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Map Section | Forum profile

Forum profile page for Map Section on http://www.wcreplays.com. This report page is the aggregated overview from a single forum: Map Section, located on the Message Board at http://www.wcreplays.com. This forum profile page summarizes the general forum statistics such as: Users Activity, Forum Activity, and Top Authors, which are reported in either a table or graph below for a given reporting time period. Additional forum profile information for "Map Section" on the Message Board at http://www.wcreplays.com is also shown in the following ways:

1) Latest Active Threads
2) Hot Threads for Last Week

Warning: These statistics are generated using 'best efforts' and can experience delays and reporting errors at times. Please note that such statistics do not constitute a forum's popularity and/or exact posting volumes at any given reporting period.

Site: WCReplays.com Community Forums - powered by vBulletin - Map Section (site profile, domain info wcreplays.com)
Title: Map Section
Url: http://www.wcreplays.com/forums/forumdisplay.ph...
Users activity: 24 posts per thread
Forum activity: 16 active threads during last week
 

Posting activity on Map Section:

  Week Month 3 Months
Threads: 16 43 83
Post: 37 109 200
 

Map Section Posting activity graph:

Posts by:  day  week  month 

Top authors during last week:

Name
Posts
griffer
6
user's latest post:
(2)Hermits Vision
Published (2009-12-19 18:02:00)
Deranging: You can fix the air problem with pathing blockers which only allow ground to pass, you can find them in Doodads->Pathing Blockers. I'm planning to make a map where the spawns will be virtually next to each other, but with air blockers to combat aerial harassment.
DemonCow
4
user's latest post:
help with trigger pls
Published (2009-12-13 10:37:00)
Quote: Originally Posted by replayers.Pure Do you mean that you kill a creep camp and then turn it's decomposing body into skeletons and you can't revive it afterwards with triggers or do you mean something else? thats what i mean yes, same happens with transmute and finger of death
Deranging
4
user's latest post:
(2)Hermits Vision
Published (2009-12-15 11:08:00)
Thanks for the advice WorpeX, can you give me a help? how do I reduce the spacing between the trees? I generally used brush size 2/3 to make the the woods, but the spacings still kept coming up. And i didnt really expect this map to be in any league, as it is my first ever attempt at mapping. I was wondering should I put in Bandits in order to spice up the variety of creeps?
WorpeX
3
user's latest post:
(2)Hermits Vision
Published (2009-12-15 10:31:00)
I'll be blunt with you, this map needs a lot of work. The terrain is very mediocre, some of the creeps look out of place with no visual indication that they belong where they are at (the golems at the top are the worst). The trees are too far spaced apart, it looks like you just took the 1 tree brush and randomly put them down on the map. With spacing this far apart wisps can just walk through them and start to gather wood in places which...
AdamCG
3
user's latest post:
WCR Presents: Custom Melee Map...
Published (2009-12-15 21:39:00)
Deadline will, for now, be pushed back to December 31st. Make use of it!
R.Gaming_Strike
3
user's latest post:
ACG Map Pack V1: 5 Melee Maps...
Published (2009-12-19 07:38:00)
... guys...there isnt any map called uthers party in his mappack - its uthers slumber __________________ My best map: http://www.hiveworkshop.com/forums/m....Gaming_Strike
replayers.Pure
2
user's latest post:
help with trigger pls
Published (2009-12-13 17:20:00)
Okay, I basically was just going to make a system in a map and then let you look at it, but .... well I got a little bit carried away and added a story and stuff so um sorry for the delays :x Anyways it's attached. It's not a copy-n-paste ready system, but it should get the idea across. (This is a very primitive version of the system, do not copy the design elements!) Here is a short explanation of it: Make a unit-type variable array...
Holcan
2
user's latest post:
WCR Presents: Custom Melee Map...
Published (2009-12-16 13:24:00)
awesome, more gosu games
Kiezel
2
user's latest post:
H4LP! Map Editor!
Published (2009-12-16 06:55:00)
Well thank you Still don't know how to change starting Armor though ; - ). So it is not possible to say that for example; killing a steam tank should give x2 as much XP as killing a footmen? BTW, you mind attaching the regular TR map? I fucked it up in my regular folder =( Edit; Okay, I just tested some shit, and it seems it changes MUCH more then I actually wanted. Orc can not buy lesser mana from their shop, orbs cost 400 gold out of...
Ogre_Bob
2
user's latest post:
H4LP! Map Editor!
Published (2009-12-16 14:46:00)
Scenario -> Map Options -> Game Data Set: Melee (Latest Patch)
 

