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The Helper Forums - www.thehelper.net | Site profile

Site profile page for http://www.thehelper.net. This report page has aggregated and summarized the online discussions from the Message Board located at http://www.thehelper.net. This site profile page outlines general site statistics such as: Users Activity, Site Activity, Site Rank, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional site profile information for http://www.thehelper.net is also shown in the following divisions:

1) Top 10 Active Forums during Last Week
2) Top 10 Site Forums
3) Latest Active Threads
4) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a site's popularity and/or exact posting volumes at any given reporting period.

Title: The Helper Forums - http://www.thehelper.net The Helper Forums
Url: http://www.thehelper.net
Users activity: 4 posts per thread
site activity: 1,182 active threads during last week
Site rank: 1,863 (go to rank page)
Domain info for: thehelper.net
 

Posting activity table on The Helper Forums:

  Week Month 3 Months
Threads: 1,182 3,386 9,227
Post: 4,522 13,107 34,291
 

Authority Badge:

The Helper Forums | Forum Authority Badge

The Helper Forums posting activity graph:

Posts by:  day  week  month 
 

http://www.thehelper.net Alexa graph:

Top authors on The Helper Forums during last week:

Name
Posts
Jesus4Lyf
131
user's latest post:
[System] SpellStruct - Page 2 -...
Published (2009-11-22 23:10:00)
That would be a static integer on the parent type, making this fail. Each spell would write to the same global variable. It is possible to get around this, however, by moving it to the child structs with the module... I'm not really sure if it is worth it. Do you know you can change the ability that a struct type is for during the game? Would cause this feature to break slightly (even though it is undocumented as I am not totally sure how...
Tru_Power22
91
user's latest post:
Failed Exam Answers
Published (2009-11-22 23:19:00)
Best answer ever.
Laiev
77
user's latest post:
Removing Locust from a unit
Published (2009-11-22 18:12:00)
Quote: Originally Posted by Avaleirra Could I see a trigger please Sure Trigger: Unselect Actions Selection - Clear selection for (Owner of (Triggering unit)) Trigger: Pause/Unpause Actions Unit - Pause (Triggering unit) Unit - Unpause (Triggering unit)
Avaleirra
70
user's latest post:
Push to Shove
Published (2009-11-22 23:04:00)
I also enjoyed reading this poem . Good job Ninva.
avalya
65
user's latest post:
Custom Critical Strike crashes...
Published (2009-11-22 01:32:00)
Yeah, turning the trigger on and off OR using a boolean that needs to be false for the trigger to run in the first place (Condition) and before the dealing damage action, put a variable that changes the boolean from false to true, making the trigger not run when you deal the damage then set it back to false once the damage was dealt.
LearningCode
65
user's latest post:
Script Error, but no script...
Published (2009-11-22 10:12:00)
Vers switch to 1.23, Then patch upwards from there, yes, should work if the problem was wvs's fault. Looks like it wasn't =P It might be your triggering itself =x
ToolTipError
60
user's latest post:
Extinction - Page 3 - The Helper...
Published (2009-11-22 19:42:00)
Okay, well, that's fine, I can't wait! I created my XFire account, it's tooltiptucker. I'll go through the thread and add you all.
Moridin
58
user's latest post:
I got problem whit a spell
Published (2009-11-22 09:15:00)
Double posting/ bumping a thread is restricted to once per day per thread. Please ensure you follow the rules of this forum. Also, people on the helper are normal people who might be busy / be in a different time zone. If you expected someone to answer within an hour then too bad. Rules and Regulations of this forum
Weep
54
user's latest post:
floating text with damage to...
Published (2009-11-22 05:17:00)
Trigger: [...] Set PlayerGroupVar = (Player group((Owner of (Triggering unit)))) Floating Text - Hide (Last created floating text) for (All players) Floating Text - Show (Last created floating text) for PlayerGroupVar Custom script: call DestroyForce(udg_PlayerGroupVar)
ElderKingpin
53
user's latest post:
Pivot - Page 2 - The Helper Forums
Published (2009-11-22 21:08:00)
ok. so. some clown. decided to CHALLENGE ME? to a pivot battle. and i thought "why not!" so. this is pretty much the rough copy where i worked mostly on ball physics. have fun. Stick figure: Steel leg
 

Top 10 active forums on The Helper Forums during last week:

