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The Helper Forums - www.thehelper.net | Site profile
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Site profile page for http://www.thehelper.net.
This report page has aggregated and summarized the online discussions from the Message Board located at http://www.thehelper.net.
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2) Top 10 Site Forums
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Posting activity table on The Helper Forums:
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3 Months
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Threads:
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1,182
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3,386
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9,227
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Post:
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4,522
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13,107
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34,291
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Rating - The position measured by activity among all forum sites tracked by BoardReader.
If rating is 10 there are 9 forum sites which have higher activity.
Posts - Number of posts on forum site during last 7 days.
Threads - Number of threads on forum site active during last 7 days.
Authors - Number of authors which contributed to the site within last 7 days.
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The Helper Forums posting activity graph:
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http://www.thehelper.net Alexa graph:
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Top authors on The Helper Forums during last week:
user's latest post:
[System] SpellStruct - Page 2 -...
Published (2009-11-22 23:10:00)
That would be a static integer on the parent type, making this fail. Each spell would write to the same global variable. It is possible to get around this, however, by moving it to the child structs with the module... I'm not really sure if it is worth it. Do you know you can change the ability that a struct type is for during the game? Would cause this feature to break slightly (even though it is undocumented as I am not totally sure how...
user's latest post:
Removing Locust from a unit
Published (2009-11-22 18:12:00)
Quote: Originally Posted by Avaleirra Could I see a trigger please Sure Trigger: Unselect Actions Selection - Clear selection for (Owner of (Triggering unit)) Trigger: Pause/Unpause Actions Unit - Pause (Triggering unit) Unit - Unpause (Triggering unit)
user's latest post:
Push to Shove
Published (2009-11-22 23:04:00)
I also enjoyed reading this poem . Good job Ninva.
user's latest post:
Custom Critical Strike crashes...
Published (2009-11-22 01:32:00)
Yeah, turning the trigger on and off OR using a boolean that needs to be false for the trigger to run in the first place (Condition) and before the dealing damage action, put a variable that changes the boolean from false to true, making the trigger not run when you deal the damage then set it back to false once the damage was dealt.
user's latest post:
Script Error, but no script...
Published (2009-11-22 10:12:00)
Vers switch to 1.23, Then patch upwards from there, yes, should work if the problem was wvs's fault. Looks like it wasn't =P It might be your triggering itself =x
user's latest post:
Extinction - Page 3 - The Helper...
Published (2009-11-22 19:42:00)
Okay, well, that's fine, I can't wait! I created my XFire account, it's tooltiptucker. I'll go through the thread and add you all.
user's latest post:
I got problem whit a spell
Published (2009-11-22 09:15:00)
Double posting/ bumping a thread is restricted to once per day per thread. Please ensure you follow the rules of this forum. Also, people on the helper are normal people who might be busy / be in a different time zone. If you expected someone to answer within an hour then too bad. Rules and Regulations of this forum
user's latest post:
floating text with damage to...
Published (2009-11-22 05:17:00)
Trigger: [...] Set PlayerGroupVar = (Player group((Owner of (Triggering unit)))) Floating Text - Hide (Last created floating text) for (All players) Floating Text - Show (Last created floating text) for PlayerGroupVar Custom script: call DestroyForce(udg_PlayerGroupVar)
user's latest post:
Pivot - Page 2 - The Helper Forums
Published (2009-11-22 21:08:00)
ok. so. some clown. decided to CHALLENGE ME? to a pivot battle. and i thought "why not!" so. this is pretty much the rough copy where i worked mostly on ball physics. have fun. Stick figure: Steel leg
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Top 10 active forums on The Helper Forums during last week:
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Top 10 forums on The Helper Forums:
World Editor
- 51,601 posts
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JASS Help
- 25,337 posts
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Members Projects
- 14,904 posts
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Headline News
- 14,768 posts
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General Discussion
- 14,250 posts
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Tutorials and Resources
- 13,278 posts
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The Graphics Zone
- 9,984 posts
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General Tech Help
- 8,547 posts
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Games
- 5,857 posts
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Humor
- 4,880 posts
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Latest active threads on The Helper Forums:
Started 6 days ago (2009-11-22 02:12:00)
by Ninva
I use Google Books a lot . I love public domain.
