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CGSociety - Society of Digital Artists - forums.cgsociety.org | Site profile

Site profile page for http://forums.cgsociety.org. This report page has aggregated and summarized the online discussions from the Message Board located at http://forums.cgsociety.org. This site profile page outlines general site statistics such as: Users Activity, Site Activity, Site Rank, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional site profile information for http://forums.cgsociety.org is also shown in the following divisions:

1) Top 10 Active Forums during Last Week
2) Top 10 Site Forums
3) Latest Active Threads
4) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a site's popularity and/or exact posting volumes at any given reporting period.

Title: CGSociety - Society of Digital Artists - http://forums.cgsociety.org CGSociety - Society of Digital Artists
Url: http://forums.cgsociety.org
Users activity: 3 posts per thread
site activity: 3,442 active threads during last week
Site rank: 307 (go to rank page)
Domain info for: cgsociety.org
 

Posting activity table on CGSociety - Society of Digital Artists:

  Week Month 3 Months
Threads: 3,442 12,546 36,328
Post: 9,389 34,003 96,912
 

Authority Badge:

CGSociety - Society of Digital Artists | Forum Authority Badge

CGSociety - Society of Digital Artists posting activity graph:

Posts by:  day  week  month 
 

http://forums.cgsociety.org Alexa graph:

Top authors on CGSociety - Society of Digital Artists during last week:

Name
Posts
mwgriffin
122
user's latest post:
Jinx, Tiago Pimentel (2D)
Published (2009-11-19 22:48:00)
Awesome job mate! I love the pose and the details. Really great job. Keep up the good work!
phoenix
89
user's latest post:
A storm arises, Sebastian...
Published (2009-11-19 18:01:00)
Sebastian love the lighting of the art piece Regards
leigh
89
user's latest post:
CGTalk - Assassin's Creed 2...
Published (2009-11-19 22:29:00)
After some hilariously awful lip synching, some dodgy texture work and a rather slow start, I'm now really loving this. It's improved on the first game in all the right ways, and I am LOVING the light RPG elements.
johannmoises
70
user's latest post:
High Noon, Andrzej Kuziola (3D)
Published (2009-11-19 21:32:00)
Nice,looks nice,surreal! Congratz
InfernalDarkness
58
user's latest post:
Make an object holographic/made...
Published (2009-11-19 21:54:00)
I think that should be very possible. One way to do it would be to use a simple image, but that would be flat, and you mentioned you wanted to animate it? Another way would be to model your text and use texturing to achieve the desired effect, along with the parti_volume which you're already working with. For example, if you modeled your text and set Primary Visibility to Off, but left shadow-casting on and such, it might work how...
cgbeige
56
user's latest post:
New to Maya modeling
Published (2009-11-19 22:09:00)
if you change the settings in the options box (the square next to the command), and specify 0 subdivisions, it will remember that for the next times you do it. All command settings work like that.
far
56
user's latest post:
Belladonna, Jennifer S. Lange (2D)
Published (2009-11-19 14:13:00)
beautiful work
RobertoOrtiz
53
user's latest post:
Global Field trip to see James...
Published (2009-11-19 23:49:00)
NOTE : This NOT AN event sponsored by The CGSociety. It is just an opportunity to network in your area. Hey guys, Well we had a balst at the 2012 screening here in DC so I want to repeat the experience. Well this tread is another GLOBAL "Field trips" to see a film. This time we will see the film Avatar in our local cities. And who knows maybe in a really big IMAX screen? Again I was thinking is that since the film opens in...
Emil3d
52
user's latest post:
Basic MEL Question #1: Select...
Published (2009-11-19 23:25:00)
If you want to change the rigidity let's say to 5 for example on all selected objects that have nCloth shape node try something like that: Code: string $mySelection[] = `ls -sl -dag -type "nCloth"`; for ($each in $mySelection) { setAttr ($each +".rigidity") 5; }
simyevil
52
user's latest post:
Power, morteza najafi (3D)
Published (2009-11-19 13:49:00)
amazing work my frinds i like it very very much u a geat mangood luck 4 ever
 

