer factor to it. How about... #enable 0 (off) #enable -10 (enable up to turn 10) #enable 20- (enable at turn 20 and thereafter) #enable 5-10 (enable at turn 5 thru turn 10) and a...
user's latest post:
USA Bradleys
Published (2009-11-27 20:58:00)
Firstly sorry this is sketchy but I am off There seem discrepencies for units with same name if buy in diffrent formations. Realise ground speed changes dependant on version but some have amphib capabilty while others dont depending on formation. Also cant remember if 2 or 3 think 3A3 the + version loses speed assume to extra armour but that was the only diffrence I could see. Sorry its so vague. Also while think about Russian BMP Support Co...
user's latest post:
[Suggestion] Regarding Linux...
Published (2009-11-29 12:22:00)
Quote: Originally Posted by Gandalf Parker Part of it might be that while the development is done on Ubuntu, its a personal desktop setup. Altho I do wish there was more of a shared server recognition to parts of the Dom3 linux install. Primarily in the saving of the serial key file. Like writing the serial key in the installation window? Or had you a text based installer in mind for CLI based servers?
user's latest post:
FastBlitz - Running - Page 5 -...
Published (2009-11-30 03:35:00)
Well, I'm out first. I suppose that isn't too surprising as the only nation that didn't get a corner. Also, Ashdod really suffers under 300% gold/resources - i just couldn't build enough units to deal with Abysia's cheaper but still quite good troops. No way I can beat 10:1 odds against them. So yes, I could have a handful more sacreds than usual - but not enough more to matter. (If I were fighting BL only, sure, but...
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Top 10 active forums on www.shrapnelgames.com during last week:
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Top 10 forums on www.shrapnelgames.com:
Dominions 3: The Awakening
- 17,372 posts
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Multiplayer and AARs
- 17,056 posts
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Scenarios, Maps and Mods
- 6,253 posts
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WinSPMBT
- 4,125 posts
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WinSPWW2
- 3,449 posts
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TO&Es
- 1,641 posts
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Campaigns, Scenarios & Maps
- 1,178 posts
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TO&Es
- 1,055 posts
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Campaigns, Scenarios & Maps
- 786 posts
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Scenarios and Mods
- 589 posts
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Latest active threads on www.shrapnelgames.com:
Started 6 months, 2 weeks ago (2009-05-21 23:38:00)
by Lavaere
I'm in for a new game.
Helheim, Oceania, Yomi
Started 3 months ago (2009-08-31 09:41:00)
by rdonj
This is a somewhat experimental game, using the settings I outlined in the first post of this thread . Refer to this page as necessary.
Settings:
Age - QM has suggested MA, this seems a decent starting point. Any era should work though.
Map - The map will be around 15 provinces per player, maybe a little more. Pre-set starts, a new map may have to be made for the game. We'll see....
Started 3 months, 2 weeks ago (2009-08-13 13:55:00)
by Valerius Second Lieutenant
This game will make some changes to (hopefully) eliminate some aspects of the end game I don't find interesting (race for the Chalice/Tarts, clam hoarding). My aim is to reward players who fight and win wars and penalize turtlers.
It will use CBM 1.5 with the following changes:
1) No hoarding. This means no gem generators (clams, fetishes and blood stones) and no items/units that autospawn ...
Started 6 days, 1 hour ago (2009-11-26 08:29:00)
by ghoul31 Corporal
You can basically enslave the entire enemies army.
In a game I was in, on turn 23, the guy had 40 astral mages casting enslave on me. I had 50 guys, with 14 magic resist, but they all were enslaved before I could touch him.
And soul slay is even easier to get. Its only a level 5 spell.
And then there is control, to enslave the mindless units.
And of course, master enslave, ...
Started 4 days, 18 hours ago (2009-11-27 15:38:00)
by Redeyes
Thanks a lot vfb, that's really cool.
I never knew there was so many interesting population types, I don't think I have seen even half of these.
Does anyone have some exact numbers on their rarity?
I'm starting to get quite curious...
I don't recall the manual giving any exact information.
Are some of these restricted to certain ages? I couldn't see a wailing lady appearing the EA.
Started 2 days, 14 hours ago (2009-11-29 19:23:00)
by Frozen Lama
marignon sure doesn't need help.
how about oceania or man?
Started 3 weeks, 4 days ago (2009-11-07 00:56:00)
by Scarmiglione
Any undead or demon priest can reanimate undead, so any nation that has those, such as Lanka, can reanimate. You can also make a demon or undead unit your prophet. there are some summoned units, like mound fiends, that can reanimate. Pangaea Carrion Lords and Ladies can reanimate unique undead. one of the Sauromatian heroes can reanimate undead parthalonians. Probably more I'm overlooking.
