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Codemasters Forum - www.codemasters.com | Site profile

Site profile page for http://www.codemasters.com. This report page has aggregated and summarized the online discussions from the Message Board located at http://www.codemasters.com. This site profile page outlines general site statistics such as: Users Activity, Site Activity, Site Rank, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional site profile information for http://www.codemasters.com is also shown in the following divisions:

1) Top 10 Active Forums during Last Week
2) Top 10 Site Forums
3) Latest Active Threads
4) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a site's popularity and/or exact posting volumes at any given reporting period.

Title: Codemasters Forum - http://www.codemasters.com Codemasters Forum
Url: http://www.codemasters.com
Users activity: 10 posts per thread
site activity: 643 active threads during last week
Site rank: 1,346 (go to rank page)
Domain info for: codemasters.com
 

Posting activity table on Codemasters Forum:

  Week Month 3 Months
Threads: 643 6,013 15,406
Post: 2,899 40,008 149,032
 

Authority Badge:

Codemasters Forum | Forum Authority Badge

Codemasters Forum posting activity graph:

Posts by:  day  week  month 
 

http://www.codemasters.com Alexa graph:

Top authors on Codemasters Forum during last week:

Name
Posts
TemplarGFX
105
user's latest post:
White screen on start up - Page...
Published (2009-11-10 14:18:00)
I see that as lack of control on the mission designers part (not a poke at anyone). you should be using : max, used = OFP:getMissionQuota() max is the maximum allowed, used is what is currently used. if (max - used) < OFP:getGroupSize("primaryset") then --disable something not important or far from the player end
MCFC King
79
user's latest post:
Fifa in Germany - Page 5 -...
Published (2009-11-09 17:25:00)
Great rusults, and you've pretty much one the league then!
Haywood Slap
72
user's latest post:
registerOnReconFunction
Published (2009-11-10 00:16:00)
When OFP spawns an entity set it assigns the set an "id" value. You need to save that value to a global variable and use that in the call to destroyEntitySet Code: function onMissionStart() OFP:activateRVChain("rvi") OFP:registerOnReconFunction("han", "rv2", "usmc", 5000, 3, 600) -- All functions that spawn entity sets return the entity set's id. --...
Talisa1811
70
user's latest post:
Timers
Published (2009-11-10 16:36:00)
Code: function onEnter_yourtriggerzone_whateverunit() OFP:displaySystemMessage("Timer Has Started") OFP:addTimer ("atimer", 5000) -- Starts a 5 second timer end function onTimer_atimer() OFP:displaySystemMessage("Timer Expired") end Not sure about seeing it count down though __________________ Talisa If in doubt, C-4 ! My SkyDrive OFP-DR Files...
RIKKI_B
67
user's latest post:
Handy LUA code snippets
Published (2009-11-10 19:08:00)
Quote: function onHit(victim,attacker) local dist = OFP:getDistance(victim,attacker); -- distance between shooter and target local parent = OFP:getParentEchelon(victim); -- parent echelon if dist > 375 then if OFP:getMountedVehicle(victim) == "" then -- not mounted OFP:searchAndDestroy(parent,attacker,100,true,"OVE RRIDE") -- can be replaced with any command you wish else...
The-Hammers
54
user's latest post:
[CM08] Blue Is The Colour!,...
Published (2009-11-09 17:16:00)
-------------------------------------------------------------- Blue Is The Colour! Football Is The Game! -------------------------------------------------------------- Seaon 1 Squad: Cudicini, C - GK Hilario - GK Cech, P - GK Searle, S - GK Carvalho, R - SW/D (C) Ferreira, F - WB/FB (R/L) Bridge, W - WB/FB (L) Boulahrouz, K - FB/D (R/C) Ben Haim, T - FB/D (R/C) Terry, J - D (C) Makelele, C - DM (C) Ballack, M - M (C) Sidwell, S - M (C)...
private pile
50
user's latest post:
? Tutorial: How To Extract the...
Published (2009-11-10 18:01:00)
Berliner19, thanks very much for this.
Bunjemark
49
user's latest post:
Blue Is The Colour - Official...
Published (2009-11-10 12:15:00)
Lol love it. Nice one Jonny. ------------------------- Yeah Cobblers I saw that, strange.
J-Chase
48
user's latest post:
Thank You - Page 2 - Codemasters...
Published (2009-11-06 00:17:00)
Quote: Originally Posted by Zaltor ^^^This^^^ ^^^that^^^ Look I can be a retard to!
_PaLL3_
45
user's latest post:
death counter for respawn
Published (2009-11-10 21:11:00)
Take a look at these 2 threads: http://community.codemasters.com/for...ht=spawn+waves http://community.codemasters.com/for...ht=spawn+waves They got some really nice features, both of them. I think you could do some really nice stuff with either or combine snippets of code to match what you want. __________________ My OFPDR Video Contribution =[TSK]= Maps: COOP/SP: Morning Glory Mission Editor: Changing AI Name
 