World Editor - 1,053 new posts World Editor - forum profile
JASS Help - 229 new posts JASS Help - forum profile
Tutorials and Resources - 147 new posts Tutorials and Resources - forum profile
Headline News - 121 new posts Headline News - forum profile
Members Projects - 117 new posts Members Projects - forum profile
General Discussion - 117 new posts General Discussion - forum profile
General Tech Help - 71 new posts General Tech Help - forum profile
Webmaster General Help - 41 new posts Webmaster General Help - forum profile
Humor - 39 new posts Humor - forum profile
Graveyard - 37 new posts Graveyard - forum profile
 

Top 10 forums on The Helper Forums:

World Editor - 51,601 posts World Editor - forum profile
JASS Help - 25,337 posts JASS Help - forum profile
Members Projects - 14,904 posts Members Projects - forum profile
Headline News - 14,768 posts Headline News - forum profile
General Discussion - 14,250 posts General Discussion - forum profile
Tutorials and Resources - 13,278 posts Tutorials and Resources - forum profile
The Graphics Zone - 9,984 posts The Graphics Zone - forum profile
General Tech Help - 8,547 posts General Tech Help - forum profile
Games - 5,857 posts Games - forum profile
Humor - 4,880 posts Humor - forum profile

Latest active threads on The Helper Forums:

The Helper Forums
Started 6 days ago (2009-11-22 02:12:00)  by Ninva
I use Google Books a lot . I love public domain.
Forum:  General Discussion General Discussion - forum profile
Thread:  Show this thread (12 posts) Thread info: Nerd time two 2: GOOGLE OS!!! Size: 154 bytes
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The Helper Forums
Started 5 days, 14 hours ago (2009-11-22 11:13:00)  by Romek
...Try all three, and drink whichever you like most.
Forum:  General Discussion General Discussion - forum profile
Thread:  Show this thread (16 posts) Thread info: What type of coffee do you guys drink? Size: 52 bytes
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The Helper Forums
Started 5 days, 8 hours ago (2009-11-22 17:29:00)  by Romek
Papa Roach 'cause the rest suck.
Forum:  Music Music - forum profile
Thread:  Show this thread (4 posts) Thread info: Best of 2009 Size: 32 bytes
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The Helper Forums
Started 5 days, 2 hours ago (2009-11-22 23:33:00)  by Narks
very very cool
Forum:  Headline News Headline News - forum profile
Thread:  Show this thread (3 posts) Thread info: Star Trek-like replicator? Size: 14 bytes
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The Helper Forums
Started 1 week ago (2009-11-21 00:45:00)  by Tru_Power22
Wiimote thing is kind of old. Rubix thing is kind of neat.
Forum:  General Discussion General Discussion - forum profile
Thread:  Show this thread (6 posts) Thread info: Fun DIY Projects Size: 58 bytes
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The Helper Forums
Started 2 weeks ago (2009-11-13 22:24:00)  by azlier
You didn't post the King James version. "But I suffer not a woman to teach, nor to usurp authority over the man, but to be in silence."
Forum:  Humor Humor - forum profile
Thread:  Show this thread (52 posts) Thread info: The Bible is Sexist Size: 171 bytes
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The Helper Forums
Started 1 week ago (2009-11-20 07:30:00)  by Laiev
Don't know if make any change in effect but.. Trigger: ((((Matching unit) is A structure) Not equal to True) change to Trigger: ((((Matching unit) is A structure) Equal to False) Also you can remove all this if/then/else without problem.. Remove the Wait, better you create a periodic trigger which will run for some times and then you can remove/destroy units/...
Forum:  World Editor World Editor - forum profile
Thread:  Show this thread (13 posts) Thread info: Why this trigger aint working? Size: 878 bytes
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The Helper Forums
Started 1 week ago (2009-11-20 11:59:00)  by azlier
I can't see any of them.
Forum:  Humor Humor - forum profile
Thread:  Show this thread (15 posts) Thread info: Failed Exam Answers Size: 122 bytes
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Hot threads for last week on The Helper Forums:

