Posts Topics Forums Images
Search videos from message boards Videos Search messages from microblogs Microblogs Search messages from imdb.com Imdb Search messages from yuku.com Yuku Search messages from lefora.com (free forums) Lefora
My account: Login | Sign Up
Loading... 

Steve Jackson Games Forums - forums.sjgames.com/index.php? | Site profile

Site profile page for http://forums.sjgames.com/index.php?. This report page has aggregated and summarized the online discussions from the Message Board located at http://forums.sjgames.com/index.php?. This site profile page outlines general site statistics such as: Users Activity, Site Activity, Site Rank, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional site profile information for http://forums.sjgames.com/index.php? is also shown in the following divisions:

1) Top 10 Active Forums during Last Week
2) Top 10 Site Forums
3) Latest Active Threads
4) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a site's popularity and/or exact posting volumes at any given reporting period.

Title: Steve Jackson Games Forums - http://forums.sjgames.com/index.php? Steve Jackson Games Forums
Url: http://forums.sjgames.com/index.php?
Users activity: 6 posts per thread
site activity: 811 active threads during last week
Site rank: 2,375 (go to rank page)
Domain info for: sjgames.com
 

Posting activity table on Steve Jackson Games Forums:

  Week Month 3 Months
Threads: 811 3,061 9,179
Post: 4,256 17,096 52,808
 

Authority Badge:

Steve Jackson Games Forums | Forum Authority Badge

Steve Jackson Games Forums posting activity graph:

Posts by:  day  week  month 
 

http://forums.sjgames.com/index.php? Alexa graph:

Top authors on Steve Jackson Games Forums during last week:

Name
Posts
Rocket Man
140
user's latest post:
INWO: Custom Cards - Page 5 -...
Published (2009-11-24 19:59:00)
Quote: Originally Posted by plasmoid Unfortunately, there is already a (useless) Red Scare card. But I liked it too. How about Red (State) Scare? ;) (Getting all those fine Midwesterners het up about socialists in high places.) For that matter, Fellow Travelers might work, too. (And if the old Red Scare card is really that useless, I suppose we could always choose to replace it.)
whswhs
95
user's latest post:
ACORN caught again! - Page 9 -...
Published (2009-11-24 23:26:00)
Quote: Originally Posted by Brett Not really, no. Many, perhaps most, families have always rented, and that is a very suitable arrangement under most circumstances. This might be related to one of the theorems of the comparative economics of nonindustrial societies: that you can have any two of the following three—free labor, free land, and landlords who live by renting the land they own. The American frontier had land that was fertile...
David Johnston2
91
user's latest post:
Convert Spell to Power
Published (2009-11-24 12:33:00)
Zombies under your control are Allies. Possibly Minions. Summonable with Accessibility if you can quickly raise one any time you have a corpse handy.
Phil C.
90
user's latest post:
[Banestorm] Heraldry in Caithness
Published (2009-11-24 22:55:00)
So, I was thinking... GURPS Banestorm doesn't offer specifics on heraldry. If I were feeling particularly froggy, I might develop the arms for the more prominent nobility. What about using something like this... The peerage are represented first and foremost by a particular "charge", located in the center of the shield, coat of arms, or oval. This is often against either one solid field, or a division of the field by...
Rev. Pee Kitty
86
user's latest post:
Influence skill vs Reaction Rolls
Published (2009-11-24 15:57:00)
You don't have to choose. They're designed to work together. When it's important to know how an NPC reacts to a PC, you use the Reaction Roll Table. However, if the player chooses, his PC can make an Influence Roll against the NPC instead. You then use the Influence Roll rules. So it's actually the player's choice, not the GM's. If the PC tries to actively use a skill to get a better result, use the Influence Roll...
sir_pudding
78
user's latest post:
Low tech wealth question
Published (2009-11-24 01:50:00)
Quote: Originally Posted by Edges They're not renting the entire inn. just staying where all the other officials stay so they can benifit from the points they sunk in status. Staying at Status 2 in a medieval inn is probably something like renting the entire inn. Typically travelers slept in common rooms, if you wanted to sleep like a wealthy townsman at home, you'd have to be prepared to pay.
Molokh
78
user's latest post:
Thief: The Dark Project (and...
Published (2009-11-24 16:31:00)
Quote: Originally Posted by Ragitsu I envisioned Garrett as having one level of Silence. The book GURPS for Dummies states that they believe this is realistic for a human, and i'm inclined to agree. Oh noes! A grenade in a thread. Two, in fact.
Crakkerjakk
70
user's latest post:
ACORN caught again! - Page 9 -...
Published (2009-11-24 23:45:00)
Quote: Originally Posted by stefanj Of course. And of course, this applies to other organizations, many whose corruption leads to far greater financial costs to the nation, and far more corrosive effects on our democracy. None of this means that those who break the law shouldn't be punished. If anything, it merely shows that there should be no exceptions. The rule of law is meaningless if the laws go unenforced. I don't care what...
Kromm
66
user's latest post:
Longer combat rounds. - Page 3 -...
Published (2009-11-24 16:34:00)
Quote: Originally Posted by Bruno The situation tends to be reversed if the PCs can spot the badguys from 200 yards away (especially if they can get themselves up on a hilltop and the badguys don't have cover - archer heaven). Melee doods: "I run. For 33 turns. I guess I make two HT checks for sprinting." Archer: I shoot them 11 times! And after the melee guys engage them and pin them down, I shoot them some more! Yes....
Pragmatic
65
user's latest post:
Okay, it's official...
Published (2009-11-24 23:05:00)
Kevin Sorbo has joined Dean Cain as an indication that a Sy-Fy channel movie will be BAD. :-) Well, any more than the fact that the movie was made for the Sy-Fy channel! :-D
 