Started 19 hours, 58 minutes ago (2009-12-01 13:45:00)
by Thilock_Dominus
Code:
[url =www.blahblah.com]Alternative name for link[/url]
without the space between url and =
Image link:
Code:
[url =www.blahblah.com][img ]www.blah.com/blah.png[/img][/url]
Started 3 days, 20 hours ago (2009-11-28 13:35:00)
by Quitti
Yep, at least not responding to emails. Web interface works fine though. It
seemed to have gone down around 12:00 GMT today.
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Hot threads for last week on www.shrapnelgames.com:
Started 1 week, 3 days ago (2009-11-21 15:56:00)
by Quitti
So, another game. Newbies are encouraged to join, you'll only learn by playing
Aiming for 15+ players, preferably 18-19 with both Atlantis and R'lyeh. If we see enough signups, we can go up to all 21 nations-game. Nations are served with first come - first served basis. You might as well roleplay your nation if you want to, but you don't have to.
Settings:
Mods: CBM 1.6 , ...
Started 6 days, 1 hour ago (2009-11-26 08:29:00)
by ghoul31 Corporal
You can basically enslave the entire enemies army.
In a game I was in, on turn 23, the guy had 40 astral mages casting enslave on me. I had 50 guys, with 14 magic resist, but they all were enslaved before I could touch him.
And soul slay is even easier to get. Its only a level 5 spell.
And then there is control, to enslave the mindless units.
And of course, master enslave, ...
Started 1 month, 1 week ago (2009-10-25 22:59:00)
by Fantomen
I might not be newbie enough anymore, but if I´m welcome I´d like to play
Agartha.
Started 1 week, 4 days ago (2009-11-21 06:44:00)
by Burnsaber
Allrighty, now that Tourmaline ended, I have time for one more game. My newest nation mod, Dwarfs, is also in need of a MP test.
Nation selection is quite free, but one player must play the Dwarf nation (it's the reason I made this game, after all). I'll play it if no one else wants to, but it'd bring a lot more objective opinion if someone else played it. Other mod nations can be selected ...
Started 3 months ago (2009-08-31 09:41:00)
by rdonj
This is a somewhat experimental game, using the settings I outlined in the first post of this thread . Refer to this page as necessary.
Settings:
Age - QM has suggested MA, this seems a decent starting point. Any era should work though.
Map - The map will be around 15 provinces per player, maybe a little more. Pre-set starts, a new map may have to be made for the game. We'll see....
Started 1 week, 2 days ago (2009-11-22 21:32:00)
by Quitti
Started 3 weeks, 1 day ago (2009-11-10 07:24:00)
by Yskonyn
This is the starting point of a newbie game about to start.
All people interested in joining are, of course, welcome.
It's the first time I am doing this and that's the reason why I don't join a game already running. The idea is to start a newbie game with at least a few newbies from scratch. It's a learning process so all goes at a relaxed pace and before we start we should discuss game ...
Started 2 months, 2 weeks ago (2009-09-16 05:35:00)
by WraithLord
Hi,
Map Sharivar (Sombre ver. 1): "A beautiful Dom2 map by Sandra resized and updated by Sombre for Dom3 usage, with considerable help from lch. Shahrivar is a persian month that ends summer and opens autumn. Its name means Tempting Territory. There are a number of pre-discovered magic sites on the map, usually indicated graphically. There is room for only one underwater nation, so going for...
Started 3 weeks, 4 days ago (2009-11-06 15:02:00)
by chrispedersen
Age:Multi-age
Frequency:40
Research: Std.
Mods:...Single Age, Balance & CBM 1.41 are combined in the attached BalanceGame mod. See: http://forum.shrapnelgames.com/showthread.php?t=43 566 for notes.
Map: Parganos 8+1; See below
Banned: Hinnom, Ashdod. Bogus Orders, Lab-filling.
GoodPlayerPledge: Yes please.
Changes done by the Balance Mod:
1. Most path boosters are more ...
Started 1 week, 3 days ago (2009-11-22 06:11:00)
by Mobhack
Quote:
Originally Posted by Pazam
I've been playing WINSPMBT for quite a while, and all of a sudden when I am in full screen mode the image is distorted. I tried reinstalling the game but nothing changed. Is there an eay fix for this?
1) What has changed on your machine. Any new programs installed, like the Avast...
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