Latest active threads on Map Section::

WCReplays.com Community Forums - powered by vBulletin
Started 6 days, 5 hours ago (2009-12-15 05:53:00)  by griffer
The terrain is good, but you need to fix those creep drops; in the WE when I click on the level 7 ogre lord it says he drops a "level 1 permanent"... More seriously, I think this kind of design has a flaw: There is no reason for players to go to the bottom of the map. If you look at echo which is like your map rotated 90 degrees then the bottom expansion mines are not too far away which is ...
Thread:  Show this thread (8 posts)   Thread info: (2)Hermits Vision Size: 549 bytes
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Started 6 months, 1 week ago (2009-06-11 01:19:00)  by AdamCG
CLICK HERE TO DOWNLOAD THE ACG MAP PACK ZIP FILE With the release of A Land Divided , I decided to zip up all my maps into one easily accessible map pack. This way you can delete all the past versions of any of the four previous maps and just throw this pack into your map folder and you will be good to go. I will continue posting updates to the maps as I see necessary (but ...
Thread:  Show this thread (24 posts)   Thread info: ACG Map Pack V1: 5 Melee Maps ?One New Release Size: 2,980 bytes
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Started 5 days, 16 hours ago (2009-12-15 18:49:00)  by griffer
Quote: Originally Posted by Kiezel Since the map editor received some huge buffs from Blizzard after 5 years I decided to give it freakin' go! I did some nice stuff, a peon could make an altar and produce units! Unfortunately the Alchemist and Fire lord disappeared from the Tavern. Anyhow, there are some things I do not know,...
Thread:  Show this thread (4 posts)   Thread info: H4LP! Map Editor! Size: 6,362 bytes
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Started 2 weeks, 2 days ago (2009-12-04 21:48:00)  by ry4nsm1th
Forums got switched back and some posts were lost, you can put this up in scene news again as well if you'd like.
Thread:  Show this thread (21 post)   Thread info: WCR Presents: Custom Melee Map Tournament Size: 113 bytes
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Started 4 months, 1 week ago (2009-08-14 03:16:00)  by griffer
Some kind of attachment limit, here are some more thumbs.
Thread:  Show this thread (5 posts)   Thread info: Melee Map Information Size: 57 bytes
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Started 1 week, 6 days ago (2009-12-08 03:04:00)  by griffer
Hmm I remember commenting on this post and saying the same thing as ogre_bob....
Thread:  Show this thread (11 posts)   Thread info: help with trigger pls Size: 80 bytes
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Started 1 week, 1 day ago (2009-12-12 22:51:00)  by Defective
Am I right in thinking you want the opponent(s) to get a specific unit mix? I doubt you will find a competent AI map that will cater to what you want. Just get a few people and set up a custom game to try your new strategy against.
Thread:  Show this thread (2 posts)   Thread info: AI maps Size: 231 bytes
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Started 2 weeks ago (2009-12-07 00:07:00)  by BrookLyn
i guess this is the version i already playtested. so, i realized that both of the creep camps @ the top spawn location attack your base when u build something just a little bit in front of ur main building, which is not that nice ^^ and at the bottom spawn location 2 creeps are missing from each of the 2 green camps near ur base, cuz the main is too close to them (every main building has an ...
Thread:  Show this thread (7 posts)   Thread info: (2)Frontlines Size: 821 bytes
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Hot threads for last week on Map Section::

