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Flying Lab Software Forums - powered by vBulletin - www.burningsea.com | Site profile

Site profile page for http://www.burningsea.com. This report page has aggregated and summarized the online discussions from the Message Board located at http://www.burningsea.com. This site profile page outlines general site statistics such as: Users Activity, Site Activity, Site Rank, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional site profile information for http://www.burningsea.com is also shown in the following divisions:

1) Top 10 Active Forums during Last Week
2) Top 10 Site Forums
3) Latest Active Threads
4) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a site's popularity and/or exact posting volumes at any given reporting period.

Title: Flying Lab Software Forums - powered by vBulletin - http://www.burningsea.com Flying Lab Software Forums - powered by vBulletin
Url: http://www.burningsea.com
Users activity: 5 posts per thread
site activity: 117 active threads during last week
Site rank: 8,335 (go to rank page)
Domain info for: burningsea.com
 

Posting activity table on Flying Lab Software Forums - powered by vBulletin:

  Week Month 3 Months
Threads: 117 361 1,173
Post: 720 1,699 5,251
 

Authority Badge:

Flying Lab Software Forums - powered by vBulletin | Forum Authority Badge

Flying Lab Software Forums - powered by vBulletin posting activity graph:

Posts by:  day  week  month 
 

http://www.burningsea.com Alexa graph:

Top authors on Flying Lab Software Forums - powered by vBulletin during last week:

Name
Posts
Add Alcoholic Beverage
87
user's latest post:
Access to Ports, preventing...
Published (2009-11-27 09:18:00)
Quote: Originally Posted by Khla Or just fix the problem by not allowing PvP flagged captains to dock at enemy ports. Problem solved. Either this comes into effect as soon as you flag up, or once a port goes above 3000 contention by your own nation. I would go with the second option. Doesn't that make you easier to gank?
GB
49
user's latest post:
More active suggestion...
Published (2009-11-27 05:14:00)
Some players make brilliant suggestions which often can be simply implemented. Not a strong point but why do we need to wait until something has been suggested 1000 times or several years before they get in-game? It could be more understandable if we knew why FLS chose to implement things that appear of low priority to many players.
Clay Morrow
47
user's latest post:
Advice on NO PvP
Published (2009-11-25 21:36:00)
The best advice I can give is not to listen to all of the privateers who think they know how to play an NO. Go to a NO on your server thats considered tyon be good and ask for advice from him/her. 99% of the forum trolls are more wind than skill.
Ryokan76
44
user's latest post:
PvP Content Idea
Published (2009-11-26 21:04:00)
Yeah, it's easy to come up with ideas for really cool PvP scenarios. I truly believe the game would be so much with some of those, instead of just the old ad hoc battles and old old port battles.
SkttLes
42
user's latest post:
outfitting a vengance - Page 4 -...
Published (2009-11-27 13:31:00)
Use a speed general instead, 46 offense is overkill. acc guns, trech 3 (mov turn in) and cantonese works fine for kiting.
stokes234
40
user's latest post:
Trinity 2nd rate - Page 8 -...
Published (2009-11-25 09:52:00)
Quote: Originally Posted by Add Alcoholic Beverage I have a bet, he is Malarchy. Shows a lot of hate towards defiant, says he is been in over 400 PB's, yet nobody has heard of him before and Mal got banned not long ago. He has the mindset of Malarchy, soon he will be saying about how he has beaten everybody in the game and then ending on some crap like, "I murdered a pregnant woman and paid the cops to not put me in...
cheeseypie5555
29
user's latest post:
Bring back Diplo to server chat!...
Published (2009-11-21 13:17:00)
Quote: Originally Posted by Sprak /challenge, /agree Yeah...coz somebody doing econ in lower antilles will see that... O_o
Ulot
29
user's latest post:
Top reasons for gaining...
Published (2009-11-24 00:24:00)
There isn't the population to further divide servers, no point in even talking about it.
NimitsTexan
20
user's latest post:
Ramming damage - Page 4 -...
Published (2009-11-27 06:13:00)
Ramming should be implemented, and implemented in such a way that big ships do much more damage to smaller ships.
Paul_kingtiger
15
user's latest post:
Fairer OS battles
Published (2009-11-27 09:50:00)
You know the timer that locks a 1v1 battle. How about using that same timer whenever a battle is XvX so that any even sided battle would lock after the timer ran out. This would give outnumbered ships a chance for re-enforcements but provide more fair and fun fights. It would also reduce the reliance on having a full group of six.
 