Top 10 active forums on Codemasters Forum during last week:

Operation Flashpoint 2 - The Game - 1,034 new posts Operation Flashpoint 2 - The Game - forum profile
Operation Flashpoint 2 - Modder's Chat Zone - 960 new posts Operation Flashpoint 2 - Modder's Chat Zone - forum profile
The Lord of the Rings Online General Discussion - 501 new posts The Lord of the Rings Online General Discussion   - forum profile
Dungeons & Dragons Online - General Discussion - 185 new posts Dungeons & Dragons Online - General Discussion - forum profile
LMA Manager - Game Updates - 152 new posts LMA Manager - Game Updates - forum profile
Gamers Haven - 123 new posts Gamers Haven - forum profile
Operation Flashpoint 2 - Allgemeine Diskussion - 103 new posts Operation Flashpoint 2 - Allgemeine Diskussion - forum profile
Gamers Haven - 71 new posts Gamers Haven - forum profile
News and Announcements - 48 new posts News and Announcements   - forum profile
Suggestions forum - 36 new posts Suggestions forum - forum profile
 

Top 10 forums on Codemasters Forum:

Operation Flashpoint 2 - The Game - 186,162 posts Operation Flashpoint 2 - The Game - forum profile
The Lord of the Rings Online General Discussion - 130,025 posts The Lord of the Rings Online General Discussion   - forum profile
Dungeons & Dragons Online - General Discussion - 50,506 posts Dungeons & Dragons Online - General Discussion - forum profile
Operation Flashpoint 2 - Modder's Chat Zone - 11,853 posts Operation Flashpoint 2 - Modder's Chat Zone - forum profile
Classes General Discussion - 9,727 posts Classes General Discussion - forum profile
News and Announcements - 8,097 posts News and Announcements   - forum profile
LMA Manager - Game Updates - 7,119 posts LMA Manager - Game Updates - forum profile
Codemasters - General Discussion - 6,642 posts Codemasters - General Discussion - forum profile
Operation Flashpoint 2 - Clan Lounge - 4,993 posts Operation Flashpoint 2 - Clan Lounge - forum profile
Operation Flashpoint 2 - Allgemeine Diskussion - 3,995 posts Operation Flashpoint 2 - Allgemeine Diskussion - forum profile

Latest active threads on Codemasters Forum:

