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Work in Progress | Forum profile

Forum profile page for Work in Progress on http://www.idevgames.com. This report page is the aggregated overview from a single forum: Work in Progress, located on the Message Board at http://www.idevgames.com. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Work in Progress" on the Message Board at http://www.idevgames.com is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: iDevGames - Community Forum - Powered by vBulletin - Work in Progress (site profile, domain info idevgames.com)
Title: Work in Progress
Url: http://www.idevgames.com/forum/forumdisplay.php...
Users activity: 29 posts per thread
Forum activity: 2 active threads during last week
 

Posting activity on Work in Progress:

  Week Month 3 Months
Threads: 2 19 43
Post: 3 62 126
 

Work in Progress Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
monteboyd
2
user's latest post:
Slope Rider universal binary...
Published (2008-11-27 06:47:00)
Great. Not sure how but I did change that texture slightly and resave it, so maybe that fixed it. Now I just need to re-write the docs and create a new homepage for the game on my site and it's ready to roll.
DoG
1
user's latest post:
Slope Rider universal binary...
Published (2008-11-27 06:43:00)
Seems to be fixed in this build.
 

Latest active threads on Work in Progress::

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Started 3 weeks, 3 days ago (2008-11-10 07:09:00)  by monteboyd
I have almost completed bringing my old snowboarding game, Slope Rider, up-to-date to run natively on Intel Macs and I am posting here for beta testing. ** Link removed. Check back soon **. It requires 10.4 or greater but aside from that it should run well on any modern hardware. If you test the game and report back here or email me I will gladly give you a registration code to play all ...
Thread:  Show this thread (48 posts)   Thread info: Slope Rider universal binary open for beta testing Size: 3,263 bytes
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Started 3 weeks, 4 days ago (2008-11-08 21:22:00)  by Skorche
I don't think I've posted a new build of any of my Chipmunk Demos on the iDG forums for quite a while. http://files.slembcke.net/temp/ChipmunkDemo.app.tg z I got all excited about the newest demo in particular. It's a reproduction of one of these using Chipmunk. For the uninitiated, Chipmunk is a fast and easy to use 2D physics engine. http://code.google.com/p/chipmunk-physics/
Thread:  Show this thread (11 posts)   Thread info: New Chipmunk Physics Demos Size: 715 bytes
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Started 1 year, 4 months ago (2007-07-18 07:46:00)  by Danlab
this is my work in progress of my online board games project the idea of this "game" is to start in a small chat room and start to play board game with another another person in the room now its just a test for the chat room. im not going to keep the design like that , its for testing. im going to keep a bubbles chat system but in a better way. http://danlabgfiles....
Thread:  Show this thread (10 posts)   Thread info: online board game Size: 799 bytes
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Started 3 weeks, 5 days ago (2008-11-07 15:37:00)  by backslash
A couple of weeks ago I started a Breakout style game for the Chipmunk competition. I was working at the same time and didn't really get very far at the time, but I've played with it a bit more and it has started to turn into a game. It's based on the InkuGame code (with modifications to most of the files I kept and, obviously, all new game logic). At the moment my plan is to make a few ...
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Started 1 month, 2 weeks ago (2008-10-20 19:07:00)  by ERaZer
Hello, I recently found an old game project when looking at some backups. I remember I had some issues with the physics engine working differently in Mac and Windows (on the same computer), so that the speed or something was different. Ie things moved slower or faster on Mac than Windows. Since my Macbook broke down I cannot test how it is in Mac right now, I would really appreciate if some...
Thread:  Show this thread (3 posts)   Thread info: Infinite Attack Mac vs Windows test Size: 1,680 bytes
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Started 2 months ago (2008-10-04 19:05:00)  by Najdorf
Yeah that's about it You can check out some videos at http://rubberninjas.com/
Thread:  Show this thread (16 posts)   Thread info: Rag Doll Software announces upcoming game Rubber Ninjas! Size: 297 bytes
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Started 6 months ago (2008-06-04 08:51:00)  by TomorrowPlusX
I know everybody and their uncle is doing this now, but hey, I had to show a screenshot and say "me too". It's not anything near perfect. I need to prevent near occlusion from shadowing distant surfaces, and so on. But I'm pretty happy with this as a start at least.
Thread:  Show this thread (15 posts)   Thread info: Screen space ambient occlusion Size: 598 bytes
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Started 3 months, 2 weeks ago (2008-08-20 08:25:00)  by DrDungeon
Greetings all! My first post and glad to be here. Classic role-playing on a modern Mac, Ultizurk IV is progressing well. I had been working on this for almost seven years back on Windows, but am now porting to the Mac. There is much done, but much left to do. Hardest thing I ever did programing this! Designed from scratch, it uses my own self-made "engine". Perhaps not as ultra-fancy as a...
Thread:  Show this thread (4 posts)   Thread info: Ultizurk IV: Lord of the Cyclops Size: 1,076 bytes
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Started 11 months, 2 weeks ago (2007-12-19 21:06:00)  by StealthyCoin
My friend for a 'final' project for a lower level java class had to make a oldschool console game in which you navigate a simple dungeon with doors/keys and collect a candle/match to scare a way a Grue guarding the door to a treasure room. He thought it would be funny if he made the console version, and I made a real time on which he could turn in as a joke to see what the teacher would do....
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Started 1 month, 3 weeks ago (2008-10-10 17:20:00)  by Frank C.
I submitted my first iPhone/iPod touch game to Apple earlier this week and just got my website updated with screenshots and a gameplay vid: Pinch 'n Pop! Product Page It uses the excellent Chipmunk for physics (thanks Scott!) and barring any unforeseen glitches will hopefully show up in the app store in the next week or two.
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Hot threads for last week on Work in Progress::

Work in Progress
Started 3 weeks, 3 days ago (2008-11-10 07:09:00)  by monteboyd
I have almost completed bringing my old snowboarding game, Slope Rider, up-to-date to run natively on Intel Macs and I am posting here for beta testing. ** Link removed. Check back soon **. It requires 10.4 or greater but aside from that it should run well on any modern hardware. If you test the game and report back here or email me I will gladly give you a registration code to play all ...
Thread:  Show this thread (48 posts)   Thread info: Slope Rider universal binary open for beta testing Size: 3,263 bytes
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