Top 10 active forums on Flying Lab Software Forums - powered by vBulletin during last week:

Ships - 440 new posts Ships   - forum profile
The Salty Sea Dog Inn - 221 new posts The Salty Sea Dog Inn   - forum profile
The Age of Piracy - 28 new posts The Age of Piracy   - forum profile
Developer Questions - 2 new posts Developer Questions   - forum profile
 

Top 10 forums on Flying Lab Software Forums - powered by vBulletin:

Ships - 36,471 posts Ships   - forum profile
The Salty Sea Dog Inn - 22,727 posts The Salty Sea Dog Inn   - forum profile
The Age of Piracy - 17,183 posts The Age of Piracy   - forum profile
Developer Questions - 4,184 posts Developer Questions   - forum profile
Flags and Sails - 3,939 posts Flags and Sails   - forum profile

Latest active threads on Flying Lab Software Forums - powered by vBulletin:

Flying Lab Software Forums - powered by vBulletin
Started 2 months, 2 weeks ago (2009-09-14 11:49:00)  by Blackbeard the Pirate
Priv or CT?
Forum:  The Salty Sea Dog Inn The Salty Sea Dog Inn   - forum profile
Thread:  Show this thread (36 posts) Thread info: outfitting a vengance Size: 11 bytes
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Started 1 day, 15 hours ago (2009-11-27 12:47:00)  by TrevorD1776D
what is the barrel in the 4th SS ?
Forum:  The Salty Sea Dog Inn The Salty Sea Dog Inn   - forum profile
Thread:  Show this thread (5 posts) Thread info: Range fit fun Size: 34 bytes
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Started 1 week, 1 day ago (2009-11-20 12:52:00)  by tycanady
hear hear signed.
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (29 posts) Thread info: stop stacked PB's ......there is not the population for it Size: 17 bytes
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Started 3 months, 1 week ago (2009-08-17 18:30:00)  by Lone Ghost
/not signed ramming into someone would just ruin PVP sence the person with higher armor can stand more and do more damage
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (43 posts) Thread info: Ramming damage Size: 137 bytes
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Started 1 day, 23 hours ago (2009-11-27 05:07:00)  by kblack
Hauling contracts is a great idea.... there is already a hauling contract mechanism in EvE and it seems it is working rather well....
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (5 posts) Thread info: Can we get HAULING waypoints or contracts ? Size: 133 bytes
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Started 1 day, 18 hours ago (2009-11-27 09:58:00)  by Jean Gris
It would be great, but FLS isn't interested.
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (2 posts) Thread info: Fairer OS battles Size: 44 bytes
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Started 2 days, 7 hours ago (2009-11-26 20:29:00)  by Richrdft
Quote: Originally Posted by Paul_kingtiger At the moment you can sit outside a port blockading and if the enemy come along you jump into the port, where you are immune. That's just silly! I understand the devs don't want to restrict port access to players, but they could use the reputation system to restrict access in some ...
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (8 posts) Thread info: Access to Ports, preventing attackers from entering a port. Size: 2,887 bytes
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Started 6 days, 13 hours ago (2009-11-22 14:50:00)  by SkttLes
HMC is all you ever need for port battles, and CMC is quite terrible.
Forum:  The Salty Sea Dog Inn The Salty Sea Dog Inn   - forum profile
Thread:  Show this thread (73 posts) Thread info: How much should I sacrifice to get an HMC? Size: 69 bytes
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Started 1 week, 3 days ago (2009-11-18 14:23:00)  by GB
What is wrong with you all? There is absolutely no reason why the last 100+ suggestion authors or ops do not sign up to this. If it is because yours truly is the author, forget I exist because all I want is for you all to get the game you want & for Potbs to be the huge success it deserves.
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (19 posts) Thread info: More active suggestion implementation Size: 512 bytes
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Started 1 week, 2 days ago (2009-11-19 13:35:00)  by AUPilot
1. What??? 2. That should be number 1. 3. What?? You can turn it off..... 4. Don't really know what this would accomplish. 5. Yes, because there is a huge amount of low level people that want to do port battles... You play this game...you enjoy the heck out of it at first...I leveled my way up to 50 and would pvp anytime I got the chance... I would participate ...
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (89 posts) Thread info: Top reasons for losing customers Size: 1,846 bytes
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Hot threads for last week on Flying Lab Software Forums - powered by vBulletin:

The Salty Sea Dog Inn
RE: Trinity 2nd rate - 103 new posts
Started 2 weeks, 3 days ago (2009-11-11 05:17:00)  by Schneemann
A Trinity is in general more than enough to kill an 8-fleet. Sailing straight into them a 2nd Rates takes clearly more damage than a 1st, but this can even be an advantage if you have Desperate Shot skilled. Maybe the 8 fleet is the wrong point to decide what ship to get. If you overall think you earn your cash pretty fast save for the 1st. Also if you want to kill 12 fleets fast save for the...
Forum:  The Salty Sea Dog Inn The Salty Sea Dog Inn   - forum profile
Thread:  Show this thread (110 posts) Thread info: Trinity 2nd rate Size: 811 bytes
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Ships
Started 1 week, 2 days ago (2009-11-19 13:35:00)  by AUPilot
1. What??? 2. That should be number 1. 3. What?? You can turn it off..... 4. Don't really know what this would accomplish. 5. Yes, because there is a huge amount of low level people that want to do port battles... You play this game...you enjoy the heck out of it at first...I leveled my way up to 50 and would pvp anytime I got the chance... I would participate ...
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (89 posts) Thread info: Top reasons for losing customers Size: 1,846 bytes
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The Salty Sea Dog Inn
Started 6 days, 13 hours ago (2009-11-22 14:50:00)  by SkttLes
HMC is all you ever need for port battles, and CMC is quite terrible.
Forum:  The Salty Sea Dog Inn The Salty Sea Dog Inn   - forum profile
Thread:  Show this thread (73 posts) Thread info: How much should I sacrifice to get an HMC? Size: 69 bytes
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Ships
RE: The Courrone MC - 58 new posts
Started 5 days, 3 hours ago (2009-11-24 00:24:00)  by Add Alcoholic Beverage
Gundeck needs to be 24 pounders, ridiculously low damage for such a price. Next patch needs to buff obsolete ships...Cap Heavy needs more armour than the MC, Tigre's need 3.2k sail integ, SMH needs 15 pounders and CMC needs 24 pounders.
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (58 posts) Thread info: The Courrone MC Size: 236 bytes
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Ships
Started 1 week ago (2009-11-21 18:46:00)  by Ryokan76
- Communicate and work with the community. We are their customers, we pay their bills and salaries. - Keep promises, like the ones given to the Australians about Defiant. - Find out what customer support means.
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (52 posts) Thread info: Top reasons for gaining customers Size: 240 bytes
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Ships
Started 1 week, 1 day ago (2009-11-20 12:52:00)  by tycanady
hear hear signed.
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (29 posts) Thread info: stop stacked PB's ......there is not the population for it Size: 17 bytes
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Ships
Started 5 days, 17 hours ago (2009-11-23 11:04:00)  by Captain Red
(please fix your question mark key-s)
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (24 posts) Thread info: Shallows????????????????? Size: 37 bytes
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Ships
Started 1 week, 3 days ago (2009-11-18 16:35:00)  by SkttLes
Meh, enough avcom changes, it's.... well, it's really terrible as it is right now, but not like any previous changes has made it better.
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (22 posts) Thread info: More variation between the fighting styles. Size: 136 bytes
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Ships
Started 3 days, 20 hours ago (2009-11-25 08:04:00)  by SkttLes
Would just leave more people not using explosive, only people who would still use it are the people who don't need to buy any mots.
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (19 posts) Thread info: Putting some value back into the MoT market... Size: 131 bytes
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Ships
RE: FLS Priority list - 18 new posts
Started 5 days, 14 hours ago (2009-11-23 13:37:00)  by Josh_Brown
Are you saying an erector set isn't constructive?
Forum:  Ships Ships   - forum profile
Thread:  Show this thread (18 posts) Thread info: FLS Priority list Size: 87 bytes
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