Top 10 active forums on Steve Jackson Games Forums during last week:

GURPS - 2,763 new posts GURPS - forum profile
General Chatter - 506 new posts General Chatter - forum profile
Munchkin - 300 new posts Munchkin - forum profile
Roleplaying in General - 243 new posts Roleplaying in General - forum profile
Geeks Rule! - 190 new posts Geeks Rule! - forum profile
GURPS Traveller - 156 new posts GURPS Traveller - forum profile
Transhuman Space - 147 new posts Transhuman Space - forum profile
Car Wars - 145 new posts Car Wars - forum profile
In Nomine - 119 new posts In Nomine - forum profile
e23 - 84 new posts e23 - forum profile
 

Top 10 forums on Steve Jackson Games Forums:

GURPS - 259,818 posts GURPS - forum profile
General Chatter - 74,934 posts General Chatter - forum profile
Roleplaying in General - 35,141 posts Roleplaying in General - forum profile
Munchkin - 19,241 posts Munchkin - forum profile
Play By Post - 15,448 posts Play By Post - forum profile
GURPS Traveller - 14,998 posts GURPS Traveller - forum profile
Car Wars - 10,832 posts Car Wars - forum profile
Geeks Rule! - 10,247 posts Geeks Rule! - forum profile
Transhuman Space - 7,127 posts Transhuman Space - forum profile
GURPS Character Assistant - 6,377 posts GURPS Character Assistant - forum profile

Latest active threads on Steve Jackson Games Forums:

