Started 1 month, 1 week ago (2009-10-15 01:43:00)
by caps
Hi cegee, I'm having the same problem. I was wondering too if anybody else was having this problem and if this can be resolved or at least optimized like you said. I too understand that this is a problem since it seems like the application has crashed... I hope we can get some answer for this because it indeed gives the impression of
malfunction, and this is very bad not only for the ...
Started 1 month, 1 week ago (2009-10-14 09:46:00)
by mohoyoyo
post a simple cmo with your copy
dependencies to have a look of it if you want. best regards moho
Started 1 month, 2 weeks ago (2009-10-07 13:03:00)
by Cromfel
For the love of god, please dont change the actual FUNCTIONS of the forums to some hippie crap that is plain unusable. Dont fix it if it aint broken,
dont mess with the core functionalities fo the forums. Usability > Blingbling !!! Other than that warm welcome to the new forums <3
Started 1 month, 2 weeks ago (2009-10-08 16:40:00)
by KoichiSenada
Yeah, great,
Dassault Systemes cares about the Swapmeet! That really makes me feel good, since that means they care about Virtools. Great news!!!
Started 3 months, 2 weeks ago (2009-08-06 13:26:00)
by OMS
Started 1 month, 2 weeks ago (2009-10-09 11:39:00)
by Patrick Hogenboom
I never used the
virtools VR pack for reading inertiacube data. I wrote my own manager plugin, it was pretty simple with their sdk. Manager constructor : init trackers with ISD_OpenAllTrackers() Manager destructor : close trackers with ISD_CloseTracker() PreProcess : read tracker data into member variables with ISD_GetTrackingData() Add some bb's to deliver it to the schematic.
Started 1 month, 1 week ago (2009-10-14 17:28:00)
by Vsai
Depending on what you're trying to do, you could just add in a check on an attribute in the players game loop, (same approach was used for the Quit attribute in the older players)
Started 1 month, 1 week ago (2009-10-13 08:22:00)
by xaebhal
If you're using Virtools 4.1 or lower, you must export each blendshape target as a separate mesh, and then in Virtools use either [Mesh Morpher] or [Multi Mesh Morpher]. In Virtools 5.0, I think the new
exporter should let you export blendshape directly from maya and use them as blendshape inside Virtools via the new morphing system. Be sure to use the latest Maya Exporter source : viewtopic...
Started 7 months ago (2009-04-22 07:58:00)
by Dom
I am using the PC version and and I am not sure what you mean with slow editor but maybe thats because my machine is a 1-year old quad. Do you have a
dual-screen setup? If so, make sure that unity is only on the primary display as it uses 3d for all their editor windows too afaik. That the unity's runtime may feel slower is nothing new (also the webplayer content is capped to 40 FPS btw), we ...