Map Section
Started 6 days, 5 hours ago (2009-12-15 05:53:00)  by griffer
The terrain is good, but you need to fix those creep drops; in the WE when I click on the level 7 ogre lord it says he drops a "level 1 permanent"... More seriously, I think this kind of design has a flaw: There is no reason for players to go to the bottom of the map. If you look at echo which is like your map rotated 90 degrees then the bottom expansion mines are not too far away which is ...
Thread:  Show this thread (8 posts)   Thread info: (2)Hermits Vision Size: 549 bytes
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Customize:  Customize "RE: (2)Hermits Vision :: Map Section :: WCReplays.com Community Forums - powered by vBulle..."
Map Section
Started 1 week, 6 days ago (2009-12-08 03:04:00)  by griffer
Hmm I remember commenting on this post and saying the same thing as ogre_bob....
Thread:  Show this thread (11 posts)   Thread info: help with trigger pls Size: 80 bytes
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Map Section
Started 2 weeks, 2 days ago (2009-12-04 21:48:00)  by ry4nsm1th
Forums got switched back and some posts were lost, you can put this up in scene news again as well if you'd like.
Thread:  Show this thread (21 post)   Thread info: WCR Presents: Custom Melee Map Tournament Size: 113 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: WCR Presents: Custom Melee Map Tournament :: Map Section :: WCReplays.com Community Forums - powered by vBulle..."
Map Section
Started 5 days, 16 hours ago (2009-12-15 18:49:00)  by griffer
Quote: Originally Posted by Kiezel Since the map editor received some huge buffs from Blizzard after 5 years I decided to give it freakin' go! I did some nice stuff, a peon could make an altar and produce units! Unfortunately the Alchemist and Fire lord disappeared from the Tavern. Anyhow, there are some things I do not know,...
Thread:  Show this thread (4 posts)   Thread info: H4LP! Map Editor! Size: 6,362 bytes
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Customize:  Customize "RE: H4LP! Map Editor! :: Map Section :: WCReplays.com Community Forums - powered by vBulle..."
Map Section
Started 6 months, 1 week ago (2009-06-11 01:19:00)  by AdamCG
CLICK HERE TO DOWNLOAD THE ACG MAP PACK ZIP FILE With the release of A Land Divided , I decided to zip up all my maps into one easily accessible map pack. This way you can delete all the past versions of any of the four previous maps and just throw this pack into your map folder and you will be good to go. I will continue posting updates to the maps as I see necessary (but ...
Thread:  Show this thread (24 posts)   Thread info: ACG Map Pack V1: 5 Melee Maps ?One New Release Size: 2,980 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "ACG Map Pack V1: 5 Melee Maps ?One New Release :: Map Section :: WCReplays.com Community Forums - powered by vBulle..."
Map Section
RE: AI maps - 2 new posts
Started 1 week, 1 day ago (2009-12-12 22:51:00)  by Defective
Am I right in thinking you want the opponent(s) to get a specific unit mix? I doubt you will find a competent AI map that will cater to what you want. Just get a few people and set up a custom game to try your new strategy against.
Thread:  Show this thread (2 posts)   Thread info: AI maps Size: 231 bytes
Related Threads: Same Site | All Sites
Customize:  Customize "RE: AI maps :: Map Section :: WCReplays.com Community Forums - powered by vBulle..."
Map Section
Started 4 months, 1 week ago (2009-08-14 03:16:00)  by griffer
Some kind of attachment limit, here are some more thumbs.
Thread:  Show this thread (5 posts)   Thread info: Melee Map Information Size: 57 bytes
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Customize:  Customize "RE: Melee Map Information :: Map Section :: WCReplays.com Community Forums - powered by vBulle..."

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