Started 5 days, 14 hours ago (2009-11-22 11:13:00)
by Romek
...Try all three, and drink whichever you like most.
Started 5 days, 8 hours ago (2009-11-22 17:29:00)
by Romek
Papa Roach 'cause the rest suck.
Started 5 days, 2 hours ago (2009-11-22 23:33:00)
by Narks
Started 1 week ago (2009-11-21 00:45:00)
by Tru_Power22
Wiimote thing is kind of old. Rubix thing is kind of neat.
Started 2 weeks ago (2009-11-13 22:24:00)
by azlier
You didn't post the King James version.
"But I suffer not a woman to teach, nor to usurp authority over the man, but to be in silence."
Started 1 week ago (2009-11-20 07:30:00)
by Laiev
Don't know if make any change in effect but..
Trigger:
((((Matching unit) is A structure) Not equal to True)
change to
Trigger:
((((Matching unit) is A structure) Equal to False)
Also you can remove all this if/then/else without problem..
Remove the Wait, better you create a periodic trigger which will run for some times and then you can remove/destroy units/...
Started 1 week ago (2009-11-20 11:59:00)
by azlier
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Hot threads for last week on The Helper Forums:
Started 2 months, 3 weeks ago (2009-09-06 22:39:00)
by Jesus4Lyf
Indeed the enemy reads it. Who cares?
It's futile anyway, if someone really wants to hack your map, and if its a script kiddie then they won't read this, or at least won't know how to use what's said.
Started 6 days, 16 hours ago (2009-11-21 09:50:00)
by Komaqtion
Just remove all of these lines !
Trigger:
Custom script: local interger udg_BashChance
Custom script: local unit udg_Bash
Trigger:
Custom script: local unit udg_Bash
They are not needed...
Also, remove this line from both triggers at least:
Trigger:
Custom script: call RemoveUnit(udg_Bash)
Also, are you sure that the dummy unit has ...
Started 1 week, 1 day ago (2009-11-19 14:23:00)
by Laiev
I never play saga...
but the 3ยช skill of Akasha ( Queen of Pain in dota) is based on Fan of Knives without any EFFECT, CASTER etc, just with missel changed and the ultimate is based on crushing wave, or something like this with imported model (the giant sound wave)
Started 1 week, 1 day ago (2009-11-19 20:18:00)
by New_U.S.
Ask her if shes pissed, if yes, apologize.
Get her ## if possible
Started 1 week, 1 day ago (2009-11-19 06:35:00)
by Laiev
easy... before the line "cause triggering unit to deals bla bla bla" create the line
set X = units with 400 (example) range of TempUnit2
unit- pick every uni in X and do actions
Cause triggering unit to deals XXXX to picked unit
Started 6 days, 22 hours ago (2009-11-21 03:47:00)
by rongheng
Quote:
Originally Posted by aki15
Hi everyone.
I need to make Relax spell for my rpg...
I need this when unit usses spell he will stop moving and he will get every1 second 5% of health and mana ?? And when he move Relax will stop???
try making a unit sleep in a spell and in the trigger when this spell is ...
Started 6 days, 13 hours ago (2009-11-21 12:42:00)
by UndeadDragon
Just to note: My dice rolling script is back online, here . I realised it was down and spent a while searching for it on my computer
Started 1 week ago (2009-11-20 17:57:00)
by Laiev
You will need a Damage Detection System :x
Trigger:
Game - Display to (Owner of (Damage Source) the text: (Damage taken)
<freehand, sorry>
Started 1 month ago (2009-10-25 01:27:00)
by Joccaren
Quote:
Originally Posted by Kittenbaby
Here's the upload, Glenphir. Thanks for the help.
Where is the trigger?
How do you know it doesn't work when the trigger isn't there?
Started 6 days, 7 hours ago (2009-11-21 18:52:00)
by Executor
Jass:
private integer list_size ;
method size ( ) - > integer { return list_size ; }
Jass:
readonly integer size
Could this be faster?
Anyway, nice idea and I like the []. syntax! +rep
//Edit:
for ex.:
Jass:
call Command [ "force" ] . register ( someFunction )
call Command [ "kill" ] . register ...
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