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Game Artist Forums - Powered by vBulletin - www.game-artist.net | Site profile

Site profile page for http://www.game-artist.net. This report page has aggregated and summarized the online discussions from the Message Board located at http://www.game-artist.net. This site profile page outlines general site statistics such as: Users Activity, Site Activity, Site Rank, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional site profile information for http://www.game-artist.net is also shown in the following divisions:

1) Top 10 Active Forums during Last Week
2) Top 10 Site Forums
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Title: Game Artist Forums - Powered by vBulletin - http://www.game-artist.net Game Artist Forums - Powered by vBulletin
Url: http://www.game-artist.net
Users activity: 3 posts per thread
site activity: 729 active threads during last week
Site rank: 2,581 (go to rank page)
Domain info for: game-artist.net
 

Posting activity table on Game Artist Forums - Powered by vBulletin:

  Week Month 3 Months
Threads: 729 1,082 2,128
Post: 3,107 4,086 6,624
 

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Game Artist Forums - Powered by vBulletin posting activity graph:

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http://www.game-artist.net Alexa graph:

Top authors on Game Artist Forums - Powered by vBulletin during last week:

Name
Posts
urgaffel
14
user's latest post:
Military Vehicle Set - Page 2 -...
Published (2009-12-06 05:12:00)
I think a possible reason for the hummer feeling slightly cartoony is that the edges are just a tiny bit too soft. It feels like they should be a little bit sharper. For exaple the doors and the edge of the wheel wells. I don't know if they are that soft in real life but sometimes you have to ignore it and do what looks right *edit* Same thing with the square top on mlrs' launcher, second image. Corners just feel too soft, like the...
PixelMagus
10
user's latest post:
Dilemma - 5 years of 3D art to...
Published (2009-12-03 17:28:00)
I really am taking the plunge :O I actually all the progs I don't need and my website files from the ftp and stuff. Even deleted my 3D folders, pics and files. This IS what I want to do so please don't start sighing at me because it'll just make me feel a little worse. : )
bbob
9
user's latest post:
Kartoon Kraut - Page 2 - Game...
Published (2009-11-30 07:59:00)
A bit of update on the folds, I think they are quite good now:
Rili
9
user's latest post:
Wow, Im nominated for an...
Published (2009-12-03 20:05:00)
voted Good luck!
HellraizerHHH5
8
user's latest post:
Desert Stuff
Published (2009-12-04 02:41:00)
Looks flat. Add more wear and tear to areas that should have weathering. Also possibly add a normal map to get some detail in. In the 4th picture the cinder blocks are way big and make the model look tiny
samgriffiths
8
user's latest post:
Wow, Im nominated for an...
Published (2009-12-04 07:30:00)
I'll be voting for you..for.."cough" an eat3D character art DVD. "cough" GOGOGOGOGO
reidbaker
7
user's latest post:
Random Questions: Normal work...
Published (2009-12-02 09:29:00)
Quote: Originally Posted by urgaffel - How well does your boss understand the work you're doing (IE: is he a creative professional too?) There are different managing levels and also depends on company. I mean, a lead artist will probabyl know what you're doing. The Studio manager maybe less so. The CEO, not likely. Yeah, my direct group leader's an engineer, not a 3D person. And when not working with him, I frequently answer to...
Talon
6
user's latest post:
Random Questions: Normal work...
Published (2009-12-02 08:38:00)
Quote: Originally Posted by philhowlett Crunch time sounds like a horrible, horrible experience from everything I've ever heard. Ridiculous working hours, and like Talon said, probably a lot of divorces/breakup of relationships. Why does this happen? Is it similar in other 3D medias like animation, visual effects, visualisation? It happens because things get badly managed or unrealistic deadlines are set. Problems and persistent bugs...
quarkov
6
user's latest post:
how old is too old to be working...
Published (2009-12-01 10:07:00)
Thanks for the thoughtful replies, guys. I really appreciate it.
glynnsmith
6
user's latest post:
how old is too old to be working...
Published (2009-12-02 03:37:00)
Quote: Originally Posted by DanC For some perspective, I'm 53 (I think) and have been making a living from 3d since 3d Studio was new, around 1992. I started in CG at age 30 (around '85) but was already an artist before that. I'm not in the game industry, do general 3d illustration and animation. Nothing special but its still a lot of fun. I'll probably retire at 75 or so, but doubt I'll stop doing CG. Good lord....
 