Steve Jackson Games Forums
Started 2 days, 12 hours ago (2009-11-24 05:29:00)  by Strongbow
Time to prosecute under the RICO statues.
Forum:  General Chatter General Chatter - forum profile
Thread:  Show this thread (121 post) Thread info: ACORN caught again! Size: 153 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: ACORN caught again! :: General Chatter :: Steve Jackson Games Forums"
Steve Jackson Games Forums
Started 11 hours, 39 minutes ago (2009-11-26 06:19:00)  by Johnny Angel
Re: Dragon's fighting I suppose it depends upon what sort of dragons you have in mind. In some settings, dragons are at the top of the food chain when it comes to monsters. They are physically powerful, wield unbelievable arcane might, and are highly intelligent. In other settings, dragons a very powerful creatures, ...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (3 posts) Thread info: Dragon's fighting Size: 963 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Dragon's fighting :: GURPS :: Steve Jackson Games Forums"
Steve Jackson Games Forums
Started 13 hours, 20 minutes ago (2009-11-26 04:38:00)  by nanoboy
Re: Philosophy specialization I've been annoyed by the representation of Philosophy in GURPS as well. The book describes it as a system of beliefs to live by. My own experiences with philosophy are based on classes I took in college, like the Philosophy of Biology and "What's the Best Way to Live?" (Ethics.) These classes ...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (5 posts) Thread info: Philosophy specialization Size: 1,578 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Philosophy specialization :: GURPS :: Steve Jackson Games Forums"
Steve Jackson Games Forums
Started 4 days, 3 hours ago (2009-11-22 14:47:00)  by DouglasCole
My wife's PC was the group Combat Op in a Black Ops game. She had recently taken possession of a gauss rifle that had a muzzle velocity of around 2000m/s. She was on watch and saw a bad guy start to open fire on the group with a conventional machine gun from about 1600m away. Since she saw him start to fire, and had a HUGE rifle skill, she was able to drill him with a snap-shot from the ...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (23 posts) Thread info: Your Most Shamelessly Cinematic Moments Size: 961 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: Your Most Shamelessly Cinematic Moments :: GURPS :: Steve Jackson Games Forums"
Steve Jackson Games Forums
Started 11 hours, 59 minutes ago (2009-11-26 05:59:00)  by Perfect Organism
Re: Gunslinger, Aim, Bracing, and other questions Quote: Originally Posted by ThePooBurner 1) Is it an automatic full from scopes? No. Quote: Originally Posted by ThePooBurner 2) Do you...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (2 posts) Thread info: Gunslinger, Aim, Bracing, and other questions Size: 6,304 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: Gunslinger, Aim, Bracing, and other questions :: GURPS :: Steve Jackson Games Forums"
Steve Jackson Games Forums
Started 3 days, 6 hours ago (2009-11-23 11:38:00)  by Turhan's Bey Company
Quote: Originally Posted by jacobmuller My problem is, in a setting where if you can see it, it's dead, why have AFVs? Perhaps you don't, if every infantryman can carry weapons which can penetrate any amount of armor a tank can mount. A passing mention in Starship Troopers suggests that powered armor made AFVs ...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (236 posts) Thread info: Who needs tanks? Size: 859 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: Who needs tanks? :: GURPS :: Steve Jackson Games Forums"
Steve Jackson Games Forums
Started 2 weeks, 3 days ago (2009-11-08 23:26:00)  by Holden
I Love it! the Alska card I did put up is spot on! I can't remember who made thrules for it originally, but ti's spot on!
Forum:  Card Games in General Card Games in General - forum profile
Thread:  Show this thread (3 posts) Thread info: INWO: A card for your country or state? Size: 123 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: INWO: A card for your country or state? :: Card Games in General :: Steve Jackson Games Forums"
Steve Jackson Games Forums
Started 21 hours, 41 minutes ago (2009-11-25 20:17:00)  by Pragmatic
Their "gold box sales" have mostly been poorly-rated items. I have no idea if they've raised the prices in prep for Christmas, but they're generally not worth it... They're also selling stuff that is a year or two old. I picked up decent (I hope...) items. A GPS and a digital camera. We'll see if they're good.
Forum:  General Chatter General Chatter - forum profile
Thread:  Show this thread (4 posts) Thread info: The Amazon.com Anti-sale Size: 342 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: The Amazon.com Anti-sale :: General Chatter :: Steve Jackson Games Forums"
 

Hot threads for last week on Steve Jackson Games Forums:

GURPS
Re: Who needs tanks? - 236 new posts
Started 3 days, 6 hours ago (2009-11-23 11:38:00)  by Turhan's Bey Company
Quote: Originally Posted by jacobmuller My problem is, in a setting where if you can see it, it's dead, why have AFVs? Perhaps you don't, if every infantryman can carry weapons which can penetrate any amount of armor a tank can mount. A passing mention in Starship Troopers suggests that powered armor made AFVs ...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (236 posts) Thread info: Who needs tanks? Size: 859 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: Who needs tanks? :: GURPS :: Steve Jackson Games Forums"
GURPS
Started 5 days, 15 hours ago (2009-11-21 02:32:00)  by Ed the Coastie
I have a thing for light armoured vehicles such as the Ferret and Fox armoured cars, the Cadillac Gauge V-series vehicles, and so forth. I could (and probably will) come up with stats of my own for them, but I have had so much going on lately that the project keeps slipping my mind. What I am most interested in, though, are some solid guidelines for converting real-world stats into GURPS ...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (131 post) Thread info: What 4e Vehicles .pdfs do people want to see? Size: 691 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: What 4e Vehicles .pdfs do people want to see? :: GURPS :: Steve Jackson Games Forums"
Transhuman Space
Re: transhuman horrors - 130 new posts
Started 2 months ago (2009-09-23 11:18:00)  by nick012000
Not really useful in THS, but for a higher-tech level posthuman civilization... This.
Forum:  Transhuman Space Transhuman Space - forum profile
Thread:  Show this thread (179 posts) Thread info: transhuman horrors Size: 204 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: transhuman horrors :: Transhuman Space :: Steve Jackson Games Forums"
General Chatter
Started 2 days, 12 hours ago (2009-11-24 05:29:00)  by Strongbow
Time to prosecute under the RICO statues.
Forum:  General Chatter General Chatter - forum profile
Thread:  Show this thread (121 post) Thread info: ACORN caught again! Size: 153 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: ACORN caught again! :: General Chatter :: Steve Jackson Games Forums"
GURPS
Started 1 week, 1 day ago (2009-11-18 01:24:00)  by whswhs
It depends on the setting. In some settings, Wealth comes first. You use Wealth to pay for a cost of living; people look at your cost of living and attribute the appropriate Status to you. If you get more Wealth, and spend it on a higher standard of living, your Status rises; if you have to cut back, it falls. In other settings, Status comes first. You are born to a certain Status (or ...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (115 posts) Thread info: Status & Wealth - Nobility Size: 1,678 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: Status & Wealth - Nobility :: GURPS :: Steve Jackson Games Forums"
GURPS
Started 5 days, 23 hours ago (2009-11-20 18:32:00)  by David Johnston2
Quote: Originally Posted by SpaceGurper Would it be alright to mix Total Conversion in a wholly TL10^ campaign. Including Reactors and Engines But limiting engine type to just Total Conversion. Dude, it's superscience. You could give Total Conversion to cavemen.
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (102 posts) Thread info: [Spaceships] Total Conversion Size: 794 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: [Spaceships] Total Conversion :: GURPS :: Steve Jackson Games Forums"
GURPS
Re: Magical mess - 90 new posts
Started 1 week ago (2009-11-19 10:18:00)  by Turhan's Bey Company
Quote: Originally Posted by Cid SilverWing Anyone out there who actually pays attention to Spell Prerequisites for their magic-containing campaigns? I find them to be extremely annoying and a waste of points on spells I don't want my characters to have. I find them a useful way of ensuring that magic-...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (90 posts) Thread info: Magical mess Size: 2,702 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: Magical mess :: GURPS :: Steve Jackson Games Forums"
GURPS
Started 1 week ago (2009-11-18 23:26:00)  by Diomedes
Quote: Originally Posted by Stripe Say you have a classic, old-school Medusa (or a Basilisk, or whatever) with an attack that kills you or turns you to stone instantly. Does Powers, which I do not have but will get ASAP, have a modifier -- probably a form of Cosmic (p. 103) -- that negates the victim's resistance roll? ...
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (73 posts) Thread info: [G4e] Does "Powers" or Another Book Give Rules for "No Resistance"? Size: 1,552 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: [G4e] Does "Powers" or Another Book Give Rules for "No Resistance"? :: GURPS :: Steve Jackson Games Forums"
GURPS
Started 4 days, 20 hours ago (2009-11-21 21:42:00)  by obatron
6'5" Green skin, hairless men, with fangs and pointy ears, large jaw (not quite canine like, but more thrusting than neanderthal), very muscular, dark eyes, and a urine like sweaty smell to them.
Forum:  GURPS GURPS - forum profile
Thread:  Show this thread (72 posts) Thread info: [Banestorm] Orc Depictions? Size: 201 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "Re: [Banestorm] Orc Depictions? :: GURPS :: Steve Jackson Games Forums"
General Chatter
Started 1 week, 2 days ago (2009-11-17 06:41:00)  by smurf
Re: [US politics] Changes in the US political system? Quote: Originally Posted by walkir As I don't want to derail the UK policy thread, I'll post my question in an iown thread. Well... that's nothing I consider difficult. I don't know about any big reforms ...
Forum:  General Chatter General Chatter - forum profile
Thread:  Show this thread (75 posts) Thread info: [US politics] Changes in the US political system? Size: 2,279 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: [US politics] Changes in the US political system? :: General Chatter :: Steve Jackson Games Forums"