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Porting Games | Forum profile

Forum profile page for Porting Games on http://www.idevgames.com. This report page is the aggregated overview from a single forum: Porting Games, located on the Message Board at http://www.idevgames.com. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Porting Games" on the Message Board at http://www.idevgames.com is also shown in the following ways:

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2) Hot Threads for Last Week

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Site: iDevGames - Community Forum - Powered by vBulletin - Porting Games (site profile, domain info idevgames.com)
Title: Porting Games
Url: http://www.idevgames.com/forum/forumdisplay.php...
Users activity: 18 post per thread
Forum activity: 2 active threads during last week
 

Posting activity on Porting Games:

  Week Month 3 Months
Threads: 2 4 12
Post: 2 8 22
 

Porting Games Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
belboz
1
user's latest post:
Porting Wolfenstein 3D to Mac OS...
Published (2008-11-27 16:34:00)
Is the original Mac source to this oldie still available somewhere? All the links to the original source seem to be dead. Curious to see how it compares to the Jaguar source.
wolf3dman
1
user's latest post:
Porting Wolfenstein 3D to Mac OS...
Published (2008-11-26 16:45:00)
There's an SDL port of Mac Wolfenstein now, works in Windows 9x through Vista, Linux, and some others (not Mac compatible, sorry). You can get "Mac-enstein" here: http://www.wolfenstein3d.co.uk/adds_MNO.htm The first link listed is the old DOS-based version; the second one is the SDL one and is much more Mac-like! wolf3dman
 

Latest active threads on Porting Games::

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Started 2 years, 5 months ago (2006-07-03 13:52:00)  by Jones
You might try installing classic, and then getting it here: http://209.120.136.205/index.php?show=game&id=175 Or spear of destiny here: http://209.120.136.205/index.php?show=game&id=2315
Thread:  Show this thread (5 posts)   Thread info: Porting Wolfenstein 3D to Mac OS X Size: 189 bytes
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Started 3 weeks, 1 day ago (2008-11-12 00:07:00)  by pikmini
we're just about ready to create the final master image for our cross platform game, world of goo. i've been looking at my options for creating a hybrid mac/pc CD image and it seems like hdiutil makehybrid is the way to go. anyone have any other suggestions? i'm also curious as to what exactly should go on the disc. thus far, we've been creating DMG images that just contain our app ...
Thread:  Show this thread (4 posts)   Thread info: creating hybrid CDs Size: 989 bytes
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Started 1 month ago (2008-11-03 00:24:00)  by Uuugggg
I have a game for you, it's called fill in the blank! If I were making a FPS for mac, I'd use CGGetLastMouseDelta for mouselooking. If I were making a FPS for Windows, I'd Use _________________ for mouselooking. The closest I've found described here , but that scared me away with really ugly windows code when I just need two float values. If someone understands this archaic text,...
Thread:  Show this thread (2 posts)   Thread info: Windows Mouselook? Size: 778 bytes
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Started 7 months ago (2008-05-08 06:23:00)  by whardypace
Using the YATC Open-Source Client of Tibia specially designed for Windows, I'm looking for someone who can port it for MAC. You can look at the download site here. This offers the normal .exe file in one download and the Open Source Codes download. Quote: Downloads Source code (tar.gz) Binary Win32 i386 (zip) For more information ...
Thread:  Show this thread (5 posts)   Thread info: Tibia Game - Port to Mac Size: 1,065 bytes
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Started 1 month, 3 weeks ago (2008-10-12 18:47:00)  by pikmini
as someone who has never played a game on a mac before, i was wondering if someone might be able to give me a sense of what the osx equivalents of the following are: - full screen / windowed mode toggle. on windows, it's usually alt+enter. - save data storage location. on windows i would put the save data under /<user>/Application Data/<our game>/save.data. i currently have it under /<...
Thread:  Show this thread (4 posts)   Thread info: win32 / osx equivalents Size: 1,156 bytes
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Started 1 year, 11 months ago (2007-01-06 12:49:00)  by mvBarracuda
Quote: Originally Posted by Myrdred Can't you just setup a PPC box that has a cron job to checkout the source and build it? Why does a person need to be involved? I can understand when it comes to programming, but for BUILDS!?? Just automate it. How can we setup a cronjob to automatically build the source if ...
Thread:  Show this thread (28 posts)   Thread info: Open source Fallout engine coming to Mac (with your help) Size: 1,372 bytes
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Started 2 months, 1 week ago (2008-09-25 10:48:00)  by Acadi
Well, did this never succeed? I could've used Continuum for Mac too... My crappy Windows desktop... lol.
Thread:  Show this thread (4 posts)   Thread info: Subspace Continuum for Mac Size: 178 bytes
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Hot threads for last week on Porting Games::

Porting Games
Started 2 years, 5 months ago (2006-07-03 13:52:00)  by Jones
You might try installing classic, and then getting it here: http://209.120.136.205/index.php?show=game&id=175 Or spear of destiny here: http://209.120.136.205/index.php?show=game&id=2315
Thread:  Show this thread (5 posts)   Thread info: Porting Wolfenstein 3D to Mac OS X Size: 189 bytes
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