Graveyard
Started 2 months, 3 weeks ago (2009-09-06 22:39:00)  by Jesus4Lyf
Indeed the enemy reads it. Who cares? It's futile anyway, if someone really wants to hack your map, and if its a script kiddie then they won't read this, or at least won't know how to use what's said.
Forum:  Graveyard Graveyard - forum profile
Thread:  Show this thread (46 posts) Thread info: [System] Anti-CheatPack System - Page 4 - The Helper Forums Size: 217 bytes
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World Editor
Started 6 days, 16 hours ago (2009-11-21 09:50:00)  by Komaqtion
Just remove all of these lines ! Trigger: Custom script: local interger udg_BashChance Custom script: local unit udg_Bash Trigger: Custom script: local unit udg_Bash They are not needed... Also, remove this line from both triggers at least: Trigger: Custom script: call RemoveUnit(udg_Bash) Also, are you sure that the dummy unit has ...
Forum:  World Editor World Editor - forum profile
Thread:  Show this thread (31 post) Thread info: Need help with custom Ability (WarStomp, but for tower's missile) Size: 1,113 bytes
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World Editor
Started 1 week, 1 day ago (2009-11-19 14:23:00)  by Laiev
I never play saga... but the 3ยช skill of Akasha (Queen of Pain in dota) is based on Fan of Knives without any EFFECT, CASTER etc, just with missel changed and the ultimate is based on crushing wave, or something like this with imported model (the giant sound wave)
Forum:  World Editor World Editor - forum profile
Thread:  Show this thread (27 posts) Thread info: how to do a sonic attack/editing fok impossible? Size: 282 bytes
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General Discussion
Started 1 week, 1 day ago (2009-11-19 20:18:00)  by New_U.S.
Ask her if shes pissed, if yes, apologize. Get her ## if possible
Forum:  General Discussion General Discussion - forum profile
Thread:  Show this thread (26 posts) Thread info: ok so there's this girl... Size: 192 bytes
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World Editor
Started 1 week, 1 day ago (2009-11-19 06:35:00)  by Laiev
easy... before the line "cause triggering unit to deals bla bla bla" create the line set X = units with 400 (example) range of TempUnit2 unit- pick every uni in X and do actions Cause triggering unit to deals XXXX to picked unit
Forum:  World Editor World Editor - forum profile
Thread:  Show this thread (26 posts) Thread info: Single target to AoE Size: 377 bytes
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World Editor
RE: Relax spell??? - 25 new posts
Started 6 days, 22 hours ago (2009-11-21 03:47:00)  by rongheng
Quote: Originally Posted by aki15 Hi everyone. I need to make Relax spell for my rpg... I need this when unit usses spell he will stop moving and he will get every1 second 5% of health and mana ?? And when he move Relax will stop??? try making a unit sleep in a spell and in the trigger when this spell is ...
Forum:  World Editor World Editor - forum profile
Thread:  Show this thread (25 posts) Thread info: Relax spell??? Size: 949 bytes
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The Writer's Corner
Started 6 days, 13 hours ago (2009-11-21 12:42:00)  by UndeadDragon
Just to note: My dice rolling script is back online, here . I realised it was down and spent a while searching for it on my computer
Forum:  The Writer's Corner The Writer's Corner - forum profile
Thread:  Show this thread (23 posts) Thread info: Extinction - Page 2 - The Helper Forums Size: 323 bytes
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World Editor
Started 1 week ago (2009-11-20 17:57:00)  by Laiev
You will need a Damage Detection System :x Trigger: Game - Display to (Owner of (Damage Source) the text: (Damage taken) <freehand, sorry>
Forum:  World Editor World Editor - forum profile
Thread:  Show this thread (23 posts) Thread info: floating text with damage dealt Size: 359 bytes
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World Editor
Started 1 month ago (2009-10-25 01:27:00)  by Joccaren
Quote: Originally Posted by Kittenbaby Here's the upload, Glenphir. Thanks for the help. Where is the trigger? How do you know it doesn't work when the trigger isn't there?
Forum:  World Editor World Editor - forum profile
Thread:  Show this thread (262 posts) Thread info: Request your GUI spells here! - Page 8 - The Helper Forums Size: 810 bytes
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Tutorials and Resources
RE: CommandParser - 22 new posts
Started 6 days, 7 hours ago (2009-11-21 18:52:00)  by Executor
Jass: private integer list_size ; method size ( ) - > integer { return list_size ; } Jass: readonly integer size Could this be faster? Anyway, nice idea and I like the []. syntax! +rep //Edit: for ex.: Jass: call Command [ "force" ] . register ( someFunction ) call Command [ "kill" ] . register ...
Forum:  Tutorials and Resources Tutorials and Resources - forum profile
Thread:  Show this thread (22 posts) Thread info: CommandParser Size: 2,146 bytes
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