Top 10 active forums on CGSociety - Society of Digital Artists during last week:

3D Stills - 1,272 new posts 3D Stills - forum profile
CG General Discussion - 1,105 new posts CG General Discussion - forum profile
Maxon Cinema 4D - 748 new posts Maxon Cinema 4D - forum profile
2D, Illustrations and Concept Art - 740 new posts 2D, Illustrations and Concept Art - forum profile
WIP/Critique: 3D Stills - 657 new posts WIP/Critique: 3D Stills - forum profile
Autodesk 3ds max - 624 new posts Autodesk 3ds max - forum profile
Autodesk Maya - 595 new posts Autodesk Maya - forum profile
CG News - 551 new posts CG News - forum profile
Finished Work: Animation - 340 new posts Finished Work: Animation - forum profile
Maya Rendering - 273 new posts Maya Rendering - forum profile
 

Top 10 forums on CGSociety - Society of Digital Artists:

3D Stills - 144,941 posts 3D Stills - forum profile
2D, Illustrations and Concept Art - 115,029 posts 2D, Illustrations and Concept Art - forum profile
WIP/Critique: 3D Stills - 86,572 posts WIP/Critique: 3D Stills - forum profile
Maxon Cinema 4D - 70,021 posts Maxon Cinema 4D - forum profile
CG News - 69,828 posts CG News - forum profile
Autodesk 3ds max - 66,344 posts Autodesk 3ds max - forum profile
Autodesk Maya - 38,970 posts Autodesk Maya - forum profile
Finished Work: Animation - 38,238 posts Finished Work: Animation - forum profile
WIP/Critique: 2D, Illustrations and Concept Art - 28,652 posts WIP/Critique: 2D, Illustrations and Concept Art - forum profile
Personal Anatomy & Sketchbook Threads - 26,551 posts Personal Anatomy & Sketchbook Threads - forum profile

Latest active threads on CGSociety - Society of Digital Artists:

CGSociety - Society of Digital Artists
Started 3 days, 14 hours ago (2009-11-18 07:43:00)  by far
good start, looking forward to see more details I also once modeled this long time ago. But your are going for heavy details.
Forum:  WIP/Critique: 3D Stills WIP/Critique: 3D Stills - forum profile
Thread:  Show this thread (7 posts) Thread info: Megatron - G1 Size: 243 bytes
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CGSociety - Society of Digital Artists
Started 1 day, 5 hours ago (2009-11-20 17:30:00)  by Bobo
Quote: Originally Posted by pappapierre yes. i'm trying to render a cached and loaded particle sequence using backburner, krakatoa 1.5 and 2 mean machines, but the servers both give me an error : "no such feature" and/or "unexpected exception".. whats confusing me is the fact that i have the exact same set of plugins and max versions running on ...
Forum:  Particle Flow Particle Flow - forum profile
Thread:  Show this thread (4 posts) Thread info: KRAKATOA and Backburner Size: 1,644 bytes
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CGSociety - Society of Digital Artists
Started 1 day, 6 hours ago (2009-11-20 16:20:00)  by JohnnyRandom
Lower your viewport particle count. This can be done per event in the Display Op as well as in the Global PF Source node. Cache events. Turn off Display Geometry and use Dots, Ticks, Circles, ect. instead. Try switching between OpenGL and D3D and see which performs better for you. If you are using animated shape instances as your particle shapes, turn off animated shapes ...
Forum:  Particle Flow Particle Flow - forum profile
Thread:  Show this thread (5 posts) Thread info: optimizing workflow with dense scenes Size: 903 bytes
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CGSociety - Society of Digital Artists
Started 3 years, 4 months ago (2006-07-05 23:07:00)  by Yesterday, 11:07 PM
#502
Forum:  Personal Anatomy & Sketchbook Threads Personal Anatomy & Sketchbook Threads - forum profile
Thread:  Show this thread (2,351 post) Thread info: Anatomy Thread of Spirit Dreamer Size: 4 bytes
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CGSociety - Society of Digital Artists
Started 3 years, 4 months ago (2006-07-13 16:06:00)  by Thomasphoenix
kamal thanks Dude: Glenn: , he he, I keep practisin painting, one of these days ill become good head 16,17
Forum:  Personal Anatomy & Sketchbook Threads Personal Anatomy & Sketchbook Threads - forum profile
Thread:  Show this thread (140 posts) Thread info: Anatomy Thread of Thomasphoenix Size: 108 bytes
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CGSociety - Society of Digital Artists
Started 3 years, 2 months ago (2006-09-03 13:46:00)  by FlexGiddy
very nice. The back of the head looks a little long...just a little toolarge imo. but over all very nice..Ed
Forum:  WIP/Critique: 3D Stills WIP/Critique: 3D Stills - forum profile
Thread:  Show this thread (595 posts) Thread info: Miranda (to Ver.2) (Nudity) Size: 108 bytes
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CGSociety - Society of Digital Artists
Started 4 days, 15 hours ago (2009-11-17 07:06:00)  by Wualforvalle
wow not bad at all i think... would like too see more of it... going well on details, how long you been using the program?
Forum:  WIP/Critique: 3D Stills WIP/Critique: 3D Stills - forum profile
Thread:  Show this thread (13 posts) Thread info: Beginner, first project. Size: 136 bytes
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CGSociety - Society of Digital Artists
Started 2 days, 9 hours ago (2009-11-19 13:31:00)  by mazab
Quicktime can do everything you want and is the player that I use
Forum:  CG General Discussion CG General Discussion - forum profile
Thread:  Show this thread (14 posts) Thread info: Best Video Player for reference? Size: 78 bytes
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CGSociety - Society of Digital Artists
Started 3 days, 2 hours ago (2009-11-18 20:10:00)  by Per-Anders
If you clone a Matrix Object you're only cloning a Matrix Object, not the TP Particles. There are only as many particles in the group as the Matrix Object generates, and it only takes control over the first particles in the group, therefore you've got multiple Matrix objects all trying to take control over a single set of particles.
Forum:  Maxon Cinema 4D Maxon Cinema 4D - forum profile
Thread:  Show this thread (9 posts) Thread info: Matrix object TP issue/limitation/bug? Size: 348 bytes
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CGSociety - Society of Digital Artists
Started 2 months, 2 weeks ago (2009-09-03 05:07:00)  by Edgemaster
Very cool... I like that idea ... Hopefully I can get caught up on things so I can participate. I look forward to seeing how this comes along here.
Forum:  WIP/Critique: 3D Stills WIP/Critique: 3D Stills - forum profile
Thread:  Show this thread (226 posts) Thread info: E.D.A.H - Every Day An Hour Size: 160 bytes
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Hot threads for last week on CGSociety - Society of Digital Artists:

CG General Discussion
Started 1 week, 4 days ago (2009-11-10 03:28:00)  by SheepFactory
Dont care for singleplayer. See the ps3 folk tomorrow on multiplayer! Can't wait!
Forum:  CG General Discussion CG General Discussion - forum profile
Thread:  Show this thread (191 post) Thread info: MODERN WARFARE 2 Thread of Awesome Size: 95 bytes
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CG General Discussion
Started 1 month, 3 weeks ago (2009-10-01 20:21:00)  by Intervain
gosh I can't stop staring at that woman - she's gorgeous - the hair and shading just blew me away - I'll go and cry now
Forum:  CG General Discussion CG General Discussion - forum profile
Thread:  Show this thread (409 posts) Thread info: Avatar High Resolution pics Size: 218 bytes
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CG General Discussion
Started 1 week, 2 days ago (2009-11-12 04:10:00)  by LightSovereign
saw it yesterday. This movie is particularly bad. A near 3 hour movie could have done with a shave for sure.. I will say this, for 2 hours people were sighing, snoring, restless but for the last 40 odd minutes people actually seemed to be glued to the screen, Thats when i thought the visual effects were awesome...not that they were substandard to this point, it just became interesting.. ...
Forum:  CG General Discussion CG General Discussion - forum profile
Thread:  Show this thread (107 posts) Thread info: 2012: The Reviews have been Foretold! Size: 495 bytes
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CG General Discussion
Started 2 days, 22 hours ago (2009-11-19 00:25:00)  by Garibaldi
Quote: Originally Posted by leigh I'd rather gouge my eyes out with a rusty spoon than watch this dross. So you say, but methinks you doth protest to much. Personally, I'll bet you will be first in line when it shows up at your local theater.
Forum:  CG General Discussion CG General Discussion - forum profile
Thread:  Show this thread (80 posts) Thread info: CGTalk - The Twilight Saga: New Moon: The Reviews are Howling In! Size: 628 bytes
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Maxon Cinema 4D
Started 4 days, 8 hours ago (2009-11-17 14:30:00)  by jakus
woo, nice big update ;]
Forum:  Maxon Cinema 4D Maxon Cinema 4D - forum profile
Thread:  Show this thread (74 posts) Thread info: CINEMA 4D 11.528 free update Size: 36 bytes
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CG General Discussion
Started 5 days, 13 hours ago (2009-11-16 09:06:00)  by joey3d
9 After seeing so many cutesy cliched cartoony kids animated movies lately, it was very refreshing to see something so different. 9 almost seemed like a live action movie with animated characters. The art was amazing and it was low budget ($30 million) It was just as demented and twisted as the original 9 student short film. I also really like how it is difficult to tell if the movie ...
Forum:  CG General Discussion CG General Discussion - forum profile
Thread:  Show this thread (67 posts) Thread info: CGTalk - 2009 Retrospective :: Community suggestion thread Size: 788 bytes
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CG General Discussion
RE: CG Challenge XXV - 59 new posts
Started 3 weeks, 3 days ago (2009-10-28 03:08:00)  by khendar
The next CGChallenge is on track to be launched in December. That may or may not be a clue
Forum:  CG General Discussion CG General Discussion - forum profile
Thread:  Show this thread (229 posts) Thread info: CG Challenge XXV Size: 191 bytes
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CG News
Started 4 days, 18 hours ago (2009-11-17 03:49:00)  by TJFrame
Quote: Originally Posted by Shletten http://www.atomicmpc.com.au/News/16...atar-today.a spx If you are unlucky, you may go check a cammed version here: http://fr.tinypic.com/player.php?v=2d9u1f&s=4 My opinion on it? I just can't believe what I'm seeing in this video especially when he jumps in the river, oh my ...
Forum:  CG News CG News - forum profile
Thread:  Show this thread (57 posts) Thread info: 4 minutes long clip of Avatar on Xbox Live Size: 1,432 bytes
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CG General Discussion
Started 4 days ago (2009-11-17 22:14:00)  by TheThidMan
It's already out!? EDIT: Oh it's out friday here. Wooo.
Forum:  CG General Discussion CG General Discussion - forum profile
Thread:  Show this thread (49 posts) Thread info: Assassin's Creed 2 thread of Awesome. Size: 86 bytes
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CG General Discussion
Started 2 years, 2 months ago (2007-09-18 21:19:00)  by OneSharpMarble
Is this coming out on the consoles aswell?
Forum:  CG General Discussion CG General Discussion - forum profile
Thread:  Show this thread (4,094 posts) Thread info: Team Fortress 2 beta out - anyone playing? Size: 55 bytes
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