Codemasters Forum
Started 22 hours, 4 minutes ago (2009-11-11 03:09:00)  by TemplarGFX
I think originally they planned to have the AI have limited ammo. but then realised they waste all there ammo shooting at the air around you. so they changed it so they have unlimited ammo. Im guessing they just dont take ammo into account when shooting anymore.
Forum:  Operation Flashpoint 2 - Modder's Chat Zone Operation Flashpoint 2 - Modder's Chat Zone - forum profile
Thread:  Show this thread (5 posts) Thread info: SetAmmoCount.... Size: 315 bytes
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Codemasters Forum
Started 19 hours, 22 minutes ago (2009-11-11 05:51:00)  by Breez
The reason the US uses the 'all to center' tactic is because that is what they used when they did there first elite hound (in about 40 mins). We sued caster kiting here to do it in about 10-11 mins, cant remember exactly. The all to center tactic works fine, so long as you do not get beholders. So you really require the bard to buff up correctly and for the pups to a) not bug and b) always ...
Forum:  Dungeons & Dragons Online - General Discussion Dungeons & Dragons Online - General Discussion - forum profile
Thread:  Show this thread (12 posts) Thread info: Devourer Hound Pugs are rubbish! - Page 5 - Codemasters Forum Size: 803 bytes
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Codemasters Forum
Started 15 hours, 54 minutes ago (2009-11-11 09:19:00)  by emergency pants
No, it happened to me on this mission, with all my squad alive. I tend to try and complete all missions without losses (doesn't always happen!) I can't remember exactly how I fixed it. I think I closed the game down and restarted, selecting to continue the campaign. I didn't have to replay the whole mission though. Maybe you have an enemy lurking somewhere out of sight that ...
Forum:  Operation Flashpoint 2 - The Game Operation Flashpoint 2 - The Game - forum profile
Thread:  Show this thread (4 posts) Thread info: Mission 6 Extraction Helicopter bug? Size: 437 bytes
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Codemasters Forum
Started 13 hours, 2 minutes ago (2009-11-11 12:11:00)  by Guuudy
Who cares about run n gun twitch shooter. Pls post in off topic.
Forum:  Operation Flashpoint 2 - The Game Operation Flashpoint 2 - The Game - forum profile
Thread:  Show this thread (8 posts) Thread info: MW2 Better than ofpdr....Don't make me laugh! Size: 173 bytes
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Codemasters Forum
Started 12 hours, 19 minutes ago (2009-11-11 12:54:00)  by Gassniffer
Wow I had a post in this thread and now it was deleted... All it had was some quotes that were given about what the game was going going to have that never showed up in final release...... Why would they delete that???? I did'nt break any rules... All I posted was the truth.....
Forum:  Operation Flashpoint 2 - The Game Operation Flashpoint 2 - The Game - forum profile
Thread:  Show this thread (2 posts) Thread info: Dead game? - Page 5 - Codemasters Forum Size: 282 bytes
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Codemasters Forum
Started 12 hours, 56 minutes ago (2009-11-11 12:17:00)  by Dermea
Didn't you start a similar thread the other week about lifetime subscriptions ruining the game? The consensus seemed to be there is no correlation between lifetime subs and the introduction of goats into a game. Quote: Originally Posted by Brunop Hundreds of threads and posts where players are discontent with the gating content ...
Forum:  The Lord of the Rings Online General Discussion The Lord of the Rings Online General Discussion   - forum profile
Thread:  Show this thread (4 posts) Thread info: Allienation of the Community Size: 1,154 bytes
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Codemasters Forum
Started 16 hours, 16 minutes ago (2009-11-11 08:57:00)  by Dermea
Quote: Originally Posted by Tarmas I'd be quite happy to quest entirely in my own instanced world I tend to go elsewhere if there is even one other person questing in the area I am in. My point here was that an instanced version of the group quest would be better for all concerned. An instanced version of the world for every ...
Forum:  The Lord of the Rings Online General Discussion The Lord of the Rings Online General Discussion   - forum profile
Thread:  Show this thread (7 posts) Thread info: Fellowship Quests are Annoying - Page 3 - Codemasters Forum Size: 1,035 bytes
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Codemasters Forum
Started 14 hours, 46 minutes ago (2009-11-11 10:27:00)  by Lireth
Seems LM can finally use their undead stun again Yeha Larmoth
Forum:  News and Announcements News and Announcements   - forum profile
Thread:  Show this thread (5 posts) Thread info: New Siege of Mirkwood screenshots today! Size: 270 bytes
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Codemasters Forum
Started 15 hours, 55 minutes ago (2009-11-11 09:18:00)  by Khelgar
Quote: Originally Posted by balrogs W7 has more bugs than a nitnurses comb> avoid! Name them... actually name one significant one... Been running W7 for 6 months, not one issue so far...
Forum:  The Lord of the Rings Online General Discussion The Lord of the Rings Online General Discussion   - forum profile
Thread:  Show this thread (6 posts) Thread info: ATI 5850s and Windows 7 Size: 745 bytes
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Codemasters Forum
Started 19 hours, 42 minutes ago (2009-11-11 05:31:00)  by GreyPaws
Quote: Originally Posted by Dru1d I said this once before but cant stop myself.... for a team of people who brought us Dirt (an excellent driving game imho) how the hell did they fook up the vehicles so badly in OFPDR?? I dont expect to be able to rally in the damn Jeep but cant you people transport at least some of the physics code ...
Forum:  Operation Flashpoint 2 - The Game Operation Flashpoint 2 - The Game - forum profile
Thread:  Show this thread (3 posts) Thread info: 04/11 - PC Patch Full Fix List - Page 34 - Codemasters Forum Size: 1,181 bytes
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Hot threads for last week on Codemasters Forum:

Operation Flashpoint 2 - The Game
RE: Dedicated Server? - 142 new posts
Started 2 months ago (2009-09-10 06:27:00)  by RK1 Apocalypse
Try looking here http://community.codemasters.com/for...icated+Serv ers
Forum:  Operation Flashpoint 2 - The Game Operation Flashpoint 2 - The Game - forum profile
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Gamers Haven
Started 4 months, 2 weeks ago (2009-06-24 06:35:00)  by |TG-6th|GhostDog
Here 's a quick one I made last night, trying to figure out what settings to use for Youtube HD: I noticed the AI can be dumb and very skilled at the same time. Try shooting the driver of a humvee, he won't react until you shoot the tires, not even when you hit him in the shoulder...
Forum:  Gamers Haven Gamers Haven - forum profile
Thread:  Show this thread (415 posts) Thread info: Official ARMA 2 Thread - Page 197 - Codemasters Forum Size: 556 bytes
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Dungeons & Dragons Online - General Discussion
Started 5 months ago (2009-06-09 18:52:00)  by Mockduck
Place to put official info on DDO:EU Thought it might be helpful to post up the official announcement stuff in one place. I'll be adding to this later, including all sorts of quotes. As always, if you want to see this and more, visit DDOcast.com: The announcement is here and it's a biggie, as promised! Lots to pass along, so...
Forum:  Dungeons & Dragons Online - General Discussion Dungeons & Dragons Online - General Discussion - forum profile
Thread:  Show this thread (340 posts) Thread info: Place to put official info on DDO:EU Size: 9,146 bytes
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Gamers Haven
Started 4 months, 2 weeks ago (2009-06-24 07:05:00)  by |TG-6th|GhostDog
Quote: Originally Posted by SmallfrySASR Youtube link fixed. You need to remove the v= part and everything in the link before it. Thx, I 'm at work and Youtube is blocked here so all I see is a white square. Need to use one of those online proxies to be able to watch them on Youtube .
Forum:  Gamers Haven Gamers Haven - forum profile
Thread:  Show this thread (229 posts) Thread info: Official ARMA 2 Thread - Page 197 - Codemasters Forum Size: 977 bytes
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Operation Flashpoint 2 - The Game
Started 6 days, 14 hours ago (2009-11-05 10:51:00)  by |TG-6th|GhostDog
I haven't used any mods so far, because I barely play the game anymore. One of the biggest issues was that the bullets wouldn't always register a hit, even when there was blood flying around everywhere. Since this is supposed to be fixed with this patch, I 'll probably apply it and see if the game becomes enjoyable again.
Forum:  Operation Flashpoint 2 - The Game Operation Flashpoint 2 - The Game - forum profile
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Operation Flashpoint 2 - The Game
Started 4 days, 19 hours ago (2009-11-07 05:19:00)  by Carro
I certainly hope you're not sarcastic cuz that would allow me to say, pass me some of whatever you're smoking
Forum:  Operation Flashpoint 2 - The Game Operation Flashpoint 2 - The Game - forum profile
Thread:  Show this thread (48 posts) Thread info: Most realistic combat simulator ever! Size: 275 bytes
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The Lord of the Rings Online General Discussion
Started 6 days, 7 hours ago (2009-11-05 18:08:00)  by Krispy
Seige of Mirkwood info and screenshots Hi everyone, Krispy of the fansite 'The Madhouse Tavern' here I've just got back from a Codemasters/Turbine press event in London - and very nice it was too. Anyway - it was all about the Seige of Mirkwood expansion, and after the presentation I've had some hands on time to play and ...
Forum:  The Lord of the Rings Online General Discussion The Lord of the Rings Online General Discussion   - forum profile
Thread:  Show this thread (46 posts) Thread info: Seige of Mirkwood info and screenshots Size: 2,462 bytes
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Operation Flashpoint 2 - The Game
Started 3 days, 12 hours ago (2009-11-08 12:22:00)  by FiXiT
Well if you don’t like the Whining, stop reading the whining posts that way the whining posts wont wind you up “simples”
Forum:  Operation Flashpoint 2 - The Game Operation Flashpoint 2 - The Game - forum profile
Thread:  Show this thread (44 posts) Thread info: This game is NOT a joke Size: 225 bytes
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Operation Flashpoint 2 - The Game
RE: Next Patch? - 41 new post
Started 6 days, 7 hours ago (2009-11-05 18:00:00)  by martinbulldog
Me also ....
Forum:  Operation Flashpoint 2 - The Game Operation Flashpoint 2 - The Game - forum profile
Thread:  Show this thread (41 post) Thread info: Next Patch? Size: 12 bytes
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The Lord of the Rings Online General Discussion
RE: 4 word story - 41 new post
Started 9 months, 4 weeks ago (2009-01-16 18:02:00)  by Alash
there was a hobbit
Forum:  The Lord of the Rings Online General Discussion The Lord of the Rings Online General Discussion   - forum profile
Thread:  Show this thread (642 posts) Thread info: 4 word story Size: 31 bytes
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