Top 10 active forums on Game Artist Forums - Powered by vBulletin during last week:

Finished Pieces - 2,076 new posts Finished Pieces   - forum profile
Work In Progress - 678 new posts Work In Progress   - forum profile
Spotlight Articles - 234 new posts Spotlight Articles   - forum profile
Low Poly Competition - 37 new posts Low Poly Competition   - forum profile
Spotlight Articles - 29 new posts Spotlight Articles   - forum profile
Portfolios - 24 new posts Portfolios   - forum profile
Seeking Employment - 4 new posts Seeking Employment   - forum profile
Hiring - 3 new posts Hiring   - forum profile
 

Top 10 forums on Game Artist Forums - Powered by vBulletin:

Work In Progress - 24,755 posts Work In Progress   - forum profile
Spotlight Articles - 19,351 posts Spotlight Articles   - forum profile
Low Poly Competition - 10,579 posts Low Poly Competition   - forum profile
Finished Pieces - 8,677 posts Finished Pieces   - forum profile
Portfolios - 2,114 posts Portfolios   - forum profile
Hiring - 1,452 posts Hiring   - forum profile
Spotlight Articles - 1,197 posts Spotlight Articles   - forum profile
Seeking Employment - 546 posts Seeking Employment   - forum profile

Latest active threads on Game Artist Forums - Powered by vBulletin:

Game Artist Forums - Powered by vBulletin
Started 5 months, 3 weeks ago (2009-06-17 07:20:00)  by Philly13
Hey man those look great, like the lighting as well Nice one
Forum:  Finished Pieces Finished Pieces   - forum profile
Thread:  Show this thread (16 posts) Thread info: Persian temple Size: 248 bytes
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Started 1 year, 5 months ago (2008-07-01 00:02:00)  by Filbot
Wow! This is great. The quality of the textures are absolutely stunning. The mesh is also looking great.
Forum:  Finished Pieces Finished Pieces   - forum profile
Thread:  Show this thread (42 posts) Thread info: Biker Size: 209 bytes
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Started 3 years, 4 months ago (2006-08-07 18:49:00)  by chazy
my real name is maikel and im 17 years old. I live in Belgium, my interest are Gamen, making sites and now going in to the 3d world with 3ds max im hoping to find people who can help me with my designs because im a totale new guy (noob) in 3ds max, thats all for now
Forum:  Spotlight Articles Spotlight Articles   - forum profile
Thread:  Show this thread (1,681 post) Thread info: Introduce yourself Size: 438 bytes
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Started 1 year ago (2008-12-06 04:50:41)  by 11-21-2007, 07:41 PM
# 4 ( permalink )
Forum:  Finished Pieces Finished Pieces   - forum profile
Thread:  Show this thread (4 posts) Thread info: City Environment Project Size: 274 bytes
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Started 2 years, 8 months ago (2007-03-14 21:13:00)  by jonny Junior Member
second shot second veiw Attached Thumbnails
Forum:  Finished Pieces Finished Pieces   - forum profile
Thread:  Show this thread (13 posts) Thread info: sci-fi-tunnel Size: 581 bytes
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Started 1 day, 4 hours ago (2009-12-07 05:43:41)  by 17-02-2008, 01:39 PM
# 2 ( permalink )
Forum:  Finished Pieces Finished Pieces   - forum profile
Thread:  Show this thread (2 posts) Thread info: Alien Rocker Size: 264 bytes
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Started 1 day, 4 hours ago (2009-12-07 05:43:40)  by 22-02-2008, 03:11 PM
# 2 ( permalink )
Forum:  Finished Pieces Finished Pieces   - forum profile
Thread:  Show this thread (2 posts) Thread info: ogre (first finished character) Size: 281 bytes
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Started 1 year ago (2008-12-06 04:50:32)  by 02-19-2008, 02:50 PM
# 4 ( permalink )
Forum:  Finished Pieces Finished Pieces   - forum profile
Thread:  Show this thread (4 posts) Thread info: Dune Buggy Size: 260 bytes
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Started 1 year ago (2008-12-06 04:50:31)  by 03-29-2008, 10:43 PM
# 6 ( permalink )
Forum:  Finished Pieces Finished Pieces   - forum profile
Thread:  Show this thread (6 posts) Thread info: JU87-G2 STUKA "Kanonevogel" Size: 275 bytes
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Started 1 year, 7 months ago (2008-04-15 16:31:00)  by redmond
You have a normal map and spec on that thing? Could of fooled me :S Right now it's too monotone, throw in some more color and sharper details, and make use of your normal map and spec map.
Forum:  Finished Pieces Finished Pieces   - forum profile
Thread:  Show this thread (5 posts) Thread info: Sturm Tiger Size: 312 bytes
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Hot threads for last week on Game Artist Forums - Powered by vBulletin:

Work In Progress
Started 2 years, 4 months ago (2007-08-11 05:20:00)  by SnowFella
Very slow progress on this darn handgun as I've got other contracted models in the works at the same time, so it's something I spend minutes on here and there whenever I get a chance. Lowpoly game mesh with baked normal maps applied, plus some text using the nvidia plugin. So far the colour and spec maps consist of just 2 basecolours and some noice. Highpoly mesh used for ...
Forum:  Work In Progress Work In Progress   - forum profile
Thread:  Show this thread (4,561 post) Thread info: What are you working on? II - Page 2 - Game Artist Forums Size: 958 bytes
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Work In Progress
Started 1 year, 7 months ago (2008-04-30 02:54:00)  by sarge mat
Looks nice mate. The models and textures look very nice, and the lighting still gives off a dark freaky look and feel with out everything being grey and dull. So when do we get to play? Lol
Forum:  Work In Progress Work In Progress   - forum profile
Thread:  Show this thread (755 posts) Thread info: Rabbit; game-dev thread - Page 6 - Game Artist Forums Size: 314 bytes
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Spotlight Articles
RE: Introduce yourself - 76 new posts
Started 3 years, 4 months ago (2006-08-07 18:49:00)  by chazy
my real name is maikel and im 17 years old. I live in Belgium, my interest are Gamen, making sites and now going in to the 3d world with 3ds max im hoping to find people who can help me with my designs because im a totale new guy (noob) in 3ds max, thats all for now
Forum:  Spotlight Articles Spotlight Articles   - forum profile
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Low Poly Competition
RE: SFAM - Coridium - 37 new posts
Started 9 months, 3 weeks ago (2009-02-18 14:25:00)  by UncleBezo
Nice. Great atmosphere.
Forum:  Low Poly Competition Low Poly Competition   - forum profile
Thread:  Show this thread (163 posts) Thread info: SFAM - Coridium Size: 88 bytes
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Spotlight Articles
Started 10 months, 4 weeks ago (2009-01-13 20:37:00)  by Kaskad
iirc talon went there and had an oh so fun time , but I'll let him speak for him
Forum:  Spotlight Articles Spotlight Articles   - forum profile
Thread:  Show this thread (219 posts) Thread info: University of Teeside Middlesborough Size: 152 bytes
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Work In Progress
Started 5 months, 1 week ago (2009-07-02 14:47:00)  by 3dfinlay
It looks pretty nice! Quick, too! Are you doing an interior?
Forum:  Work In Progress Work In Progress   - forum profile
Thread:  Show this thread (57 posts) Thread info: 1996 Buick Roadmaster sedan Size: 182 bytes
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Work In Progress
Started 1 month, 3 weeks ago (2009-10-14 13:02:00)  by JamesArndt
Colt M4 Carbine for Unity I started a rifle for a FPS demo scene I'm working on in conjunction with a USMC character. So far these are some screens of the wires, occlusion render and a 0.5% start on the texturing of the model. Right now the model runs in at 6,00 tris and am working on a 2048 texture...but will use compression tool ...
Forum:  Work In Progress Work In Progress   - forum profile
Thread:  Show this thread (28 posts) Thread info: Colt M4 Carbine for Unity Size: 1,984 bytes
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Work In Progress
Started 3 weeks, 1 day ago (2009-11-15 21:50:00)  by urgaffel
That's looking pretty cool. Too tired to give you a proper critique but the pose seems a bit too bent backwards and it looks like he's packing something serious in the trousers (crotch). The leg pouches look a bit blobby too, but other than that it's looking good. Boots need more definititon.
Forum:  Work In Progress Work In Progress   - forum profile
Thread:  Show this thread (34 posts) Thread info: Rocksteady (TMNT 1987) Size: 357 bytes
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Spotlight Articles
Started 1 week, 1 day ago (2009-11-29 17:54:00)  by samgriffiths
It will last as long as you want it too, the industry is very competitive, age doesn't matter portfolio matters, 2-3 years sounds about right. 26 is around the age people leave uni and get jobs, you arn't too old. there will always be crunch time. Hope this helps mate.
Forum:  Spotlight Articles Spotlight Articles   - forum profile
Thread:  Show this thread (19 posts) Thread info: how old is too old to be working as a game modeler/texture artist? Size: 384 bytes
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Spotlight Articles
Started 1 week, 1 day ago (2009-11-29 22:08:00)  by Tiros
Quote: I'm a sixsteen year old This sounds like a bit of emo rant really, and tbh, quite reminds me of myself. But dude, your 16.. hell you could even switch and become a civil engineer if you want to.. you've got plenty of time. So just go for whichever pleases you As for the 'those 5 years would be a waste'.. not really.. if you work at a...
Forum:  Spotlight Articles Spotlight Articles   - forum profile
Thread:  Show this thread (19 posts) Thread info: Dilemma - 5 years of 3D art to Animation? Size: 1,345 bytes
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